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Old 02-28-2007, 02:35 PM  
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Default Todays Update

Something jumped out at me in todays patch notes. I'm at work so I haven't been able to test anything yet, but the following line interested me:

Spell Casting time calculations will add/subtract modifiers before multiplying modifiers.

At first glance this looks like they've increased the speed some people might be casting at. I'm using the reduced casting timers lines, so I'm wondering if this change is going to increase my damage output.

Any thoughts?
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Old 03-01-2007, 04:25 PM  
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Default Re: Todays Update

if you had something that reduced cast time by 1 second then also had something that reduced casting time by 40% you would be hurt by it.

made up example:

3 second cast * 60% - 1 second reduction = 0.8 seconds

(3 second cast - 1 second reduction) *60% = 1.2 seconds

so if it used to multiply modifiers first in the past (don't really know but would assume by that note that it did) then you would be hurt by this. not by much though and might have worked that way a majority of the time in the past but they just decided to standardize it for a couple cases that didn't do it this way.
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Old 03-01-2007, 04:36 PM  
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Default Re: Todays Update

Quote:
Originally Posted by quamdar View Post
if you had something that reduced cast time by 1 second then also had something that reduced casting time by 40% you would be hurt by it.

made up example:

3 second cast * 60% - 1 second reduction = 0.8 seconds

(3 second cast - 1 second reduction) *60% = 1.2 seconds

so if it used to multiply modifiers first in the past (don't really know but would assume by that note that it did) then you would be hurt by this. not by much though and might have worked that way a majority of the time in the past but they just decided to standardize it for a couple cases that didn't do it this way.
Made up and completely incorrect example of how spell haste works
It'd be 3/1.4-1=1.14(although cap is 100%, so 1.5 only) vs. (3-1)/1.4=1.43(with cap 1.5). Still amazed people haven't figured out how haste(any kind of haste) works in this game.

Here's actual examples from my spells:

2s cast, .5s off via aas, and 35% spell haste.
Previously 2/1.35-.5=1s(due to 100% cap), now it's (2-.5)/1.35=1.11.

Now 1s cast, .25s off via aas, and 35% spell haste.
Previously 1/1.35-.25=0.5(due to 100% cap), now it's (1-.25)/1.35=0.55.
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Last edited by Pinski; 03-01-2007 at 04:37 PM.
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Old 03-02-2007, 04:42 PM  
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Default Re: Todays Update

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Originally Posted by Pinski View Post
Made up and completely incorrect example of how spell haste works
It'd be 3/1.4-1=1.14(although cap is 100%, so 1.5 only) vs. (3-1)/1.4=1.43(with cap 1.5). Still amazed people haven't figured out how haste(any kind of haste) works in this game.

Here's actual examples from my spells:

2s cast, .5s off via aas, and 35% spell haste.
Previously 2/1.35-.5=1s(due to 100% cap), now it's (2-.5)/1.35=1.11.

Now 1s cast, .25s off via aas, and 35% spell haste.
Previously 1/1.35-.25=0.5(due to 100% cap), now it's (1-.25)/1.35=0.55.

I only ask because I'm an absolute idiot when it comes to math.

Is your first example prior to the patch, and the second post-patch?
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Old 03-02-2007, 05:00 PM  
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Default Re: Todays Update

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Originally Posted by Zahne View Post
I only ask because I'm an absolute idiot when it comes to math.

Is your first example prior to the patch, and the second post-patch?
"3/1.4-1=1.14(although cap is 100%, so 1.5 only)" is pre-patch.

"(3-1)/1.4=1.43(with cap 1.5)" is post-patch.
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Old 03-02-2007, 06:58 PM  
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Default Re: Todays Update

heres a question i dont think ive ever seen the answer to.....

We know that casting time haste doesn't affect you proc rate per spell, so you get an increased total procs per minute with spell haste.

But, if you have one of those AAs that decrease the casting timer of a certain spell (as in the +/- mod), does the original proc rate still apply or is it calculated based on the new timer?
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Old 03-03-2007, 04:55 AM  
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Default Re: Todays Update

Quote:
Originally Posted by Manyak View Post
heres a question i dont think ive ever seen the answer to.....

We know that casting time haste doesn't affect you proc rate per spell, so you get an increased total procs per minute with spell haste.

But, if you have one of those AAs that decrease the casting timer of a certain spell (as in the +/- mod), does the original proc rate still apply or is it calculated based on the new timer?
As far as I know, everything is based on the original cast time of the spell.
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Old 03-04-2007, 04:46 PM  
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Default Re: Todays Update

Quote:
Originally Posted by Pinski View Post
Made up and completely incorrect example of how spell haste works
It'd be 3/1.4-1=1.14(although cap is 100%, so 1.5 only) vs. (3-1)/1.4=1.43(with cap 1.5). Still amazed people haven't figured out how haste(any kind of haste) works in this game.

Here's actual examples from my spells:

2s cast, .5s off via aas, and 35% spell haste.
Previously 2/1.35-.5=1s(due to 100% cap), now it's (2-.5)/1.35=1.11.

Now 1s cast, .25s off via aas, and 35% spell haste.
Previously 1/1.35-.25=0.5(due to 100% cap), now it's (1-.25)/1.35=0.55.
yeah it was completely made up (i said so in my post) but it showed the exact same thing. if you multiply first then subtract it gives you more off than if you do it the other way around.

and i did do the math correctly though i did it in my head so wasn't exact.

3 second cast with 60% haste and 1 second off would be .875 before and 1.25 now. i said .8 and 1.2 so close enough, just didn't take the time to open up calculator so wasn't exact.

Last edited by quamdar; 03-04-2007 at 04:47 PM.
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