Quote:
Originally Posted by quamdar
if you had something that reduced cast time by 1 second then also had something that reduced casting time by 40% you would be hurt by it.
made up example:
3 second cast * 60% - 1 second reduction = 0.8 seconds
(3 second cast - 1 second reduction) *60% = 1.2 seconds
so if it used to multiply modifiers first in the past (don't really know but would assume by that note that it did) then you would be hurt by this. not by much though and might have worked that way a majority of the time in the past but they just decided to standardize it for a couple cases that didn't do it this way.
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Made up and completely incorrect example of how spell haste works
It'd be 3/1.4-1=1.14(although cap is 100%, so 1.5 only) vs. (3-1)/1.4=1.43(with cap 1.5). Still amazed people haven't figured out how haste(any kind of haste) works in this game.
Here's actual examples from my spells:
2s cast, .5s off via aas, and 35% spell haste.
Previously 2/1.35-.5=1s(due to 100% cap), now it's (2-.5)/1.35=1.11.
Now 1s cast, .25s off via aas, and 35% spell haste.
Previously 1/1.35-.25=0.5(due to 100% cap), now it's (1-.25)/1.35=0.55.