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05-04-2009, 05:18 PM
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Waffles.
Character: Katirhi
Guild: Vendetta
Server: Najena
Posts: 367
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Re: !Important, Need Clarification!
Quote:
Originally Posted by KFizzle
Not to split hairs or nothing Liluri, but you dont run into a portal to cure the purple on Switchmaster. Well, i guess you can run into a portal if you have the purple but your Raid Leader might be tight.
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I said its a portal type thing, lol.. didn't know what to call it. it's a little cubby with a cloud of smoke that's used as a portal in a different instance of the zone 
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05-04-2009, 05:29 PM
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Owned
Character: Kajar / KFizzle
Guild: Star Trek Online
Server: stoflames.com
Posts: 2,653
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Re: !Important, Need Clarification!
Quote:
Originally Posted by Mishy
I said its a portal type thing, lol.. didn't know what to call it. it's a little cubby with a cloud of smoke that's used as a portal in a different instance of the zone 
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No....the purple vision on switchmaster has nothing to do with portals on that fight, thats the yellow vision.
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05-04-2009, 05:49 PM
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Defcon4
Character: Jokael~Semjeza
Guild: Paradise Lost
Server: Oasis
Posts: 441
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Re: !Important, Need Clarification!
I left EQ2 for a few months to raid in WoW back in 05. Then again 07.
WoW raiding found me wanting something more after a kill. Seems EQ2 raiding is a bit more challenging and require a bit more cooperation among the raiders, imo. After killing a major boss we been working on for awhile it makes me want to have a smoke. WoW bosses were just, blah, move on lets go.
My preference is EQ2 raiding. Even though I hate SOE for being dumbshits and screwing shit up. I have tried every other MMO out there for their raid content, when a new one is released I PL and start raiding asap. But as always I find myself coming back to EQ2 for my raiding fix.
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05-04-2009, 05:50 PM
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staring into the abyss
Character: Merovius
Guild: Dracos Argent
Server: Butcherblock
Posts: 837
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Re: !Important, Need Clarification!
Having played both eq2 and wow at top end I can honestly say the raid encounters in wow are more interesting and more fun but less demanding due to all the mods. Omen/DBM/Quartz etc make it easy mode.
The scripts in eq2 just arent as intricate. Both games have gear checks and cockblocks. If graphics and low poly counts arent an issue for ya then stick with wow, they have a much bigger wallet and as a result have more resources with which to design better gameplay.
The itemization in wow is pretty bland but its also more balanced. Also you have the option to hop in a BG and wail on some nubs when youre not raiding. Fly around on your dragon and do things like open world pvp, Halaa and City raids come to mind.
Vasj and Kael Thas remain some of the most entertaining raid encounters ive seen through several mmos.
As far as communities idk, my wow guild was pretty awesome, mature and helpful, both certainly have their fair share of asshats.
I really want a game with unique useful eq2 item design, wow class specs, AoC graphics and sieges, Lotro quest system, DoaC pvp and WHO RvR
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Last edited by Mero; 05-04-2009 at 05:53 PM.
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05-04-2009, 06:36 PM
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Unpatriotic Rotten Doctor Commie Rat
Character: Lessingz
Guild: Remnant
Server: Najena
Posts: 3,634
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Re: !Important, Need Clarification!
I wished eq2's engine would support some of the things that wow raid encounters can do, or maybe the engine is able to, but the designers dont bother for some kinds of effects - chain lightning, more movement, more tasks for the single raiders. It's mostly a few key players that make or break the pull, but they've already come a far way from earlier expansions where you could succeed with 20 mediocre players pushing 2 buttons.
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05-04-2009, 07:02 PM
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The Morning Sausage
Character: Meto
Guild: Fury
Server: Mayong
Posts: 2,066
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Re: !Important, Need Clarification!
Quote:
Originally Posted by Waddy
I suppose you mean by difficult and non-difficult 25 man vs 10?
10 man is actually harder in many fights than 25.
I guess I'm also a bit worried about the way it seems eq1 and eq2 tend to focus more on the characters gear, level, and aa's than the actual player itself.
Many of wow's boss fights seemed like they required you to delicately balance a tray on your head filled with acid, while maintaining a hoolahoop at 10 rpm and standing on 1 foot.
Where eq1/2 seem to be more focused on whether you can meet 4000 dps and have 20,000 hps and this and that specific aa ability.
Yes, someone who mentioned patchwerk it is an extremely basic fight and basically jsut a gear check fight. Which is why it's my least favorite of all encounters. However, razuvious requires the tanks to be able to use the mind control crystal, bone shield, taunt and then communicate when the other tank needs to taunt and pull it off him. Then, canceling the mind control and reapplying it inbetween your turn to take the aggro again. On 25 man, it's even worse because sp's aren't able to break the mind control and reapply for a set duration, it breaks and holds randomly.
Simple, but you'd be surprised how many people can't do simple acts.
Although I'm kind of hearing from a lot of people that it's pretty much the same thing in eq2 you have your simple and complex fights.
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Sorry I don't really understand. Maybe playing a shadow priest dampened the experience for me, seeing as it's a balls-to-the-wall pure dps spec. But most WoW encounters made me sleepy with how retardedly simple they were. The only challenge was getting the achievements - effectively doing them on hard mode. And that was just an exercise in frustration at the other retards in the raid who couldn't concentrate for long enough to pull it off.
As a shadow priest also, I can honestly say Razuvious is fucking easy for the ones using MC. If you're not specced like a cunt and have capped your hit rating, it never misses and always sticks for the duration. If your priests can't make MC stick for long enough, tell them to actually read up on their class before logging in again. The other shadow priest and I never even spoke to each other on this fight, we just cast MC and randomly wailed on Razuvious. The 10 man is only as hard as your tanks make it.
Sorry, WotLK raiding was unbelievably easy. EQ2 had it's boring tank'n'spank bits and RoK was the reason for many seasoned raiders quitting. But nothing in WotLK made me want to stay on vent late into the night with the guild with that buzz of pulling off something genuinely tough and making hard-fought progress. EQ2 gave me many many moments like that. EQ2 isn't perfect, and WoW has loads of nice features and stuff besides raiding, but the raiding in WoW isn't anywhere near as rewarding as EQ2 (or EQ2 would be if it wasn't usually broken or unfinished).
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05-04-2009, 07:50 PM
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Visitor
Character: TDKIllusionist
Guild: TDK
Server: Bazaar
Posts: 11
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Re: !Important, Need Clarification!
I'm really liking the responses from the people who have played both, I'm getting a sense of comparison to current wow raiding to current eq2 raiding as it's much harder than wows.
However, my question is... Is the encounter harder because people are stupid and can't follow simple instructions like in wow? Or is it hard because of gear not being appropriate or is it actually hard because it requires you to be on top of your game and have quick reflexes and such?
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05-04-2009, 09:13 PM
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Owned
Character: Kajar / KFizzle
Guild: Star Trek Online
Server: stoflames.com
Posts: 2,653
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Re: !Important, Need Clarification!
Quote:
Originally Posted by Waddy
However, my question is... Is the encounter harder because people are stupid and can't follow simple instructions like in wow? Or is it hard because of gear not being appropriate or is it actually hard because it requires you to be on top of your game and have quick reflexes and such?
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Exactly. Now your paying attention.
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05-05-2009, 01:35 PM
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Crazy Big
Character: Masssive
Guild: Lineage
Server: Guk
Posts: 701
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Re: !Important, Need Clarification!
Quote:
I'm really liking the responses from the people who have played both, I'm getting a sense of comparison to current wow raiding to current eq2 raiding as it's much harder than wows.
However, my question is... Is the encounter harder because people are stupid and can't follow simple instructions like in wow? Or is it hard because of gear not being appropriate or is it actually hard because it requires you to be on top of your game and have quick reflexes and such?
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Venril Sathir
Nexona
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05-05-2009, 04:07 PM
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Regular
Character: Quabi
Guild: Azure Skies
Server: AB
Posts: 222
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Re: !Important, Need Clarification!
Quote:
Originally Posted by Waddy
That is the general fight, I'm sure I left something out but that's basically it. If that's not detailed enough for you, I don't know what is... Does EQ2 have any raid anywhere near that complex?
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I've never raided WoW, but the DPS checks on that fight sound cool, especially with the beetles at the end. On the other hand, the movement bullshit sounds really annoying, and ten minutes sounds way the hell too long for just killing a bunch of adds ("phase 1"), especially since it sounds like it's timed and won't speed up with higher DPS (like when you're farming it after you have better gear).
EQ2's raid mobs generally do not have multiple "phases." Sometimes there are elements to the encounter that don't show up until late into the fight (like Nexona's drakes), but I'd say the vast majority of mobs don't even really change at all. If you get the mob to 80-90%, it's usually just a matter of sustaining it for however long it takes you to kill it (there are exceptions, of course, and several mobs this expansion simply put a crippling debuff on your raid if you take too long). Some fights that come with initial adds actually get easier once you get the adds down, which I've always thought was kinda anti-climatic. Gynok is sorta like that, but at least you have to try to beat the rezzes.
Nevertheless, EQ2 raiding is full of rewarding kills, especially this expansion. I'd say that the majority of difficult mobs are hard because they require you to play well. I think Xebnok is a good example of a "skill" fight in TSO, and there are certainly others.
Last edited by TheOtherDude; 05-05-2009 at 04:08 PM.
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