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Old 06-16-2009, 09:07 AM  
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Default Procs

if i have a spell that says "on a successful melee attack, this effect will trigger an average of 2.0 times per minute" does haste effect this?

also does having a faster weapon (like 2 sec delay instead of 4 sec) change this?
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Old 06-16-2009, 10:26 AM  
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Default Re: Procs

I think it adjusts itself for haste, and weapon speed. Thus its on average 2ppm no matter your haste/weapon delay
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Old 06-16-2009, 11:12 AM  
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Default Re: Procs

Weapon speed makes no difference...it's normalized for that. 1 delay, 2 delay, 15 delay all will proc 2 times a minute. For the 1 delay, the percentage of procing on any given hit is lower.

Haste is not normalized. If you have 100% haste so are attacking twice as fast you will get 4 procs a minute. The percentages of proccing stay the same regardless of the amount of haste so more attacks at the same percent means more procs.
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Old 06-16-2009, 12:06 PM  
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Default Re: Procs

thank you very much!
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Old 06-17-2009, 03:48 PM  
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Default Re: Procs

Worth noting is that spell haste is normalized, unlike melee haste.
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Old 06-17-2009, 03:48 PM  
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Default Re: Procs

Worth noting, that spell haste isn't normalized, just like melee haste.
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Old 06-17-2009, 04:06 PM  
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Default Re: Procs

you have proc's per min, which is normalized

you have a 1.0s delay 1 hander vs a 9.0s delay bow. The bow ill proc more only because it hits at a rate that is way longer then the one hander. So even though the bow hits rarely it wont proc more , it has less chances to proc so it is all normalized.
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Old 06-17-2009, 04:06 PM  
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Default Re: Procs

Its worth noting that in combat run speed isn't normalized either.
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