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07-10-2009, 09:09 AM
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Visitor
Character: Yaris
Guild: Night Masks
Server: Befallen
Posts: 49
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Re: 6-Man Group Hows This?
My buddy and I both 3 box and our 6man group is:
Zerker
Dirge
Dirge
Templar
Defiler
Assassin
Yes, we run 2 dirges and soon going to drop one for Illusionist. All the toons have mythicals except the defiler. We 1 group first 3 named in SoH, a few in WoE and most of PR and a few others. Heroic content we generally cream except a few zones we havent even gone into yet.
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07-10-2009, 09:21 AM
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Harvester 24/7
Character: Vosloo
Guild: Sanctification
Server: The Bazaar
Posts: 108
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Re: 6-Man Group Hows This?
farming group?? lol
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I like harvesting nodes 24/7(sure use some bots,but I have a real life GM friend ).
If you need nodes ,just give me a ingame tell, I have 10,000 each on sale everyday.
Haddasah ,Durbin ,Vosloo are all my accounts, harvesting woods these days. check the broker the lowest price forever!!
Guild NAME : Sanctification
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07-16-2009, 09:12 PM
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Mezelast
Character: Mezelardo
Guild: Vendetta
Server: Najena
Posts: 438
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Re: 6-Man Group Hows This?
Shadowknight
Inquisitor
Dirge
Troubador
Coercer
Illusionist
Is the best group imo if there's no multiboxing. Unfortunately most of these classes can be annoying to box. Instead, I think an ideal multibox group is:
Paladin
Mystic
Dirge
Troubador
Illusionist
Templar
Paladin is the best tank to box with because Amends is EZmode...so you can focus your time on other toons.
Mystic is great because they are the strongest prewarding class.
Dirge/Troub are valuable because most of their power comes from their buffs and utility, which are easy to box.
Illusionists are very difficult to box, but you really want a chanter in a boxing group because your dps won't be the best and you want to ensure that you have enough mana to outlast mobs. You don't need coercer hate buff in this group, and illys provide better mana regen.
The templar is there for tough fights where you need multiple healers or someone to cure stuff off the other healer. Plus they have great buffs that don't require any attention.
I don't put any predators or rogues in this group because positioning can be a pain to box.
No sorcerers/summoners because although their long cast tiems/pets are great for boxing, you're often better off making sure you can surivive encounters with 2nd healer+2x bard than pushing DPS.
No druids because although they are fantastic healers (and the best solo healers) they are very spammy which can be a pain to box.
No SK/Berserker/Guardian because although they are each good in their own right, they cant come close to matching the /afk tanking skills of a paladin.
Ideally you'd have one person playing Paladin/Templar, one playing Illusionist/Troubador, and one playing Mystic/Dirge...as the Paladin-Illy-Mystic trio can kill pretty much anything by itself, its just that the Templar-Troub-Dirge buffs+utility makes it much easier.
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Mezelardo - 80 Paladin 80 Shadowknight
Mezelast - Najena's first 80 Warlock
Mezelanka - 80 Troubador
Mezelina - 80 Berserker
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07-17-2009, 12:56 AM
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http://avbso.blogspot.com/
Character: Syndarin / Nukexia
Server: AB / Nagafen
Posts: 2,159
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Re: 6-Man Group Hows This?
Shadowknight
Inquisitor
Dirge
Troubador
Wizard/Warlock
Illusionist
Win
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07-19-2009, 04:15 PM
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Splatrat Inc.
Character: Clericrat
Guild: Validus
Server: Splitpaw
Posts: 356
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Re: 6-Man Group Hows This?
Used to run SK, Troub, Dirge, Coercer and Templar in my 5-box crew ... Pretty overpowered combo already as it is when it comes to buffs. Sure, to max out that 5-combo I probably should've gone illu/inq for max dps, but as the templar was my main and didn't wanna go inqui for a few reasons, I found the coercer to fit my playstyle and group better.
With an inquis/illu combo I'd probably go with a coercer as 6:th just to be able to boost the max heal capacity for those occasions where you box raid content, but with the combo I had I would've prefered to transfer my warlock to a 6:th account just to give some nice AE dps apart from the SK. Also was considering a swash or brig for debuffing and nice dps, but it all came down to my single computer not being able to handle 6 accounts. :p
But it all comes down to gear in the end ... Without good gear on the group I'd probably recommend a 2-healer combo to start out with to cover up for damage peaks due to a squishy tank and (maybe) not having the debuffing locked down air tight on harder fights.
SK, Troub, Dirge, Illu, Inq, Mystic would probably be my recommended "beginners" group and if/when they're well geared, trade the mystic for a coercer if you feel that you might lack defensive stuff without the mystic or a sorceror if you feel that you can spare on the defense. 
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AKA
Clericrat - 80 Ratongan Templar, Splatrat - 80 Ratongan Warlock, Frihet - 80 Ratongan Warden, Ipaan - 80 Wizard, Reaperrat - 80 Ratongan Shadowknight, Lacrimoso - 80 Ratongan Troubador, Mousemess - 80 Ratongan Coercer, Naapi - 80 Ratongan Bruiser, Fragilerat - 80 Ratongan Conjy.
Validus April 07-Juli 3:rd 09, Oct 23>>
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07-30-2009, 09:43 AM
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Who the fuck cast fairy illusion on me?
Character: Ezmina
Guild: House of the Rising Phoenix
Server: Permafrost
Posts: 1,438
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Re: 6-Man Group Hows This?
Quote:
Originally Posted by Poufe
Zerker
Fury (Since my warden is 74 and i dont want to roll a new toon  )
Mystic
Dirge
Wizard (I know I know)
Illy
Hows that?
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Yeah that would pretty much be the best group for you guys without rolling all new toons. If the druid is being boxed I'd leave it as a warden otherwise, yeah betray to fury.
Quote:
Originally Posted by Dibbis
or a lock either works.
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He said he would want  an illy will take a wizard over a warlock anyday.
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[Sat Jun 20 15:30:20 2009] \aPC -1 Sangra:Sangra\/a tells you, "i was only allowed to touch it once, and my dad told me that wierd feeling i couldnt describe when i touched it was what evil felt like"
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08-12-2009, 02:13 PM
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Visitor
Character: Mattt
Posts: 29
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Re: 6-Man Group Hows This?
.....
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08-14-2009, 03:51 AM
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Lil Newbie
Character: takuya
Posts: 3
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Re: 6-Man Group Hows This?
Anyone else disgusted at how easy it is to multi box in this game
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