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  1. #91
    Unpatriotic Rotten Doctor Commie Rat
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    Default Re: Worst Raid Mob Effects

    whats common sense about a few classes having to call in the cavalry at a simple script step, and others having no issues whatsoever because they have 8 blue aoes? and yea, there is a way around it, but i dont give a fuck about ways around it. how about designing it properly so that we dont need a fucking way around it?

    sloppiness in design such as that and the lack of outspoken outrage (and quality feedback) are reasons why this shit hasnt been fixed yet. if the loudest retards just play down this issue to make themselves look leeter, then soe isnt gonna look at it. grats.

    how hard can it be to remove the force target effect when the script picks a person for the troll? dont answer, its fucking rhetoric.

  2. #92
    The Irish Drunk
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    Default Re: Worst Raid Mob Effects

    I'm not entirely sure why this is even a thread tbh... sure raid mobs can be annoying and frustrating anymore - but what do you expect? A cakewalk? If things got easier - it wouldn't really be "expanding" per say on the game much would it? I.E. the upcoming expansion, or earlier ones.

    I agree the shit is annoying -- but really, there isn't much more to add on BUT super annoying shit. In fact I think some of the encounters these days are pretty innovative... the clicking... running thru portals... visions... etc.

    Though the stairs in PoTAO is a big fucking joke... not unlike Ferzhul's either.
    :13:
    Life's a Fail, without more Ale

  3. #93
    Ultimate A$$hole
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    Default Re: Worst Raid Mob Effects

    Or... /gasp AoB got ported to Lavastorm and got infested with super monsters. Vice the regular ones you face from the instance in Moors. Come on, at least some things have become innovative very very recently.

    Now, since I like to see suspense build, NDA fuckers.

    Jacck, 80 Monk of Maelstrom

    Still a bad man doing the bad thing.

  4. #94
    ║█║▌║▌││║▌
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    Default Re: Worst Raid Mob Effects

    are you drunk or something?

  5. #95
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    Default Re: Worst Raid Mob Effects

    while i dont like a lot of shit i would have to say everything that is the enraged haladan fight is what is wrong with the game. reactive knockbacks, mobs getting put in the walls, rebounding off teh wall as a tank, memwipe that happens every minute which isnt bad on itself but coupled with a force target curse and a random cure that will drop u 24 positions and stun u is fucking retarded. somedays we first pull it other times it takes 2 or 3 pulls because we have horrible luck with curses and both tanks get the memwipe curse and haladan runs over and aoes the raid.


    oh did i mention that the mobs are all brawler so hit rates for melees is around 60%

    seriously fucking retarded

    also say valor's beneficial spell mechanic is pretty fucking stupid.

  6. #96
    Ily
    Ily is offline
    "Hell hath no fury..." Ily's Avatar
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    Default Re: Worst Raid Mob Effects

    Holy shit!
    It's Denu!
    Hey Chavez... Why ain't they killin us?
    We're in the Spirit World, asshole. They cain't see us!



  7. #97
    Senior Member
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    Default Re: Worst Raid Mob Effects

    Quote Originally Posted by Ily View Post
    Holy shit!
    It's Denu!
    hey ily ;p. i keep a low profile these days. think that last post was my first in about 4 months on this site.

  8. #98
    Unpatriotic Rotten Doctor Commie Rat
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    Default Re: Worst Raid Mob Effects

    Quote Originally Posted by Azuzen View Post
    I'm not entirely sure why this is even a thread tbh... sure raid mobs can be annoying and frustrating anymore - but what do you expect? A cakewalk? If things got easier - it wouldn't really be "expanding" per say on the game much would it? I.E. the upcoming expansion, or earlier ones.

    I agree the shit is annoying -- but really, there isn't much more to add on BUT super annoying shit. In fact I think some of the encounters these days are pretty innovative... the clicking... running thru portals... visions... etc.
    how about creativity and innovation? your expections are so fucking low, you'd even do a raid script where you have to log out when you get a certain detrimental without moaning about it.

  9. #99
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    Default Re: Worst Raid Mob Effects

    Trend seems to be continuing with the lame Dmg Shields that reduce your outgoing spells/cas to gimpness.Of course this screws melee even more than slow casters but same old...

    Least they removed the mobs ALL having aoe autos and zerk rampage type buffs.Cause we all know how those mobs are fun to tank/dps on.More curefests incoming by the looks of stuff though.

  10. #100
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    Default Re: Worst Raid Mob Effects

    Quote Originally Posted by Pantheron View Post
    Least they removed the mobs ALL having aoe autos and zerk rampage type buffs.Cause we all know how those mobs are fun to tank/dps on.More curefests incoming by the looks of stuff though.
    heh.. duno what mobs you have had the pleasure to raid but i just did a raid tonight and took 256 ext.dps of aoe slashing dmg vs. the caster that took 60 ext.dps

    also this was "aoe hits" frontal cone seemed to almost one shot me almost like mobs had a barrage of sort that could not be avoided. since front of the mob = dead every time.

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