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09-14-2009, 03:05 AM
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I don't like you
Character: Arabel
Guild: Equilibrium
Server: Unrest
Posts: 2,946
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Re: 4-man combos?
I'd switch the Guardian for a Paladin and the Warden for a Templar personally. It would allow you to focus more on dps without having to do as much on the tank or healer.
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09-14-2009, 03:13 AM
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Lil Newbie
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Re: 4-man combos?
Quote:
Originally Posted by Slippery
I'd switch the Guardian for a Paladin and the Warden for a Templar personally. It would allow you to focus more on dps without having to do as much on the tank or healer.
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Yeah, I personally love the Pally and would switch it out. And, the reason we chose the warden is because we've both played EQ2 in the past and know their very Heal over time oriented and figured whoever was the Warden would toss out the heal over times and switch back over to the other guy to do dmg having the HoT's just ticking away.
However, having the Reactionary heals wouldnt be so bad either plus the great buffs for the group.
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09-14-2009, 06:37 PM
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Ugly noob
Character: Kayastank
Server: Guk
Posts: 11
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Re: 4-man combos?
Quote:
Originally Posted by ocman44
Any other suggestions out there? 
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Shadow Knight
Inquisitor
Troubador
Illusionist
Illy's can deal out some nasty damage, as well as SK, with a troub in group, Inqy can also deal damage and heal well, If I could pick the 3 classes to go into aq zone with me this would be it, I'd have UT and the healer would get TC
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09-15-2009, 10:25 AM
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Mythical Count: 8
Character: Iakhovas
Guild: Ruin
Server: Zikel (Aion)
Posts: 534
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Re: 4-man combos?
bufffffs. yeh.
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09-18-2009, 12:57 PM
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Visitor
Character: Pestis
Guild: Chronology
Server: Permafrost
Posts: 87
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Re: 4-man combos?
Quote:
Originally Posted by Kayanarka
Shadow Knight
Inquisitor
Troubador
Illusionist
Illy's can deal out some nasty damage, as well as SK, with a troub in group, Inqy can also deal damage and heal well, If I could pick the 3 classes to go into aq zone with me this would be it, I'd have UT and the healer would get TC
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SK would get TC and the Illy UT. Would be much better for DPS. Can switch it around if you had trouble healing.
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09-26-2009, 05:20 AM
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Be Aule you can be
Character: Aule
Guild: Troops of Doom
Server: Guk
Posts: 316
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Re: 4-man combos?
Shadowknight
Inquisitor
Either bard
Either enchanter
- Dirge'll give battle cry to sk, and better tank buffs, and does a tad more dps than troub.
- Troubador'll give upbeat tempo to the enchanter and boost the enchanter dps, which will generally be better than the shadowknight's, the shadowknight will receive some boost in dps but have less survivability than with dirge.
- Illusionist will give time compression to the inquisitor if needed, to dps if not, and haste to the group, illusory arm to the dirge or the shadowknight.
- Coercer will bring better hate management to the group, coercive healing to the inquisitor, and dps mod to the shadowknight and the bard. Less bonus dps to the group, higher survivability through hate management and more stuns.
Of course, the ideal group is
Shadowknight
Inquisitor
Both bards
Both enchanters
So either way you go you're almost there.
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09-26-2009, 03:02 PM
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Lil Newbie
Character: Kinnet
Guild: Fallen Tide
Server: Splitpaw
Posts: 4
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Re: 4-man combos?
My guildmates and I just ran SK/Inq/Coercer/Troub as a levelling project, and it's turned out to be a pretty wicked combo. And hellafun. Of course, our troub disappeared for a while and our lock got eaten by Champions back at 60 or so, but hey! There's not a whole lot of group content we can't do, even with just the sk/inq/coercer right now.
So I don't know how it would go for two people boxing, but for the three (or five, if you count our MIAs) of us it's been awesome.
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