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Old 09-14-2009, 02:20 AM  
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Default 4-man combos?

Hey everybody,

My buddy and I have a decent enough rig to run 2 clients of EQ2 on it that allows us to "2-box" if you wanna call it that on one system. We've done this before in previous games and it was a lot of fun cause it opened up a lot of different opportunities we could tackle vs only duoing.

We created Trial accounts and made a combo of a Guardian, Wizard, Warlock, Warden and we destroyed stuff up to 20.

My question to you guys is what do you all think would be a good combo to tackle content if we decided to Activate? So far, that combo we made was extremely strong and successful

Any suggestions are appreciated. Thanks
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Old 09-14-2009, 03:05 AM  
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Default Re: 4-man combos?

I'd switch the Guardian for a Paladin and the Warden for a Templar personally. It would allow you to focus more on dps without having to do as much on the tank or healer.
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Old 09-14-2009, 03:13 AM  
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Default Re: 4-man combos?

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Originally Posted by Slippery View Post
I'd switch the Guardian for a Paladin and the Warden for a Templar personally. It would allow you to focus more on dps without having to do as much on the tank or healer.

Yeah, I personally love the Pally and would switch it out. And, the reason we chose the warden is because we've both played EQ2 in the past and know their very Heal over time oriented and figured whoever was the Warden would toss out the heal over times and switch back over to the other guy to do dmg having the HoT's just ticking away.

However, having the Reactionary heals wouldnt be so bad either plus the great buffs for the group.
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Old 09-14-2009, 06:13 PM  
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Default Re: 4-man combos?

Any other suggestions out there?
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Old 09-14-2009, 06:37 PM  
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Default Re: 4-man combos?

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Originally Posted by ocman44 View Post
Any other suggestions out there?
Shadow Knight
Inquisitor
Troubador
Illusionist

Illy's can deal out some nasty damage, as well as SK, with a troub in group, Inqy can also deal damage and heal well, If I could pick the 3 classes to go into aq zone with me this would be it, I'd have UT and the healer would get TC
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Old 09-15-2009, 10:25 AM  
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Default Re: 4-man combos?

bufffffs. yeh.
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Old 09-18-2009, 12:57 PM  
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Default Re: 4-man combos?

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Originally Posted by Kayanarka View Post
Shadow Knight
Inquisitor
Troubador
Illusionist

Illy's can deal out some nasty damage, as well as SK, with a troub in group, Inqy can also deal damage and heal well, If I could pick the 3 classes to go into aq zone with me this would be it, I'd have UT and the healer would get TC
SK would get TC and the Illy UT. Would be much better for DPS. Can switch it around if you had trouble healing.
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Old 09-26-2009, 05:20 AM  
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Default Re: 4-man combos?

Shadowknight
Inquisitor
Either bard
Either enchanter

- Dirge'll give battle cry to sk, and better tank buffs, and does a tad more dps than troub.
- Troubador'll give upbeat tempo to the enchanter and boost the enchanter dps, which will generally be better than the shadowknight's, the shadowknight will receive some boost in dps but have less survivability than with dirge.
- Illusionist will give time compression to the inquisitor if needed, to dps if not, and haste to the group, illusory arm to the dirge or the shadowknight.
- Coercer will bring better hate management to the group, coercive healing to the inquisitor, and dps mod to the shadowknight and the bard. Less bonus dps to the group, higher survivability through hate management and more stuns.

Of course, the ideal group is
Shadowknight
Inquisitor
Both bards
Both enchanters

So either way you go you're almost there.
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Old 09-26-2009, 03:02 PM  
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Default Re: 4-man combos?

My guildmates and I just ran SK/Inq/Coercer/Troub as a levelling project, and it's turned out to be a pretty wicked combo. And hellafun. Of course, our troub disappeared for a while and our lock got eaten by Champions back at 60 or so, but hey! There's not a whole lot of group content we can't do, even with just the sk/inq/coercer right now.

So I don't know how it would go for two people boxing, but for the three (or five, if you count our MIAs) of us it's been awesome.
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Old 09-27-2009, 07:48 AM  
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Default Re: 4-man combos?

If your just doing this to solo, then I would suggest something a little different.

Paladin for amends aoe auto's and big auto attacks
Templar for excellent buffs and heals
Coercer for groupwide manaflow big dps buff on pally coercive healing and hate xfer
Wizard for pure DPS excellent amends target, with coercer hate xfer pally shld always have hate

that would require very little switching back and forth, i would recommend one acct have Templar/Wizard that way if things look sour one person can mez/stifle/daze/root w/ the coercer and the other can start healing and hold the group up. Could always swap wiz with warlock if your more concerned w/ aoe dps or maybe a large group wide disruption/subj buff.
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