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Old 09-29-2009, 01:39 PM  
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Default Re: Design-an-Encounter!

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Originally Posted by bigron View Post
This fails on the basis that it scales and can be killed with a group./...if that is your intent.
agree scaling mob is dumb and pointless 2 big problems

1. Getting a raid force together and some grp of 6 comes up and ganks it while your still setting grps.

2. who wants to fight a god damn horse just send it to the glue factory ffs
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Old 09-29-2009, 01:56 PM  
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Default Re: Design-an-Encounter!

If the scale is a problem take it out.. like i said. (there was no interest from my side to make it a group gimp mob more like get the 6 very best players together and deal for half an hour)
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Old 09-29-2009, 04:15 PM  
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Default Re: Design-an-Encounter!

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Originally Posted by Illuminator View Post
Great, loot spam.
haha didnt think about that. yeah that would be pretty fucking annoying. I guess they could be fabled, idea is to have your toon be stronger than ever before to take the big guy down. Healing for ridiculous numbers, massive nukes or taking huge hits is good times.
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Old 09-29-2009, 05:33 PM  
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Default Re: Design-an-Encounter!

Lord Lessing the Lewd (80x4)

Because I fancy the idea of fighting a mob that behaves like a real class, this fight is about besting a handsome (and absolutely awesome) templar.

  • HP: Loads. The fight is aimed to last 5 minutes to 10 minutes.
  • Abilities:
    • Enhanced Repent: every 25s, Lessing casts Repent on himself, duration 5s, in which he heals for 10 times the damage received. This is connected to a casting animation and a /say text. Can be dispelled by druids/brigands/whatever. DOTs don't trigger the heal except with first tick.
    • Blaze of Faith: Divine AOE, every 40s, 30k damage, mitigatable. A mere gear check.
    • Cure Bitch: Lessing dispels 240 levels of any hostile effect every 5 seconds. You want to put any shitty debuff or DOT on him that you have so that he doesn't dispel the good stuff too fast.
    • Curse of the Gender Bender: Uncurable perma curse that hits the highest and lowest dpser every 60s (non-swipeable) and toggles their gender. If there are ever 3 curses on one person, it's a wipe.
    • Army of Hammers: Every 35s, Lessing summons an army of hammers. One of them (Unflinching) is epicx2, one is an solo hammer (Undying), another is a solo ^ mob (Unswerving), and 10 are heroic ^^^ mobs (Unnoying).
  • Fun stuff:
    • Odyssey: single-target random ability every 60s. Works just like the cleric spell, giving the target a window with Yes/No option. If you click Yes, you will be ported to New Tunaria. Can you say wake the fuck up?
    • Supplication of the Fallen: If you wipe, he rezzes you without sickness. Isn't he such a gentle-elf?
  • Strategy: Lessing hits like a wimp. Yes, really. He just stands there and, half the time, even forgets to turn on autoattack. He doesn't really need to be tanked. The adds however are another story.
    • Unflinching Hammer: moderate damage output. Short range interrupt AOE. If it dies, it drops an item that can be used to cure one Curse of the Gender Bender.
    • Undying Hammer: Unkillable. Needs to be kept mezzed or rooted away from raid due to its 50k autoattack. Since it spawns in the raid, the raid ideally moves away.
    • Unswerving Hammer: Has a decent amount of hitpoints and a 50k autoattack as well. Can only be damaged by scouts, so ideally stun/force direction and burn it. Needs to die in 15s or else puts an uncurable divine debuff on the raid.
    • Unnoying Hammer: Flappy adds. Do nothing special except crying for their mommies when dying.
  • Loot: Drops a good random TSO healer item. Drops additionally a random Ozyk cloak + Umzok charm if all Unfliching Hammers survive.
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Old 09-29-2009, 05:46 PM  
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Default Re: Design-an-Encounter!

Ogni Cosa 89x4 <Deliever of Chaos>

20,000,000 Health

+15% chance to Riposte Frontal Attacks
+5% chance to Dodge Rear Attacks
+10% chance to Resist Spells and Combat Arts
+20% chance to Strike through an Avoidance check
80% chance to Crit and a 110% Crit Mod
No double attacks.

Special Attacks:

  • Break - On each successful attack, Ogni has a 2% chance to inflict damage to target's gear.
  • Taste of Blood - When target's health drops below 50%, Ogni gains the ability of Taste of Blood for 8 seconds. Taste of Blood signifigantly increased Ogni's attack speed/dps mod. It also reduced reuse time by 10% and increases proc chances by 25%.
  • Siphon - When Ogni is damaged, he has a 1% chance to gain the ability of Siphon for 6 seconds. 20% of all damage done is converted into a heal.
  • Bonesplitter - Ranged Based AoE that inflicts a massive amount of Trauma damage when inside 5m. Medium if between 5-15m and small amount of damage if outside 15m.
Battle Weary - After 7 minutes, all raid members will suffer from Battle Weary. At 10 minutes, you will get another more powerful version of Battle Weary that stacks with the first. You will not survive the second version.
Death Penalty: If Ogni Cosa or any of this friends kill any member of the raid. He will summon a mimic of that person with the same abilities. The mimic is an epic x2 and you can not ressurect that particular fallen ally until their mimic is defeated.

This is the Contested version of this mob. However, to spawn the contested version someone on your server must defeat the instanced version of him each time you wish him to spawn. Once the Contested version is killed, all members of that raid receive a buff that makes them 35% less effective against the contested version for 7 days. You can attempt to kill him twice in a week but you will find it much more difficult (not impossible).

Adds





Each Class add can be damaged by everyone however classes of a different archtype receive a 50% decrease in damage when doing so. Fighter taunts have full effect however classes of the same archtype will have a 20% Hate bonus applied to them.
  • Arcano <Messenger of Veeshan>
Caster mob
1,500,000 Health

Lightning Burst -small amt of damage on target
Drain Life - siphons a medium amount of health from target and converts it to a heal on the caster.
Chilling Flames - AoE which does 40% of target players health in Heat damage to all players who have damaged him. It also does 5% of target players health in Cold damage every 5 seconds, including a 3 second stun each time it ticks.

He also has a 5% chance to cast Stoneskin on himself each time he receives damage. This will absorb a total of 1 attack.

Also while Arcano is alive, Ogni Cosa gains a proc called Banesword.
Banefire adds an additional 3k focus damage to target of each successful melee attack.
  • Soldato <Destroyer of Zek>
Fighter Mob
2,250,000 Health
Does about 4-6k on every successful melee attack. He also has a 25% chance to block an incoming melee attack.

Shield Bash - small amount of damage and also dazes target for 3 seconds.
Taunt - Every 8 seconds he will randomly taunt one of your allies for 3 seconds. Cureable Arcane.
Intimidation into Submission - every 10 seconds he will cause his target to become subdued (shows up as a curse and is also a memwipe) and if not cured before termination (8 seconds). The target will be charmed for 30 second (uncurable).

While Soldato is alive, Ogni Cosa will gain the ability of CounterAttack.
Counter Attack increases the targets chance to Riposte all melee (frontal and rear) attacks by 15%.
  • Morte <Priest of the Void>
Priest mob
2,000,000 Health
Increases all his allies (your enemies) health by 20%.

Terror - AoE that causes all players who have attacked Morte to flee in fear for 5 seconds.
Corrupted Blessings (curse) - every 30 seconds Morte will place a curse on a random Healer. The curse changes all their heals into damage on target ally. This effect lasts for 1 minute but is curable.

Each time Morte is damaged with a melee weapon, Morte has a 5% chance to reflect that damage to his current target.

Morte will also heal Ogni Cosa for 0.5% every second while he is alive.
  • Ladro <The Shadow of Kurn>
Scout Mob
1,750,000 Health
Does about 2-4k damage on every melee attack. However, he has a 25% chance to Double Strike.

Poison - On each successful melee attack, Ladro does a small amount of Poison damage over time and decreases the targets stats by 5%. This effect does stack.
Crippling Blanket - A cloud that surrounds Ladro (15m). While you are inside this cloud, you will take a small amount of reoccuring Disease damage and having all your resists decreased by 60%.
Disarm - On each successful melee attack, Ladro will Disarm his target for 2 seconds.

While Ladro is alive, all his allies receive a 15% increase to their stats (including chance to hit target) and damage.

He also adds the same Poison weapon proc to all his allies.
*** When it says an ability inflicts damage based on the percentage of targets Health. This goes by whomever this mob is targeting when this effect fires. So if they are targeting Player A, 50% of the damage done is 50% of Player A's Health total.


The Fight

The short breakdown of this encounter is at certain percentages, the encounter will change randomly and your raid must adjust accordingly to succeed. Each of these events can overlap. However, I doubt that will work out for you.

I : Beginning

At the start of the fight, Ogni Cosa will have 2 randomly selected adds from the 4 listed above. If you kill one of these adds before Ogni reaches 90% health, he will revive them instantly to full health and power. If he is at 90% health or below, just before one of the add dies. He will siphon their lifeforce healing himself for 8% health and power and that particular add can no longer be revived.
At 80% a new phase of this encounter begins called the Mid Fight.

II : Mid Fight

When Ogni Cosa's Health reaches 80, 70, 30 and 20% 1 of 4 events will take place. This is random and the same event can not take place twice in a single fight. Also abilities that Ogni gains remain with him for the duration of the fight after.





  • Event 1
Ogni Cosa will say in Shadowman, "From these 3 portals, your demise will come".

Three portals will randomly open 30m away from Ogni in evenly spaced directions. From each of these portals, adds will continuely spawn every 30 seconds. These adds will be one Epic x2 and 2 ^^^ heroics. The key is to kill the Epic x2 and close the portal from which it spawned before any of the heroic adds are killed. If you fail to do so or click the wrong portal, the 2 ^^^ heroics will become x2 Epics (full health and power).

Anyone closer than 10m to the portal will suffer from sickness. This sickness will cause that player to temporarily lose 75% of their base health and power and also their speed is decreased by 50% while inside 10m of any portal.

Also while any of the adds are up, Ogni Cosa is immune to damage except from his current target. Debuffs will still work but no damage will get through.

At the start of this event, Ogni gains the ability of Suffering: Suffering is a Mental AoE that doesn't do any damage on initial hit but on termination it inflicts 250% of max health on target.
  • Event 2
Ogni Cosa will say in Druzaic, "Your plan is boring me. Let's change things up, shall we?"

Ogni will place an uncurable arcane on the raid which will do 1k focus damage every 2 seconds to each player. Also during this time, Ogni is completely immune to all melee and spell damage. The only damage he will recieve will come from healers as the healing they do (only on Arcane) is also converted into damage on Ogni.

At the start of this event, Ogni gains the ability of Unbless. When Ogni is damaged, there is a 3% chance that the attackers casting speed, recovery speed and reuse time is increased by 50% for 10 seconds.
  • Event 3
Ogni Cosa will say in Draconic, "I have more than one Ally you fools."

Ogni will summon one at a time the dragons of old against you. The dragons are Darathar, Barakah, Tarinax, and Woushi. Each of these dragons are Epic x3 instead of x4 and individually have the same health: around 2 million. Their abilities are the same although slightly tuned for this tier.

At the start of this event, Ogni gains the ability of Pain from Success on all raid members. Each time you make a deathblow, Ogni will AoE for 125% of targets max health in Heat damage to all players within 10m of the person who made the deathblow. Those outside of 10m will receive the 80% power drain instead.
  • Effect 4
Ogni Cosa will not immediately say anything when the encounter reaches this event. However, what he will do is choose a member of the raid randomly every 15 seconds. When he chooses a target, he will speak in that players native language and say one of 2 things:

1 thing he might say is, "I call upon <character name> to battle their own demons."
When this happens that person must find a Demon with the same name as theirs. This Demon will be invisible and untargetable by other players. That player has less than 5 seconds to find their Demon or it will start to attack other members of the raid. This is a fail condition as the demon becomes an Epic x4.

However, once found in time that player must fight that demon until this event is over. In this instance the Demon is only a ^^ Heroic. They can not be killed however they can kill you.
The other thing Ogni might say is, "I call upon <character name> to battle my enemy <character name>."
When this happens that person must attack Ogni's enemy (one of your raid members). You have less than 5 seconds to attack that player and if for any longer than 2 seconds go by without attacking them. Ogni will kill you, and immediately call upon his Enemy to attack another member of the raid.
At the start of this event, Ogri gains the ability of Deathtouch.

III : 50% Event

When Ogni Cosa reaches 50%, he will summon the other 2 Class adds which you did not fight the first round. The same rules apply for this event.

IV : End Fight

At 10%, Ogni Cosa gains the ability of Berserk and his reuse speed is increased by 50%. He will also heal himself by 2% each time he reaches 5% health. These heals cost Ogni 5% power each time he heals himself. Once he fails to be able to heal himself (not enough power), you can finally finish him off.
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Old 09-29-2009, 06:31 PM  
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Default Re: Design-an-Encounter!

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Originally Posted by Vlix_Oasis View Post
...
That is retarded.
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Old 09-29-2009, 07:47 PM  
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Default Re: Design-an-Encounter!

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That is retarded.
ur face is retarded
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Old 09-29-2009, 07:57 PM  
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Default Re: Design-an-Encounter!

Widem and mafoe, both of your submissions have been accepted, I read through both of them and I very much like the encounters. I especially lol'd at Lessing's "Supplication of the Fallen." If your raidforce sucks enough, you get two deaths per wipe!

Vilx_Oasis, your post was pretty much a confusing hurricane of weird damage reactives, class adds, and general TL;DR. If you could clean up your post a bit, organize all the mechanics a little bit better, and generally make the fight less annoying, I'll accept your submission.

Cenarius, your post also contains a lot of TL;DR. Also, your mob contains a ton of mechanics that aren't in the game... that fight doesn't sound like it should be in EQ2. For example, a scaleable contested mob? I'd suggest making a whole new encounter in your case.

Mero, your post is unorganized, and lacking a few important details. Reread the first post and try to shape your submission like the example. Also, you have void in your submission... I can guarentee you won't get many votes, as everyone is sick and tired of this overdone void crap.

Quote:
Originally Posted by Illuminator View Post
Rule #7: All abilities apply. Zero immunities beyond what the text of a profession ability indicates.
As of now, this is an OFFICIAL RULE. If I had edit rights, this would go into the first post.

Another thing, please don't include loot in your submissions. These are supposed to be encounters you want to fight because they sound fun to do, and I don't want loot to be a factor in the voting.
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Last edited by Kriptini; 09-29-2009 at 08:06 PM.
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Old 09-29-2009, 08:06 PM  
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Default Re: Design-an-Encounter!

Vlix's was pretty nice and detailed, I will attempt to design my own if I have time tonite when I get home.

edit. It will more than likely suck

Last edited by Serias; 09-29-2009 at 08:12 PM.
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Old 09-29-2009, 11:18 PM  
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Default Re: Design-an-Encounter!

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Originally Posted by Kriptini View Post
Mero, your post is unorganized, and lacking a few important details. Reread the first post and try to shape your submission like the example. Also, you have void in your submission... I can guarentee you won't get many votes, as everyone is sick and tired of this overdone void crap.
I was bored and it seemed like a fun thread, but I dont care enough to put any actual thought or effort into it.
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