+ Reply to Thread
Page 2 of 2 FirstFirst 12
Results 11 to 19 of 19
  1. #11
    Senior Member
    Join Date
    Apr 2007
    Posts
    355
    Character
    Selnan
    Guild
    Server
    Crushbone

    Default Re: Potency Cap - abilities that get you there

    Quote Originally Posted by Harowen View Post
    I recall seeing a dev post on the official forums regarding wording on different damage increasing buffs. It indicated that some of the not-named-potency increases do count towards the potency limit, and some do not, based on how they were implemented. The comment also rather strongly implied that we'll all be using bloodthirsty chokers again at some point as that was one of the damage increases that did not hit a cap.
    Here is the quote you are talking about. Link

    Quote Originally Posted by Timetravelling

    How does Potency relate to items and spells that "increase the amount of the next spell by [X]%"? Is it the same as 'increases the potency by [X]%"? Or can they artificially increase the spell beyond the cap?
    • Unfortunately there's no clear answer here as it depends upon how each effect was constructed.
    • *Generally* it should stack and allow you to go beyond the cap

  2. #12
    Unpatriotic Rotten Doctor Commie Rat
    Join Date
    Oct 2007
    Posts
    5,210
    Character
    Guild
    Server

    Default Re: Potency Cap - abilities that get you there

    What a rag rug of awful. Gz SOE.

  3. #13
    Senior Member
    Join Date
    Nov 2008
    Posts
    5,682
    Character
    Vuetee
    Guild
    Server
    Splitpaw

    Default Re: Potency Cap - abilities that get you there

    This for mages only?

    Dirges have Dexterous Sonata, too. (10% potency). They also have 10% CA base damage.

    Base Damage and potency are 2 different things doing the same thing, I'm pretty sure potency caps potency and base damage adds on top of that, although I haven't ever had more than 16% potency to test it :P.
    So, I pulled last night and got an exquisite chest...
    Vuethon @ Blogspot

  4. #14
    Can't stop laughing
    Join Date
    Jul 2008
    Posts
    655
    Character
    Guild
    Server

    Default Re: Potency Cap - abilities that get you there

    Quote Originally Posted by Vuetee View Post
    This for mages only?

    Dirges have Dexterous Sonata, too. (10% potency). They also have 10% CA base damage.

    Base Damage and potency are 2 different things doing the same thing, I'm pretty sure potency caps potency and base damage adds on top of that, although I haven't ever had more than 16% potency to test it :P.
    Actually, as already stated in this thread, some effects that are 'base damage of spells/CAs' or 'base damage of xxx individual spell/CA' do, indeed, count towards the potency cap.

    Looks like that just has to do with how the effect was originally coded, since potency is new, and on how the effect was or wasn't changed when they coded in potency (which mainly consisted of changing old code, not making completely new base damage calcs).

    -------

    So, what's the best way to test the cap? Tooltip damage?

  5. #15
    Celestial Voices dakkota's Avatar
    Join Date
    May 2007
    Posts
    7,176
    Character
    Guild
    Server

    Default Re: Potency Cap - abilities that get you there

    Potency window does not add up "+ base dmg" descriptioned items, even though +base dmg items are still applying the same thing and heading towards the same cap potency offers.

    I have 56.2% base dmg solo. My persona window says I have 42.2. My myth gives +10% base dmg and my AA gives +4% base dmg. I still have 56.2% base dmg/potency.

    Best way if you really want to test if an item counts towards base dmg cap is to get a wizzy with good AA's, decent gear and a red adorn or old TSO 2 set. Right now my Ice Comet sits 81.2% potency. Freehand with even 7 points gives me +22% base to my next spell. So that should be an easy way to test cause that spell caps easy. I'm sure some other mages have similar spells, I just know that one is easiest for a wizard to cap.

  6. #16
    Can't stop laughing
    Join Date
    Jul 2008
    Posts
    655
    Character
    Guild
    Server

    Default Re: Potency Cap - abilities that get you there

    Just tested for Illy - 59.6% potency in persona, +15% INT endline, +5% TSO endline +20% SF Shower AA = 99.6%. Add DR of 10% all professional spells, and it only bumps it the 0.4%.

    So everything there does count, and DR also counts towards cap. Still haven't tested if the red adorn for Shower of +20% counts - if it does it's pretty much worthless to any raider.

    Verified it on storm, which is 5.4% from cap. Hits the cap on DR rather than getting the full 10% additional potency (which should add roughly 5% to the tick damage - only adds 2.5% instead).


    Time to start throwing everything in crit bonus I guess? At least for Illys. I know sorcerers have a lot of high individual spell base damage boosts as well (warlock mythical converter adding 30% base damage to green aoes...)

  7. #17
    Scito te ipsum Slippery's Avatar
    Join Date
    Jan 2007
    Posts
    8,358
    Character
    Arabel/Iguards
    Guild
    Equilibrium
    Server
    AB

    Default Re: Potency Cap - abilities that get you there

    Timetraveling just doesn't have a clue about anything. I've yet to find anything that doesn't count towards the cap, including proc's.

  8. #18
    stay thirsty my friend
    Join Date
    May 2009
    Posts
    2,059
    Character
    Henedelli/Thokk
    Guild
    Server
    Guk

    Default Re: Potency Cap - abilities that get you there

    Quote Originally Posted by Slippery View Post
    Timetraveling just doesn't have a clue about anything. I've yet to find anything that doesn't count towards the cap, including proc's.
    i agree on both points


    I hope everyone realizes that some of what timetraveling said is still likely incorrect; his original post was full of stuff that was incorrect/outdated/"misinformed" the only reason most of it is right now is because people asked him about it and he asked someone else

  9. #19
    Unpatriotic Rotten Doctor Commie Rat
    Join Date
    Oct 2007
    Posts
    5,210
    Character
    Guild
    Server

    Default Re: Potency Cap - abilities that get you there

    Sounds like one the guy in the office

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts

Sponsor Ads