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  1. #1
    Can't stop laughing
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    Default Potency Cap - abilities that get you there

    Calculating out all the hidden stuff that give me base spell damage boosts (across all spells and to individual spells) or potency buffs and procs... It's looking like if I'm at 55% potency in the persona window, I'll be at cap (and over on a few spells) in raid.

    Let's get a list of effects, procs, AAs, and buffs (self, group, and raid) that will bump us up to the 100% base damage cap for all the mages.

    It doesn't all show up in the persona windows, because there are a lot of things that give only spell base damage (like the SK raid wide buff), not potency - only pure potency shows up in persona. Other things affect individual spells or ranges of spells and will not show up in persona.

    You have to do the calculation yourself to see how close you will be to cap in raid with buffs and procs, etc.

    Now to some of the ones I know about. I don't know all the names, if someone can contribute I'll try and remember to get back here and edit the list

    --------------

    - SK raidwide buff - Right around 5.0% spell damage boost raid wide (doesn't show in persona)
    - Troub buff, groupwide that gives 10% potency (I think, not just spell damage)
    - SK/Pally Crusader Endline with new AAs gives 8% potency to group
    - SK/Pally using TSO ability Caviliers Call with 5 points adds 1.25% potency to the entire raid on their raidwide buffs


    ILLUSIONIST/COERCER:

    Chanter Endline gives 15% spell damage (doesn't show in persona)
    Illy TSO Endline gives 5% spell damage to professional spells (doesn't show in persona).
    Illy has individual AAs for most major spells, mostly in TSO:
    - Shower gets up to 20%
    - Storm gets up to 15%
    - Prismatic Chaos gets a 10% boost in TSO AA
    - The Illy Stifle gets a 10% boost in TSO AA

    All mages get a 10% boost to their short direct damage (Beam for Illys)

    According to an Illy in the WW channel, Destructive Rampage, which adds 10% to CA and Spell damage DOES NOT count towards the base damage cap of 100%. I've not tested it, but he sounded pretty certain. If still true since the expansion came out, Illys can rejoice!

    Warlocks get really screwed on cap, unless they changed it, the mythical clicky that makes their green AoE spells into single target adds 30% base damage which DOES count towards the cap.

    Sorcerers weep - Freehand also counts towards the cap (of course the new crit bonus part doesn't have a cap)

    Items: Any new lv 90 raid items with Kings Legacy has a groupwide potency proc. Kings Legacy I is 5% pot, Kings Legacy II is 8%.

    Not sure if Empowered Essence on the T8 Shoulders counts or not

    Multiple items have 8%-10% potency or base damage procs from T8 (Dark Orb (T7), Gynok Mage Legs, Veksar Neck, etc.)

    -----------

    So, for most Illys:

    - 15% from Int Endline, 5% from TSO endline = 20% towards cap
    - 10%+ on all major spells individually = 30% towards cap
    - Troub in group, 10% Potency in raid
    - SK/Pally in group, 8% Potency in raid
    - SK/Pally in raid, should have 1.25% from each
    - SK in raid, have 5% spell damage (won't show up in persona)

    So if you are an Illy with 50-60% self-buffed potency, you are probably close to, at, or even over potency cap already, especially if you have procs or someone in the group has a Kings Legacy item.


    Discuss... add additional items... add your testing of the above. It's all good.

  2. #2
    I stand with Rand Hoss's Avatar
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    Default Re: Potency Cap - abilities that get you there

    Not sure why you would think empowered essence doesn't count.
    It's only weird if it doesn't work.

  3. #3
    Dark Lord Xede's Avatar
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    Default Re: Potency Cap - abilities that get you there

    yah and also warlocks should NEVER go for the strike of the mage AA in the mage shadows tree as that spell should NEVER be on their hotbars.

    EDIT: but we get plenty of other AA abilities that increase the base damage of some of our spells. which does more than 10%


  4. #4
    The Original
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    Default Re: Potency Cap - abilities that get you there

    Necro/Conj pets give 3 pct raid wide potency.

  5. #5
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    Default Re: Potency Cap - abilities that get you there

    Quote Originally Posted by Hoss View Post
    Not sure why you would think empowered essence doesn't count.
    I don't know if it does or doesn't (I haven't tested it). I remember something screwy with the Empowered Essence - now that I think about it that was the fact that it applied to profession spells but not to AA abilities - like bewilderment or the lock aa plaguebringer. If I remember right.

    This is still SoE. If Destructive Rampage doesn't go towards the cap (still haven't tested that either), then who knows what else counts and doesn't count. :41:

  6. #6
    I stand with Rand Hoss's Avatar
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    Default Re: Potency Cap - abilities that get you there

    Quote Originally Posted by Xede View Post
    yah and also warlocks should NEVER go for the strike of the mage AA in the mage shadows tree as that spell should NEVER be on their hotbars.

    EDIT: but we get plenty of other AA abilities that increase the base damage of some of our spells. which does more than 10%

    I dont know finger wagglers very well. Whats wrong with that aa?
    It's only weird if it doesn't work.

  7. #7
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    Default Re: Potency Cap - abilities that get you there

    Quote Originally Posted by Hoss View Post
    I dont know finger wagglers very well. Whats wrong with that aa?
    Nothing wrong with the aa, it has more to do with the spell. Dissolve has one of the worst dps efficiencies of any of the other spells, and thus is not used.
    sig.

  8. #8
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    Default Re: Potency Cap - abilities that get you there

    In beta the devs posted that certain AA's that increase base damnge shouldnt be counted into the cap. I have not tested it, but it is how its supposed to work.

  9. #9
    Be Aule you can be
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    Default Re: Potency Cap - abilities that get you there

    I recall seeing a dev post on the official forums regarding wording on different damage increasing buffs. It indicated that some of the not-named-potency increases do count towards the potency limit, and some do not, based on how they were implemented. The comment also rather strongly implied that we'll all be using bloodthirsty chokers again at some point as that was one of the damage increases that did not hit a cap.

  10. #10
    Crazy Big
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    Default Re: Potency Cap - abilities that get you there

    The comment also rather strongly implied that we'll all be using bloodthirsty chokers again at some point as that was one of the damage increases that did not hit a cap.
    lol

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