+ Reply to Thread
Page 1 of 4 123 ... LastLast
Results 1 to 10 of 31
  1. #1
    Mezelardo
    Join Date
    Aug 2007
    Posts
    750
    Character
    Guild
    Server

    Default +defense and +parry are worthless vs raid mobs

    It bugs me that the skills +parry and +defense are pretty much worthless versus raid mobs. There is a lot of tank gear in this expansion that include the stats +parry and +defense at the expense of more offensive stats such as crit bonus and potency. However, very few raiders actually use them because those stats are worthless. To give you an idea of what I'm talking about check this out.

    =====
    My persona values self buffed:
    Base: 21.5% chance to Miss
    Block: 35.2% chance to Block
    Parry: 6.1% chance to parry
    =====

    Now, from a zw avoidance report for Labs up to Perah from the other night. Keep in mind that I had dirge/mystic so my tooltip avoidance was even higher than what is listed above. I was in offensive stance, and my gear was mostly a blend of T1/T2 offensive set.
    Tank #1: Paladin
    Total swings: 1936
    Block: 514/1936 =26.5%
    Stoneskin: 161/1936 = 8.3%
    Bash: 53/1936 = 2.7% <---these are basically blocks that did damage, pally AA
    Dodge: 40/1936 = 2.0% <---uncontested avoid food/drink, didn't use entire zone
    Shield Ally: 21/1936 = 1.1%
    Parry: 1/1936 = 0.0% <--- zomg, I got one!
    Miss: 0/1936 = 0.0% <--- this is generated from a combination of +defense and AGI

    =====

    But maybe I just had bad luck right? Lets check out the other tank on the raid. I don't know what his persona stats were and if he was using uncontested food/drink, but we're pretty equally geared. He DW most of the zone.
    Tank#2: Guardian
    Total swings: 1133
    Stoneskin: 254/1133 = 22.4%
    Block: 46/1133 = 4.1%
    Shield Ally: 44/1133 = 3.9%
    Dodge: 22/1133 = 1.9%
    Riposte: 18/1133 = 1.6%
    Parry: 1/1133 = 0.1%
    Miss: 0/1133 = 0.0%
    My fighter avoidance on him: 50/1133 = 4.4%

    ======

    As you can see, +parry and +defense are worthless. IMO, if they are going to put these stats on raid gear, they should make sure that that they actually have an impact vs. raid mobs. If it would be too difficult to rebalance raid encounters accordingly, they could always reitemize raid gear that has these stats to provide something useful. Such as a very small amount of % damage reduction, or %mit, or more HP, or more %block chance...or some kinda of DPS increaser...basically, SOMETHING useful.
    Mezelardo 80 Paladin 90 Shadowknight 90 Paladin
    Mezelush - 90 Fury
    Mezelast - 89 Locked for Battlegrounds Warlock
    Mezelanka - 90 Troubabot

    [SIGPIC][/SIGPIC]

  2. #2
    My heroes died in T5
    Join Date
    Aug 2009
    Posts
    461
    Character
    Guild
    Server

    Default Re: +defense and +parry are worthless vs raid mobs

    Cool story bro.

  3. #3
    Ignorant Backwoods Hick
    Join Date
    Jan 2010
    Posts
    126
    Character
    Guild
    Server

    Default Re: +defense and +parry are worthless vs raid mobs

    Good post Mez. Take it to the official forums imo.

  4. #4
    Senior Member
    Join Date
    Jul 2007
    Posts
    8,448
    Character
    Guild
    Server

    Default Re: +defense and +parry are worthless vs raid mobs

    yea the only avoidance that sticks with raid mobs is uncontested for the most part.

    on another note.. don't know if this has anything to do with defensive skill but given that it mentioned offensive skill it would make sense for defensive skill to be included.

    then again it would also make sense to tell people about it =P

    How does Aggression affect taunts?
    • Aggression works like most other skills. For every 1% over the cap for your level (450 @ 90) it reduces the resistability of aggression-based skills by 1%. Check your spells though, there are many fighter spells that are not necessarily the core 'taunts' that use aggression!
    • Another question was that if other skills work like this, and yes, they do (Slash, Crush, Pierce, etc)
    • There is no 'hard' cap on these, however they obviously lose effectiveness once you reach 100% to hit/taunt/whatever

  5. #5
    Senior Member
    Join Date
    Mar 2007
    Posts
    288
    Character
    Klinko
    Guild
    Server
    Splitpaw

    Default Re: +defense and +parry are worthless vs raid mobs

    I've tested def and parry skills at length both before and after SF, I cannot see any difference at all in the way they work, even a long way beyond the cap. I don't believe that def/parry are included when he says "all" skills.

  6. #6
    Senior Member
    Join Date
    Feb 2008
    Posts
    713
    Character
    Various
    Guild
    Server
    Butcherblock

    Default Re: +defense and +parry are worthless vs raid mobs

    I guess my question would be this: For the Guardian, he shows almost no Parry through the zone, but yet he has almost 2% Riposte. Where did that come from? A Riposte is nothing more than a very good Parry according to the mechanics Fyreflyte explained.

    Is that Riposte coming from an item or food?

  7. #7
    I stand with Rand Hoss's Avatar
    Join Date
    May 2007
    Posts
    24,070
    Character
    Tool
    Guild
    PA
    Server
    Permafrost

    Default Re: +defense and +parry are worthless vs raid mobs

    Is it possible to get somewhere near 100% riposte? Maybe that's what was going on. There was only 1 parry because that was the only one that wasn't also a riposte.
    It's only weird if it doesn't work.

  8. #8
    Senior Member
    Join Date
    Jul 2007
    Posts
    8,448
    Character
    Guild
    Server

    Default Re: +defense and +parry are worthless vs raid mobs

    Quote Originally Posted by Banditman View Post
    I guess my question would be this: For the Guardian, he shows almost no Parry through the zone, but yet he has almost 2% Riposte. Where did that come from? A Riposte is nothing more than a very good Parry according to the mechanics Fyreflyte explained.

    Is that Riposte coming from an item or food?
    riposte is a base* 20% chance deriving from a parry

    it has to be an item or buff of some sort. if it were not then both tanks would have it.

    Quote Originally Posted by Hoss View Post
    Is it possible to get somewhere near 100% riposte? Maybe that's what was going on. There was only 1 parry because that was the only one that wasn't also a riposte.
    a guard can't even come close to that.

  9. #9
    Senior Member
    Join Date
    Sep 2008
    Posts
    1,519
    Character
    Vinere
    Guild
    Server
    Oasis

    Default Re: +defense and +parry are worthless vs raid mobs

    isnt there still some uncontested rip items? coz that would explain it.

  10. #10
    Senior Member
    Join Date
    Jul 2007
    Posts
    8,448
    Character
    Guild
    Server

    Default Re: +defense and +parry are worthless vs raid mobs

    Quote Originally Posted by daw4888 View Post
    isnt there still some uncontested rip items? coz that would explain it.
    there is but not valued at 1.6%. the coercer buff "coercive shout" offers a super short 100% riposte boost. this could be the culprit

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts

Sponsor Ads