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Thread: Cure Changes

  1. #1
    King of the Pinksock
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    Default Cure Changes

    Since the new cures changes are in game now, i just wanted to see how everyone felt about them. After fighting Hate today i am not a fan and feel there need to be new changes to our curing ability to go with these single cures for everyne. Maybe eof cure lines for healers(the ones that even get cure line in eof) could give them a chance to take group cures for everything. It makes the fight alot more intense, but also just looks like we are going to lose alot of healers from playing this game.

    Granted this is only a few days in, but if i have to cure the entire fight and not even heal all that much it sucks. They could also give us back the old effects of cures lasting longer on the player you cure. Discuss
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  2. #2
    No Name, No Slogan

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    Default Re: Cure Changes

    I put my feelings in the Warden thread, but I'll restate them here. These changes take a lot of fun out of being a healer, and there wasn't much to begin with. Healers need either more stun breaks, more group cures, or more ways to avoid or resist ae's for our groups. The amount of work it takes now to keep people cured of critical effects, keep up wards, and get debuffs cast during a fight like Avatar of Hate is just not fun.

  3. #3
    Kind of Like Jesus...
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    Default Re: Cure Changes

    the game was way too easy and finally maybe some healers will get the point that there is more to doing the job than just casting ward, group ward, big heal, little heal, ect. nice to have the game going to being harder than another nerf to shit. this reminds me of the time that they fixed tarinax so you had to actually cure. Instanced mayong this past time was still a huge pushover... but at least i had to scramble around to get the scouts!!!

  4. #4
    100% Anti-Dev
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    Default Re: Cure Changes

    Quote Originally Posted by Rlam View Post
    the game was way too easy and finally maybe some healers will get the point that there is more to doing the job than just casting ward, group ward, big heal, little heal, ect. nice to have the game going to being harder than another nerf to shit. this reminds me of the time that they fixed tarinax so you had to actually cure. Instanced mayong this past time was still a huge pushover... but at least i had to scramble around to get the scouts!!!
    qft
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  5. #5
    The General
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    Default Re: Cure Changes

    There was still curing but when every healer in the raid has to cast over 100 single cures on a hate fight its a little bit excessive. Making those cure lines actually worth a shit with this change would be nice to see. As they are now for any healers that can get them they are 100% worthless. I think this at the very least will help with the way the curing is now. Back before this shit ever got broken in t5 and such group curing was needed and kicked ass but the amount of effects on people was far less. Also add to the fact that all these effects are stuns I mean its a little bit overboard. Is it doable you bet but if you want to see tons of healers lose total interest in the game keep it the way it is. There has got to be somekind of happy medium
    Done with this god forsaken game

  6. #6
    Kanye Knows
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    Default Re: Cure Changes

    there is a fine line between difficulty, and tedium. Having effects stacking constantly, while chain casting cures on members of your group is tedious. You may say there is skill in hitting function keys and cures quickly, and you'd be right. But that shouldn't be the entire focus of every healer (and mage) in the raid.

  7. #7
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    Default Re: Cure Changes

    Quote Originally Posted by valnas View Post
    there is a fine line between difficulty, and tedium. Having effects stacking constantly, while chain casting cures on members of your group is tedious. You may say there is skill in hitting function keys and cures quickly, and you'd be right. But that shouldn't be the entire focus of every healer (and mage) in the raid.
    You couldn't be more wrong.

    What this games needs are more buttons to push, 2 or three more hotbars full of said buttons, more zones full of pointless trash to kill, and better yet...make separate cures for each gender, race and armor type.

    If you really want to piss people off, implement Tell Buffs, wherein all a player has to do is send a tell to a healer or curant requesting a cure, and poof! Cured!

  8. #8
    Done with MMOs, once again.
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    Default Re: Cure Changes

    I guess everybody complaining never raided in T5 without all the group cure choices. I'm sorry that you actually have to decide what to do and do more than just raw healing/debuffing. Now you have to cure as well as heal. Sorry to hear that you don't want to do what a healer's job is, keeping people alive.
    Calaglin, Former Illusionist/Guild Leader of Dissolution on Nektulos for EverQuest II
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  9. #9
    ULTRA BIG MODE
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    Default Re: Cure Changes

    i think it put a challenge back into an easy game

    on that same note, i never wanna see avatar of fear again

    thanks

  10. #10
    Goddess of Spork-Fu
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    Default Re: Cure Changes

    I don't mind it so much. It actually gets me to think now, instead of cueing up the same four spells while doing a crossword puzzle or painting my toenails.
    Quote Originally Posted by Echelon View Post
    You're use of your sucks. See what I did their and here? English is great, fucking use it.

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