Go Back   EQ2Flames Forum > General Discussion > Combat Discussion

Reply
 
LinkBack Thread Tools
Old 07-07-2007, 01:57 AM  
And this time, Don't Suck!
 
Hoss's Avatar
 
Character: Tool
Guild: Amoral Fellowship
Server: Mistmoore

Posts: 9,305
Photos: (0)

Default Aggro Mechanics

Wondering what yall know about how hate works. I've read before that basically, 1 pt of damage = 1 pt of hate, and 1 pt of healing is something less than 1 pt of hate. But I'm curious if the hate just keeps building throughout the encounter. Sometimes it looks to me like the mobs aggro is determined in some way by how much damage someone is doing right now, no matter what they've done previous in the encounter. Not exactly like a mem wipe, but almost like its based on whats been done in the last X amount of time (10 seconds for instance).

For example, when a tank dies halfway through a fight, how the heck can he regain aggro so quick unless something like this is going on. When you die, you get removed from the hate list. The raid might have done 1million pts of damage, with some chars probably easily being over 100k, and the tank can trump that with a few taunts? If thats the case, why is aggro ever an issue? Just start off every fight with that 100k taunt!

I've never played a tank, and never really had much trouble with aggro, so I figure some of yall will have more insight on this.


-h
__________________
-----BEGIN GEEK CODE BLOCK-----
Geek Code Version 3.12:
GE$/GCS d-(--) S+:++ a? C++(+++)>$ U P+ L E? W+(--) N(+)
o? K? w+(---) !O M-- V PS--/+++ PE(++) Y+ PGP-- t+@ 5+++
X- R++/+++ tv++ b++@ DI++++ D+(++) G+ e++ h r*(--) y+
------END GEEK CODE BLOCK------
Hoss is online now   Reply With Quote
Old 07-07-2007, 07:35 AM  
Visitor
 
Character: Saren
Guild: Heaven and Earth
Server: Blackburrow

Posts: 83
Photos: (5)

Default Re: Aggro Mechanics

http://www.eq2flames.com/showthread.php?t=6675

decent discussion there
Kavoc is offline   Reply With Quote
Old 07-08-2007, 01:29 PM  
And this time, Don't Suck!
 
Hoss's Avatar
 
Character: Tool
Guild: Amoral Fellowship
Server: Mistmoore

Posts: 9,305
Photos: (0)

Default Re: Aggro Mechanics

Yeah it was, thanks. But, one thing they never cleared up was what was meant by the hate deteriorating very slowly. A couple of people said that if it decayed significantly every 10 or 30 seconds that would not be 'very slow'. I think it would, fights against trash mobs tend to last around a minute. And its the only way to explain how easy it is for me as an assassin to draw aggro with burst dps, and why its so easy for a tank with no mana to lose aggro (even thought they ran themselves out doing taunts).

Thanks for the link

-h
__________________
-----BEGIN GEEK CODE BLOCK-----
Geek Code Version 3.12:
GE$/GCS d-(--) S+:++ a? C++(+++)>$ U P+ L E? W+(--) N(+)
o? K? w+(---) !O M-- V PS--/+++ PE(++) Y+ PGP-- t+@ 5+++
X- R++/+++ tv++ b++@ DI++++ D+(++) G+ e++ h r*(--) y+
------END GEEK CODE BLOCK------
Hoss is online now   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are On


Sponsor Ads


All times are GMT -4. The time now is 06:26 PM.


Design By: Miner Skinz.com Powered by: vBulletin
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.1.0
Template-Modifications by TMS