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  1. #21
    Hater's Gonna Hate
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    Default Re: Percent chance mechanics

    They need neat mechanics that have worked in other games. Implementing them into code that works with the resources they have on an engine that's far far outdated... Sounds fun

  2. #22
    nooonooonooonooonooonooon
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    Default Re: Percent chance mechanics

    I think your post is wrong
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  3. #23
    nooonooonooonooonooonooon
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    Default Re: Percent chance mechanics

    double check your summations and definition of discrete probability

    also look up what pair wise disjoint means
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  4. #24
    beauty in brevity ta0ist's Avatar
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    Default Re: Percent chance mechanics

    Quote Originally Posted by matin View Post
    double check your summations and definition of discrete probability

    also look up what pair wise disjoint means
    i don't need to. i know what disjoint sets are, and the way in which you mean to employ it would be to imply no connection between percent chance elements from separate combat encounters. you would be wrong.

  5. #25
    nooonooonooonooonooonooon
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    Default Re: Percent chance mechanics

    Quote Originally Posted by ta0ist View Post
    i don't need to. i know what disjoint sets are, and the way in which you mean to employ it would be to imply no connection between percent chance elements from separate combat encounters. you would be wrong.
    /yawn it's so wrong I don't even know where to begin
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  6. #26
    beauty in brevity ta0ist's Avatar
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    Default Re: Percent chance mechanics

    Quote Originally Posted by matin View Post
    /yawn it's so wrong I don't even know where to begin
    start at the top, and systematically break down the logic. show where there are missteps, gaps, and fallacies. then, tell me how your method works better if it isn't self-evident when you get to the solution.

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