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  1. #1
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    Default Percent chance mechanics

    There's ALOT of confusion flying around the new prestige abilities and I hope to clear the air on some of this. There is a way to factor out how sure you can be that you will proc a refresh in a specific amount of time. Since I am not really into writing textbooks and I'm sure you're not into reading them, I will keep this short and sweet. As an example I will use the SK's ability to reset the cooldown on Crusader's Faith. (2% chance on each ST lifetap)

    What you will need for this:
    - The amount of times you cast this ability(s) in a minute
    What I did was add the recast, casting and recovery time of the ability and divided 60 seconds by each number and totaled it. Example:
    Devour Vitae casts per minuter = 60 sec/(10s recast + .27s cast + .29s Recovery) = 5.68 casts per minute, I repeated this for each lifetap and got 13.81 lifetaps in a minute. You can just pull up a parse as well and is likely more accurate.

    -The odds on each cast actually proccing the effect
    This should be in the tool tip for the ability.

    That's it. The equation is fairly straight forward.

    Odds of getting a refresh = 1 - ( ( 1 - x ) ^ y )

    x = the chance you have at procing the refresh on each cast
    y = the amount of times your going to cast it for that fight

    So after one minute of lifetaps we'd have 1 - (1-.02)^13.81 chance to proc a Crusader's Faith or about 24.3% chance.

    So that's a guaranteed proc after 4 minutes right? WRONG

    Following the same logic you could say that you're guaranteed to get a heads after just 2 flips of a coin (50% * 2 = 100%)

    What you do is take your casts per minute multiply it by how ever many minutes you think a fight is going to last and put that number into the equation. (13.81 lifetaps per minute * 4 minutes = 55.24 lifetaps) (1-(.98)^55.24 = 67.2%) NOT 100%
    You can avoid a lot of the messiness by going into ACT and getting the (x) value. The (y) will be in your tooltip, then its just plug and chug. If you want to know how long it takes to get a guaranteed proc things get real messy but I know a shortcut. Simply increase (y) until you get a percentage you deem as guaranteed (i suggest 90/95/99). Note: you will never get 100% guarantee. For example:

    1-(.98)^228 = .99

    What this means is: If you do anything with a 2% success chance 228 times, theres only a 1% chance you wont succeed.

    228 lifetaps/ 13.81 lifetaps per minute = 16.5 minutes of action before a refresh on Crusader's Faith is 99% likely

    Hope this helps people decide on what they plan on taking or improve any feedback they plan to give to the Devs.
    Quote Originally Posted by Maergoth View Post
    I consider myself the fat chick, and lucky enough to be able to fellate on a west coast schedule pretty much every night of the week with a bunch of other quality fellaters.

  2. #2
    beauty in brevity ta0ist's Avatar
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    Default Re: Percent chance mechanics

    you're forgetting to factor in percent chance durations. it's cumulative for shadowknights. you can calculate the percent chance per ability without accounting for stacking durations that the chance is in effect, but you'd be doing it wrong. what you're looking at is a range of percent chance to reset crusader's faith over a range of durations. pay attention to reuse timers and casting speeds, it's all right there, and those will be the primary factors in the effectiveness of the prestige. this is not a static ability, but a dynamic thing that i think will allow for quite a varied average of resets depending on how you cycle single target life taps.

  3. #3
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    Default Re: Percent chance mechanics

    It's a 2% chance to refresh on each cast of a lifetap, theres no stacking and no duration on any of the things i've seen.
    Quote Originally Posted by Maergoth View Post
    I consider myself the fat chick, and lucky enough to be able to fellate on a west coast schedule pretty much every night of the week with a bunch of other quality fellaters.

  4. #4
    beauty in brevity ta0ist's Avatar
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    Default Re: Percent chance mechanics

    Capture.PNG

    i don't know how else to interpret that.

  5. #5
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    Default Re: Percent chance mechanics

    They all have the same exact buff name so they probably wont stack, I'll have to check it out. But yes this only applies to a static %. If your ability does indeed have a stacking success rate then this entire theory breaks down.
    Quote Originally Posted by Maergoth View Post
    I consider myself the fat chick, and lucky enough to be able to fellate on a west coast schedule pretty much every night of the week with a bunch of other quality fellaters.

  6. #6
    Heavyweight Champ
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    Default Re: Percent chance mechanics

    What I think that does is give you a visual aid that the proc is working. Its a 5 second timer that starts on a cast and then executes the check at the time it expires. Which would mean it would be unwise to cast them back to back if they dont stack, and if the do stack they will likely expire 1 by 1 which wont change anything. I would check it myself on test, however when ever the test eq2.exe is launched it just sucks up 107Mb of memory doesn't touch the cpu and refuses to close even from task manager -.-
    Quote Originally Posted by Maergoth View Post
    I consider myself the fat chick, and lucky enough to be able to fellate on a west coast schedule pretty much every night of the week with a bunch of other quality fellaters.

  7. #7
    beauty in brevity ta0ist's Avatar
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    Default Re: Percent chance mechanics

    one would want to see something like "on termination" or something similar in the description, right?

  8. #8
    Cute 'n Blue Lemilla's Avatar
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    Default Re: Percent chance mechanics

    That looks like you get a 5 second buff that does absolutely nothing at the same time it succesfully refreshes a spell.
    Yes, I play as cute little faeries with blue and pink wings, with flowers in their hair.

  9. #9
    IT'S OVER 9000 gahnand's Avatar
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    Default

    If it takes 5s to expire could u wait for the proc and then cast crusaders so it refreshes instantly after?

    Proc -> cast -> proc expires -> refreshes crusaders?

    -thank you niber for putting tapatalk back

  10. #10
    beauty in brevity ta0ist's Avatar
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    Default Re: Percent chance mechanics

    it's not a proc, it's a direct effect of the spell/ca. i'd rather it behave the way i think it does or else the duration is a moot point.

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