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Thread: +Weapon Skill.

  1. #1
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    Default +Weapon Skill.

    I was talking with an assasin on the official board about a week ago, and like alot of assasins he was complaining about how overpowered rangers are.

    While he was complaining, he mentioned that rangers get a massive bonus to +ranged. Now from what I thought, +ranged (or +piercing) only helps you land your attacks. He seemed to think that it would actually increase the damage with that weapon type.

    Now this went against everything I'd thought was right about +skill gear, in that it makes you more accurate, but doesn't make you hit harder. I told him he was a douche-bag and then went on to explain why he was a whiny little whore and didn't really know much of anything (He was comparing ranger auto-attack damage to Decapitate. Apples vs Oranges, but he wont be told, especially since i got banned for telling him that... too negative or some shit like that.)

    But then I got to thinking... what if he was right? Maybe +ranged WOULD increase your ranged damage? I certainly haven't seen any proof that it DOESN'T, but neither have I seen any that it does, and he's the only person who I've ever heard talking about it. I'm certainly willing to admit I was wrong if that makes me a better player, especially as I play on a PvP server and would dearly love to plant him face first in the ground.

    So I figured I'd ask here. So, does anyone know for sure?

  2. #2
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    Default Re: +Weapon Skill.

    +ranged (and +slash/pierce/crush for that matter) increase skill, not damage. It will say +x crushing damage, for example, if it increases damage. afaik only adornments do that, though.

    They do get bonuses on their arrows that increase damage and accuracy, though.

  3. #3
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    Default Re: +Weapon Skill.

    So what you're saying is that I'm right and that assasin is a dick?

    Seriously though, does anyone have any PROOF?

  4. #4
    BOTS, ITS WHATS FOR DINNER!
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    Default Re: +Weapon Skill.

    having a higher skill in something doesnt increase your raw damage, but it would in theory increase your damage output, as you wouldn't miss your attacks as often. so technically, you were both right, just about different things. you get what im trying to say? with that said, here are some things to consider about what he is saying. first off, the numbers he is pulling up sound a lot like he is talking about rigid scale bow or something similar. for those not familiar with the bow....



    \aITEM 1027555942 -1406829850:Rigid Scale Bow\/a

    note high and low damage. now, we all know that there are many ways to modify damage done by auto attack. add 100% haste and DPS mod, double attack bonus (think illu or dirge, a ranger with both in group will pull agro with auto attack alone on anything cept a paladin). then think about debuffs, mobs can debuff up to 50% more damage increase. then there are crits, which add to your dps considerably. in theory here is how much you could increase a shot by on that weapon. 817x2.5 (125% haste and dps mod) = 2042.5. 50% increase from debuffs = 3063.75. if your auto attack were to double attack? 6127.5 damage 1 shot. now someone just figure out what having about 600 str would give you for your ACUTAL damage, since were doing all this off base damage. my experience is something around 3X increase. so your bow shot just did 18382.5 damage in 1 shot. seem insane? it is, but it is doable and happens quite often.

    ed: lol i didnt even factor in what a crit would do.....

    ed2: yea i realise my math is hardly perfect. im sick and its 110 degrees in here, my brain isnt entirely on track.
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  5. #5
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    Default Re: +Weapon Skill.

    He was actually refering to PvP damage from a ranger's auto-attack. The bow in question was the Ghostly Bow of Bylze, which i THINK has a higher max damage. The thread is in the PvP section of the official forums, and he's also got another thread in the assasin section. Arctura is his forum handle if you want a read.

    While I do know that increasing your skill with a weapon will give more hits, and thus higher total damage output over time, he was infering that +skill will increase damage on a single hit. Which we all seem to agree is wrong. (I haven't seen any proof, but no one seems to think that it does)

    Basically his whole thread is based on the fact that he sucks. Rangers are in no way difficult to kill in PvP, like toher classes you have to work around their strengths, and exploit their weaknesses.

  6. #6
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    Default Re: +Weapon Skill.

    Quote Originally Posted by Paikis View Post
    He was actually refering to PvP damage from a ranger's auto-attack. The bow in question was the Ghostly Bow of Bylze, which i THINK has a higher max damage. The thread is in the PvP section of the official forums, and he's also got another thread in the assasin section. Arctura is his forum handle if you want a read.

    While I do know that increasing your skill with a weapon will give more hits, and thus higher total damage output over time, he was infering that +skill will increase damage on a single hit. Which we all seem to agree is wrong. (I haven't seen any proof, but no one seems to think that it does)

    Basically his whole thread is based on the fact that he sucks. Rangers are in no way difficult to kill in PvP, like toher classes you have to work around their strengths, and exploit their weaknesses.
    While I defnlty don't wanna "nerf" any class, and it seems the assasin in question does indeed whine too much, I think he prolly was referring to the insane accuracy rangers seem to have atm. iirc Every other scout atm has a max average of 85% or 87% accuracy in raids/groups/wahtever while rangers on the other hand have upwards of 95%+ accuracy, and imho no class should be that accurate.

    And as faxon said, you put dps mods and Illusionary arm on a ranger and your looking at a single auto ranged attack totaling 20k damage and then some, faxon also didn't include procs off that said auto attack either. So yes it basically is a ranged decapitate, combine that with the accuracy they have atm and it does seem borderline overpowered. I have no idea how it would be handled in pvp, but meh My suggestion to him is, close the distance, pretty simple solution if ya ask me. lol ;(
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  7. #7
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    Default Re: +Weapon Skill.

    Yes, getting in their face is the best way to kill rangers. Let me state again, this Ranger damage is PVP based. The highest hit Ive ever taken from a ranger's auto-attack in PvP was around 1200. I can kill most of the rangers on this server pretty easily, yet an assasin cant? A Troubador, one of the lowest DPS classes in the game, can kill rangers, yet an assasin (HIGH DPS) can't?

    Also, we're generally talking about solo PvP, as rangers can kill people on their own, they often dont group. So IA and such don't count

  8. #8
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    Default Re: +Weapon Skill.

    The way I understand it, is that + X to a melle/range skill increases your ability with that weapon.

    Each skill caps out at a certain number at each lvl. So lets say the cap is 100 for lvl 50. With all your modifications (buffs/gear) your actual skill is 130. I would be autoattacking mobs like you were a higher lvl.

    With my SK I have several items that add + to my slashing, as well as an AP grp buff, and I notice a significant increase in how often and how hard I hit mobs. I tested with even con heroic mobs a while back and liked the increase. I notice it less on say lvl 75 Epic mobs, but I still notice an increase.


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    Default Re: +Weapon Skill.

    Quote Originally Posted by Paikis View Post
    (I haven't seen any proof, but no one seems to think that it does)

    Just wanted to add to this that couldn't you just type /weaponstats (or just /weap) and see the difference between having the +skill and not having the +skill. It would show if it did increase the actual damage, would it not?

    Since I don't see it increasing in /weap when i put on more +skill (using stances helps to see this without putting strength gear on by accident), then it's a good bet that your damage isn't increasing directly.

    More hits = more overall damage... it could increase DPS. But not straight up damage per hit.

  10. #10
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    Default Re: +Weapon Skill.

    Quote Originally Posted by Sallar View Post
    Each skill caps out at a certain number at each lvl. So lets say the cap is 100 for lvl 50. With all your modifications (buffs/gear) your actual skill is 130. I would be autoattacking mobs like you were a higher lvl.
    The last statement you made isn't true, and hasn't been true since LU13. You would not be auto-attacking mobs like you were a higher level, you would just have a higher chance to hit the mob and not be considered any higher in level.
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