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  1. #1
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    Antonia Bayle

    Default Assessing Ability Mod Cap on a Spell Accurately?

    Is there a way to assess the ability mod cap on a spell? With all the crit bonus/potency/etc., it's all confuddled. Should you take off all gear and buffs and look at the spell description and take half of that? Or should you just look at the spell description with all the gear on and take half? Or is there a formula?

    Thanks in advance!

  2. #2
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    Default Re: Assessing Ability Mod Cap on a Spell Accurately?


    Quote Originally Posted by Алексейманорег View Post
    Zero them progress

  3. #3
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    Antonia Bayle

    Default Re: Assessing Ability Mod Cap on a Spell Accurately?

    Thank you thank you thank you!

  4. #4
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    Default Re: Assessing Ability Mod Cap on a Spell Accurately?


    Quote Originally Posted by Алексейманорег View Post
    Zero them progress

  5. #5
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    Default Re: Assessing Ability Mod Cap on a Spell Accurately?

    not exactly

    * it appears to be broken, and I haven't been able to reverse engineer what's breaking it. only real way to test is the good ol' fashioned way by actually testing each of your spells (of course, there is the possibility that tooltips are broken, then testing gets harder). it's now infinitely easier to do via reforger. see:
    http://www.eq2flames.com/conjurors/89532-ability-mod-borked-our-favor.html

    * for AEs mod is divided by 3

    * for triggers mod is divided either by 3 or by base # of triggers pre-AA/gear.

    * for abils that do damage to mob and heal you, mod is divided by 2

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