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  1. #1
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    Default Efficiency and cb aa's

    When using a ((min dmg + max dmg)/2) / (cast time + recovery time) = spell/ca efficiency how do you factor in aa's that boost cb or "critical damage" of a specific spell/ca?

    Say an aa adds 7.5 cb or 20% critical damage, how are you assigning that added value to efficiency?

    Thanks.

  2. #2
    I stand with Rand Hoss's Avatar
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    Default Re: Efficiency and cb aa's

    I would say not to because its not worth the trouble. But if you wanted to, then look at parses and use real min and max damage numbers. This would also account for abilities that add potency to a specific ability.
    It's only weird if it doesn't work.

  3. #3
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    Default Re: Efficiency and cb aa's

    Quote Originally Posted by Hoss View Post
    I would say not to because its not worth the trouble. But if you wanted to, then look at parses and use real min and max damage numbers. This would also account for abilities that add potency to a specific ability.
    Too many factors in an actual parse that can affect the numbers. Would be impossible to get a large enough sample size with a consistent environment to make those accurate.

    It's probably not worth it, but I'm just curious if someone has a ballpark way of doing it. Stream of Arrows has a 20% critical damage boost from aa's so think that would likely bump it up a bit. Just would like to get an idea of how much. Guess you could multiply all the base damage numbers by 1.33 then add .20 for the aa if that's how 20% "critical damage" is translated in terms of cb.

  4. #4
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    Default Re: Efficiency and cb aa's

    ((min dmg + max dmg)/2) / (cast time + recovery time) * (current cb+aa bonus cb)

    +0 = ((10000 + 20000)/2) / (.5 + .5) * (4.50 + 0) = 67500

    +7.5 = ((10000 + 20000)/2) / (.5 + .5) * (4.50 + .075) = 68625

  5. #5
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    Default Re: Efficiency and cb aa's

    Quote Originally Posted by Buffrat View Post
    ((min dmg + max dmg)/2) / (cast time + recovery time) * (current cb+aa bonus cb)

    +0 = ((10000 + 20000)/2) / (.5 + .5) * (4.50 + 0) = 67500

    +7.5 = ((10000 + 20000)/2) / (.5 + .5) * (4.50 + .075) = 68625
    Perfect, thanks. And if the description says "20% to critical damage" that's 20 cb?

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    Default Re: Efficiency and cb aa's

    Should be.

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