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  1. #1
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    Default Arrows are a pain in the @#!$%@!

    Something need to be done about ranged items and the use of ammo.

    ATM a bow must have arrows to hit the mob, a wand does not.
    Mages and healers have a empty unused slot (The quiver slot), were a scout must have a quiver with 30p worth of arrows in them.



    Try this

    To make it fair to the tradeskill folks, do away with arrows, make it were you must have a quiver/pouch for the use of ranged item.
    The trade off for arrows will be the mages and healers must have one to use a ranged item, make it have adornment slots.


    It is unfair to the scouts and tanks the way it is now? Ask the crafters for some ideas, but something need to be done.
    Last edited by Galileo; 09-05-2012 at 04:15 AM.

  2. #2
    -=-=-=-=-=- boli's Avatar
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    Default Re: Arrows are a pain in the @#!$%@!

    The second they make scouts scouts do all the curing in raids I will fully endorse this.

  3. #3
    :(
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    Default Re: Arrows are a pain in the @#!$%@!

    It's unfair to mages and priests that scout/fighter weapons have a base hit rate (see: wand hit rates without a ton of accuracy) and it's also unfair to mages/priests that scout/fighter ranged weapon damage is actually on par with melee damage and not only half as effective. Please nerf scout ranged auto attack to do half the damage of their melee auto attack dps so that it is on par with wand auto.

  4. #4
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    Default Re: Arrows are a pain in the @#!$%@!

    I think you are right, this is why it needs to be looked at. Im not asking to take or give anything to anyone just that is cost in game money to be able to use a item.
    Maybe make the ammo slot with ranged stats.

    PS. what does cures have to do with the use of ammo on ranged items, i use tons of potions.
    Last edited by Galileo; 09-04-2012 at 09:43 AM.

  5. #5
    I stand with Rand Hoss's Avatar
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    Default Re: Arrows are a pain in the @#!$%@!

    not our fault you didn't make your ranger a woodworker. i'll be surprised if they ever do away with ranged ammo. It's more likely they will make the wands use something that sages can make.
    It's only weird if it doesn't work.

  6. #6
    IT'S OVER 9000 gahnand's Avatar
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    Default

    What hoss said, also op is a fag for qq about this not being "fair". Grow up dummy.

    Sent from my ADR6400L using Tapatalk 2

  7. #7
    I stand with Rand Hoss's Avatar
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    Default Re: Arrows are a pain in the @#!$%@!

    i think he's an fag for using "@#!$%@" in the title.
    It's only weird if it doesn't work.

  8. #8
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    Default Re: Arrows are a pain in the @#!$%@!

    Quote Originally Posted by Hoss View Post
    i think he's an fag for using "@#!$%@" in the title.

    Made you read it, which was the point.

  9. #9
    Dirge Gone Troub :)
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    Default Re: Arrows are a pain in the @#!$%@!

    I'd be just as happy if they'd make a stack of arrows be 1000 or even 2000 per slot so i didn't have to refill as often

  10. #10
    Senior Member
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    Default Re: Arrows are a pain in the @#!$%@!

    all you have to do is make 1-2 runs in dungeon maker buy enough free ammo then run ooa/deep forge should be enough plat to buy ammo for a couple days or make a woodworker crafter alt level ing one is a sick joke couple days max
    Quote Originally Posted by Blanka View Post
    Consider this suburban Florida and you are a black guy with a hoodie, now back to the ghetto with you.

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