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Thread: +to group heals

  1. #1
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    Default +to group heals

    i understand why group heals are having their bonus divided by 3 well because it can heal up to 6 people and that sound fair.

    that being said Hibernate gets no bonus....why?

    All healers work to plan to heal damage before it actually get hit.
    in the 3 types of healing you have wards

    shamans cast wards before damage in order to soak
    clerics use reactives in order to trigger heals as people get hit.
    druids use regens so incremental heals are placed so they can single target in time for the big heals from other healers with longer casting times

    with the new bonus to healing in shamans make out fine because well wards are not wasted.
    reactives will do ok as long as the first hit isnt for a low amount of damage.
    and as far as druid are concerned they get jack because the first tick on a HoT is mostly wasted because they are used to get ready for damage not to heal it.

    i seriously suggest you look into spreading the bonus throughout the ticks b/c from a druids standpoint we get no benefit from out HoT, and no benefit from hibernate, which leaves us only with a bonus to 1 group heals.
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  2. #2
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    Default Re: +to group heals

    If cleric reactives are frontloaded(I haven't been to test), in a raid enviroment, we won't make out all that "ok" in my opinion. If you have overzealous shaman, you'll waste a lot of random procs. On pulls, you'll always waste the first proc unless your tank is bad enough to scare the shaman into not pre-warding. For solo/group cleric, it might be fine... but if you're raiding... too often you're going to lose your whole +healing bonus, and that worries me.

    I had read someplace else that damage reactives were going to get 1/3rd added to each trigger, and I had earnestly hoped for something similar to that for healing reactives. Do you know for sure what mechanic they are putting on healing reactives?

  3. #3
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    Default Re: +to group heals

    Makes sense..

    I don't know why they think they can't have everything spread out.

  4. #4
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    Default Re: +to group heals

    Regens should have the bonus health spread across the first three ticks, I'd imagine the same for reactives would work as well. Spreading it across the entire HoT or all the ticks of the reactive is wasting and front loading it all is wasting it too.
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  5. #5
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    Default Re: +to group heals

    To be honest, just about any "fair" thing they do will be reducing the effectiveness of +healing on reactive heals. Back at EoF release, you used to get something like 1/5th added to all reactive triggers. Which meant that single reactives got a proper amount, and group reactives got nearly double. Add to that the 15 charge stun reactive got 3x the +healing "up to" amount. Templars with 3 EoF fabled pieces have 9 charge single reactives as well.

    For that reason, I'm not really looking forward to any of the changes I've read so far. Though I admit that the 1/3rd per trigger bonus for damage reactives would be too much for healing reactives... no matter how many charges we lose to wards.

    I hate this pointless speculation though... I guess I'm going to have to /testcopy and find out for myself.

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    Default Re: +to group heals

    Alright... spent a few minutes on test... for clerics, there doesn't seem to be a ton to worry about. In fact, we have the update to look forward to.

    For the most part, reactives are getting 1/3rd added to every charge. I have seen no reason to believe that the first, or first three triggers are front-loaded. Listed range was 543-640.


    By my spreadsheet: (Percentages are relative to the bonus amount, not the listed spell amount)
    Long cast heals are staying the same (~105%), short cast heals are now getting the full bonus(~136%).
    Group direct heals are mostly staying the same as to Live (~102).
    Reactives are getting a 17% increase per trigger. The more triggers it has, the more the 1/3rd bonus is multiplied -- with exception to the L15 emergency reactive and L70 15 trigger stun reactive which are getting absolutely no bonus, which I assume is a bug.
    Aegis of Faith is getting an 84% increase over Live's bonus.
    No spell or item healing procs are getting any bonuses what so ever, even when on Live they did.

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    Default Re: +to group heals

    Dumb edit timer expired, so here's my spreadsheet.

  8. #8
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    Default Re: +to group heals

    I made it edit-able, if that helps.

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    Default Re: +to group heals

    Nice to hear.

    Thanks for the info.

  10. #10
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    Default Re: +to group heals

    Frontloading wont make a HUGE difference to templar reactives, as it's only the first one in each encounter that will be wasted.

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