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Old 03-16-2008, 10:10 PM  
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Default Re: AA Setup (Conjuror tree)

Does anyone have any parsing confirmation since the resist change that we need Minion's Uproar, Unabate, and Enhance Fire pet to be effective? Or is one or more of them going to waste? Explain and if any which could/should be dropped?
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Old 03-16-2008, 11:02 PM  
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Default Re: AA Setup (Conjuror tree)

Unabate is pretty much a necessity regardless of the resist changes, simply because it makes your spells less resistable in all situations. Even if it weren't, it's 1 point. You're gonna practically fill up Evocations anyway, so what difference is 1 point?

As for Minion's Uproar, most Conjurors have STR and INT set up for DPS builds anyway. When RoK came out, it gave us 20 extra points. You can either dump them into the INT tree, or you can play it safe and fill out Minion's Uproar. And really, there's not much harm in rounding out Minion's Uproar.
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Old 03-26-2008, 09:23 AM  
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Default Re: AA Setup (Conjuror tree)

I am curious to see what peoples PVp AA line is at for both summoner and conjuror trees. Not at my home PC at the moment for pics, but for solo I go with the scout lines and have maximised my Conj tree for as much DPS and survivabilty as possible.

I have heard there is a decent tank spec out there which is awesome for pvp. I am keen on seeing this and given it a try.
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Old 04-16-2008, 03:55 PM  
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Default Re: AA Setup (Conjuror tree)

I'm testing a new DPS AA build now, and if it's moderately successful I'll post a screenshot of it tomorrow.

Basically I maxed out all of the nukes, solidify, effigy, WoV... put nothing in seed (Ok, one point on accident). No stoneskins either. I did find myself having to toss a few throw away points at Air pet, which I might move to faster casting pet VS or Death Prevention.

I had the "Blow up your pet" build, and found that I couldn't resummon my pet in a timely manner at all... and having to recast Unabate to get the buff to re-stick on the pet was a huge waste of time/dps as well.
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Old 07-14-2008, 09:31 AM  
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Default Choosing an AA Setup

There have been a good number of posts on the topic of AA specs, and even more pertaining to AA specs after you get your mythical. (I'm assuming DPS spec.) Instead of just posting a pic of my AA's, I'm going to break them down into 2 categories, AA's any dps conjuror MUST have, and ones that arent necessarily vital, but can come in handy for different reasons.

CONJUROR TREE

MUST HAVES, Regardless of mythical (And why)
Evocations line should be maxed. This means 5 points into every single spell, including solidify and frigid winds. These are our primary dps spells, to not put all the points in them is to decrease our dps. There have been arguments that it is counter-intuitive to shorten a snare, HOWEVER, given that we are a DPS class, who cares how long the snare works. Shorter = more dps. You should also have Unabate. 20% reduction in resistability for your and your pet means you land more spells meaning greater dps.

Enhance Blazing Manifestations: 2 AA's (6 points). Given that the 2 AA's mean 2 more triggers of Blazing (to the tune of about 1.3k damage) this should be self-explanatory. Properly used, BM can account for a good chunk of DPS.

Enhance Elemental Unity: 5 AA's. 5 more seconds means another good 3-5 more procs of Elemental Vestment. Seeing that EV hits the encounter for 600 (I think, at work, cant check), this should be self explanatory as well.

MUST HAVES, without mythical

If you don't have your mythical, even if your mage pet is M1'd it has 1.5ish hp. This means it is going to die to AE's a lot unless you do something about it. If it dies, you either go a fight w/o your pet, meaning loss of good dps, or you recast it for 10ish seconds, meaning loss of dps. So its helpful if it doesnt die.

There are essentially 2 ways to prevent your pets untimely demise, either spec for bubble, or spec for max Foundations line. IMHO, I prefer the Foundations line, but either can work.

BUBBLE APPROACH
If you choose to spec for Bubble, you may as well gain some dps from it. If you have the points into Blazing Manifestation and Elemental Unity (Like you should) you only need 9 more points in Abjurations to get yourself Bubble. I personally, would recommend putting 4 points into Geoticism, 5 into Infernoshield. You could also however put 4 into Geoticism, and put 5 into Magma Seed (You have 5 points into Solidify right....). Grab Bubble and your set.

FOUNDATIONS APPROACH
This is my preferred method of pet protection, however, it requires a bit more paying attention than Bubble. If you choose to use this you should have 3 points into heal, and max points into everything else (Vehement Gem, Master's Intervention, and Enhance Stoneskin). You can also grab the Elemental Cure to give yourself a nice simple way to get down to Blazing Manifestation and Elemental Unity. You will also have enough points to get the Group Stoneskin which can come in pretty handy at times. It does protect your pet after all.

BUBBLE VS FOUNDATIONS
Bubble works great, as long as your pet is NOT attacking and is near you. This means that your backing your pet off for every AE call, and possibly having to Call it back to you. Depending on how far out your having to joust, you may or may not be able to lay down damage from where you are. If you are in range, that is time wasted that you could be DPSing. if your out of range, though you cant do any Direct hits, you could be casting Blazing Manifestation or Elemental Unity if theyre up. Bubble, however, is much less work intensive and is much harder to mess up than the foundations line.

The foundations line is nice because casting any one of the pet protects is very rapid (outside of group stoneskin if you got that). This means that on an AE call, YOU joust out and DEPENDING on the AE, hit either Vehement Gem, or Minions Intervention (Pay attention to WHERE your pet is. These spells have a limited range. If you can avoid call servant you want to.) . If the AE is physical based, you want Gem up, if its a spell, you want Intervention up. This requires you to know WHICH one is coming and to hit the appropriate button. Another options is to hit your stoneskin, which now protects your pet, and use that. The reuse is a bit long on that to be able to do it every AE, but can save you if your unsure on one. The advantage to this method is that your pet never stops casting (And given that your using youre mage pet, right? means that your pet wont have to get going again once the AE hits. Mage pets can take a good 2 seconds to get casting again) it also allows you to still remain casting as well, seeing that you dont need to use call servant. (If in range, continue as normal, if out, try to cast Blazing Manifestation or Elemental Unity.)

If you arent sure which to use, choose bubble. A non-casting you/pet for a couple seconds is much better than a dead pet and needing to resummon one.

IF YOU HAVE YOUR MYTHICAL
The mythical pet has a solid 7.5k hp. It can actually take a decent AE hit w/o eating dirt, meaning we dont have to pay quite as close attention to it. It also means we don't need to have quite so many points into protecting our pets, meaning we can spend them other places. This doesn't mean you shouldn't put any points into pet protection, it just means you dont necessarily need to put quite so many.

FOUNDATIONS REDUCTION
If you were foundations spec'd, you can ditch most of the points in there. I personally got rid of everything except pet heal, and my points into enhance stoneskin. The points in the heal let me get to Cure Elemental and down to Blazing Manifestation and Elemental Unity.

BUBBLE REDUCTION
If you had points in the line you didn't want (besides bubble itself), get rid of them. Chances are, you dont have to many out of here you want to thin out. If you still have enough points for Bubble, you may as well leave it. Hell, whats one point. If not, well, its a point you have for elsewhere.

WHERE TO SPEND THE REMAINING POINTS
If you have your mythical you have a few extra points than if you don't but the philosophy is the same.

Infernoshield: Points here mean more damage everytime your tank gets hit.
Magma Seed: Though its not as powerful as may would like, dps is dps. If theres no where else you want to put the points, go for here.
Enhance Fire Pet: Less resists means more dps. Even if your pet doesnt get resisted often, it can't hurt.
Enhance Swarm Pets: Faster casting.. Should make sense by now.
Enhance Plane Shift: Arguably our most powerful spell, 20% to all the attributes is a nice addition.
Pet Heal -> Enhance Stoneskin. This gives us the option to Stoneskin us (and our pet) and then Expire the pet. The stoneskin takes the hit, and we still heal the group for 2k. Not much, but can be the difference between a group wipe, and the healer catching up.

SUMMONER TREE

Thankfully, the summoner tree is much simpler, and it doesnt change once you get your mythical.


MUST HAVES
Intelligence Line: The critical ones are the last one, Arcane Minion, and the final point, Empower Servant. You should have 8 in Arcane Minion, which means you have 4-4-4-8 and you need to spend 2 more points to get the final one. Where you choose to spend them isn't terribly important.

Strength Line: The critical one you need is the last one, Wild Channeling. That amount of crit chance is nothing to laugh at. It should be 4-4-4-8.

Wisdom Line: The critical one you need here is.. Yup you guessed it... the last one. 4-4-4-8 again.

WHERE TO SPEND THE REMAINING POINTS
At this point, you've likely spent 64 points, and you have 6 to go. Here are some places you can spend them.

Magician's Intelligence: More intelligence is never a bad thing, but given the amount you can currently get from gear and buffs, its by no means crucial.
Minion's Warding: Generally, a chance for you taking no spell damage is a good thing. Note: For those with Bloodthirsty Chokers, this means a chance to reduce/absorb that damage as well, so investing points here is a good idea. (Thanks Terra)
Minion's Barrier: Increased pet defense means that an AE physical attack (Quite common in RoK) may not be lethal.
Animist's Transference: Single Target heal, handy, but given that we are a dps class, kind of pointless. Healing should be done by... healers.
Theurgists Strength: More strength means more stuff you can carry, and a slightly harder melee hit if you melee... like you should.
Perceptor's Stamina: More Stamina means more hp, means less of you dying.. Generally considered a good thing, though i know of a few exceptions


If anyone has any suggestions for changes, let me know. Ill make changes as I see fit. Hope this helps.

EDITS:
7/14 - Added the second half the post
7/31 - Red text added
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Last edited by Bhow; 07-31-2008 at 02:10 PM. Reason: Cuz Im a dumbass and forgot the second half of the post.
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Old 08-24-2008, 07:07 PM  
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Default Re: Choosing an AA Setup

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Originally Posted by Bhow View Post
MUST HAVES, Regardless of mythical (And why)
Evocations line should be maxed. This means 5 points into every single spell, including solidify and frigid winds. These are our primary dps spells, to not put all the points in them is to decrease our dps. There have been arguments that it is counter-intuitive to shorten a snare, HOWEVER, given that we are a DPS class, who cares how long the snare works. Shorter = more dps. You should also have Unabate. 20% reduction in resistability for your and your pet means you land more spells meaning greater dps.

I'm trying out something a little different from the widely accepted idea of max the hell out of the Evocations line.

It occured to me that with Evocations maxed I wasn't getting much benefit of 10% casting speed increase on my Wicked wand of Malice which is on for me 99% of the time. Respec'd to 4 points into Evocations on the bubbles that increase casting time and ended up with 5 points to blow elsewhere.. With the wand, and a troub group or monk on the raid those same spells are still at casting cap. If I ever get the damn Hood of Dark Dealings I'll be back to near cap without any raid casting buffs. So far I'm liking this setup and would recommend it to anyone that has the gear to support it.

Last edited by Niteshadepromise; 08-24-2008 at 07:10 PM.
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Old 08-25-2008, 01:43 AM  
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Default Re: AA Setup

Yeah, with the Hood of Dark Dealings + Wicked Wand of Malice, you can shed several points out of Evocations to move them elsewhere and your DPS will only be minimally affected, if at all.
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Old 08-29-2008, 09:32 AM  
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Default Re: AA Setup

Can move even more around if you raid with a full time monk and troubs and have hood and wicked wand

Only thing i keep 5 in is effigy and frigid winds. Rest i think i put 3 and 4 in a couple
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Old 08-30-2008, 06:13 PM  
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Default Re: AA Setup

I literally put points into every nuke I have....moh speed is moh better
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Old 08-30-2008, 10:50 PM  
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Default Re: AA Setup

I think they are saying with the +10 and +5 casting haste from the WW and the hood you don't need quite so many points in some of the nukes because you will be sitting close to casting cap all by your lonesome not to mention when you get into a raid with a monk or a trouby. In this instance moh speed is just moh overkill and not really needed :-p

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