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Old 03-07-2008, 12:10 PM  
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Default Re: Conj Gear and items

It may be helpful to get a list of the best adornment for each slot too......
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Old 03-07-2008, 01:42 PM  
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Default Re: Conj Gear and items

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Originally Posted by Aegnar View Post
It may be helpful to get a list of the best adornment for each slot too......
Taken from Necromancer discussion board. these are all pretty much on the mark, just substitute the disease/poison stuff for heat/magic.

HEAD
Scintillating Epiphanic Impring (T7 +100 pwr)

Cloak
Smoldering Metaphysical Lining (+4 pwr Regen)

Chest
Smoldering Prismatic Applique (+7 all stats)

Shoulders
Scintillating Rugged Straps (T7 +100 hp)

Forearms
Smoldering Savvy Splint (+16 wis)

Hands
Smoldering Occult Stitching (+30 spell dmg)

Waist
Smoldering Archimage's Buckle (if you use something other than BCG) (+6 disrupt/subj)

Legs
Smoldering Gritty Brace (+16 sta)

Feet
Smoldering Gritty Spurs (+16 sta)

Neck
Smoldering Occult Clasp (+30 spell dmg)

Ears
Smoldering Intellectual Backings (+16 int)

Rings
Smoldering Rugged Polish (+100 hp)

Wrists
Smoldering Intellectual Fastening (+16 int)

Primary Weapon
Smoldering Magi's Second Sight (2% crit)

Symbols/Secondaries
Smoldering Viral Ornaments (+50 disease dmg)
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We few, we happy few, we band of Casters; for he today that cast his spells with me shall be my brother; be he ne'er so vile, this day shall gentle his condition; and gentlemen in EQ2 now-a-bed shall think themselves accurs'd they were not here, and hold their manhoods cheap whiles any speaks that fought with us upon Raid Day.
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Old 03-07-2008, 05:02 PM  
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Default Re: Conj Gear and items

Charm:
Danak Wishbone - Crafted, requires Chromatic Essence

Head:
Blistered Strand Cap - Guardian of Eternity (VoES), Sandstorm (MC), The Blue Baron (Chel)

Ear/Wrist:
Bangle of Thuuga - Quested, "An Ugly Bounty" (FoN)

Wrist:
Will Bender of Drudhi-kha - Bbal'gaz the Enthraller (Chel)

Woven Silk Underlay is from the Pulnil the Haggler (Bellywhumper) questline in Fens.
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Old 03-08-2008, 12:32 PM  
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Default Re: Conj Gear and items

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Originally Posted by Khylan View Post
Symbols/Secondaries
Smoldering Viral Ornaments (+50 disease dmg)
We aren't necros ;). Go for 1% crit (t7 adornment)

For rings I prefer power over hp but depends if you have mana problems. For example if you always have an Illu, go hp.

Last edited by Jiraiya; 03-08-2008 at 12:34 PM.
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Old 03-08-2008, 02:34 PM  
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Default Re: Conj Gear and items

what are the crit ones called?
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Old 03-08-2008, 04:12 PM  
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Default Re: Conj Gear and items

Scintillating Spellbound Ornament

t7 fabled crafted by Carpenter

very nice site for adornments, just click on the slot

http://adornments.h0b0.net

can't get the link working but just copy/paste it into your browser


Last edited by Jiraiya; 03-08-2008 at 04:20 PM.
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Old 03-10-2008, 10:17 AM  
Squishy does NOT mean useless...just check the Parse if you have questions.
 
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Default Re: Conj Gear and items

Quote:
Originally Posted by Jiraiya View Post
We aren't necros ;). Go for 1% crit (t7 adornment)

For rings I prefer power over hp but depends if you have mana problems. For example if you always have an Illu, go hp.

If you read the first line of my post I did say taken from necro boards and to ignore the disease and go for magic or heat.
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Khylan - 80 Conj
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We few, we happy few, we band of Casters; for he today that cast his spells with me shall be my brother; be he ne'er so vile, this day shall gentle his condition; and gentlemen in EQ2 now-a-bed shall think themselves accurs'd they were not here, and hold their manhoods cheap whiles any speaks that fought with us upon Raid Day.
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Old 03-10-2008, 08:17 PM  
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Default Re: Conj Gear and items

ok guilty, didn't read every line . Still I would go for crit. Crystal Blast is easily capped. Same goes for our single target stun/nuke (don't know the english name) which only leaves the AEs where the +damage is divided by 3, so very litte bonus of magic. Heat only affects one spell right? So crit should bring more.
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Old 03-13-2008, 12:31 AM  
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Default Re: Conj Gear and items

Disagree with you choice of spell damage for secondary.

With the new changes in mind I would increase Disruption to overcome resists better on high end raid mobs.

Have plus 5 disruption plus 5 subjugation on my Preators Gaurd.

(Sorry at work, dont know the ornament name atm.)
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Old 03-16-2008, 10:40 PM  
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Default Re: Conj Gear and items

Updated list with full adornment link at bottom and added a couple of newer items.
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