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Old 03-04-2008, 02:58 PM  
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Default Re: Conjuror Bugs and concerns:

the pet pathing issue REALLY needs to be fixed, on a pvp server the first thing i do when im attacked is use shockwave/perpertors command and my pet is often not in range when im soloing meaning i die quick..
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Old 03-04-2008, 04:03 PM  
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Default Re: Conjuror Bugs and concerns:

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Originally Posted by aeeron View Post
the pet pathing issue REALLY needs to be fixed, on a pvp server the first thing i do when im attacked is use shockwave/perpertors command and my pet is often not in range when im soloing meaning i die quick..
You know, i really love perceptor's command but hate the fact that they took out the pet physical dmg intercede like we get with the spell dmg one from the INT line, even the Agi line gives you a chance to you use your pet's avoidance after it checks yours.

They need to keep pet aggro increase one but give back the all physical dmg intercede as well. The HP increase one is kinda useless for tank pet when he already has a butt-load.
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Old 03-04-2008, 05:53 PM  
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Default Re: Conjuror Bugs and concerns:

Imo we are not priests and and cureing is just a bone thrown our way as with any other mages.As far as regards to the AA cure...its just another bones same as the AA heal we get.And since these spells doesnt fit into the nature of our class its not a issue as far as im concerned

Wont be adding this unless over whelming response from the other conjs on this site.
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Old 03-04-2008, 06:39 PM  
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Default Re: Conjuror Bugs and concerns:

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Originally Posted by bigron View Post
Imo we are not priests and and cureing is just a bone thrown our way as with any other mages.As far as regards to the AA cure...its just another bones same as the AA heal we get.And since these spells doesnt fit into the nature of our class its not a issue as far as im concerned

Wont be adding this unless over whelming response from the other conjs on this site.
I sort of /agree with bigron on this one, i would just as soon not have the ability to insta cure a damn thing, i carry pots for myself for everything, but give the class the ability to cure all the time and guess what your new role in the raid force is gonna be.. can you say Cure Beeyatch
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Old 03-04-2008, 08:25 PM  
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Default Re: Conjuror Bugs and concerns:

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Originally Posted by bigron View Post
Imo we are not priests and and cureing is just a bone thrown our way as with any other mages.As far as regards to the AA cure...its just another bones same as the AA heal we get.And since these spells doesnt fit into the nature of our class its not a issue as far as im concerned

Wont be adding this unless over whelming response from the other conjs on this site.
Well sure it fits into our class, mages are masters of the arcane are we not? Which is why we prob got cure arcane in the first place. However, even if you say it doesn't fit into our class, are we destined to not be able to cure our pets? If we are able to heal them, can we not cure them as well?
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Old 03-04-2008, 08:28 PM  
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Default Re: Conjuror Bugs and concerns:

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Originally Posted by Khylan View Post
but give the class the ability to cure all the time and guess what your new role in the raid force is gonna be.. can you say Cure Beeyatch
Not true, if the recast is around 4s, it still allows you to be useful but not dependable for curing all the time.
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Old 03-04-2008, 09:16 PM  
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Default Re: Conjuror Bugs and concerns:

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Originally Posted by Booniee View Post
Haven't seen this discussed before, is Communion bugged? Seems like the summoned pets appear with the main pet hitpoints taken into account.
The way it seems to work is when summoned, both pets have the same initial HP based on whichever pet has the least.

So if you have the mage pet out, both the scout and fighter pets will deploy with the initial HP of the scout pet. If you have the scout pet out, both the mage and fighter pets will deploy with the initial HP of the mage pet. I would tend to say that Undead Tide and its upgrades experiences the same issues, as when I was a necro the melee pets would always deploy with a mere fraction of their total HP, while the mage pets would be 100%.
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Old 03-04-2008, 09:17 PM  
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Default Re: Conjuror Bugs and concerns:

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Well sure it fits into our class, mages are masters of the arcane are we not?
Not all mages are created equal conj are masters of the elements...necros disease...so on and so forth.

So if go by what we master then yep our elemental cure is better then arcane cause thats what we specialize in......so no issue.
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Old 03-04-2008, 11:18 PM  
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Default Re: Conjuror Bugs and concerns:

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Originally Posted by bigron View Post
Not all mages are created equal conj are masters of the elements...necros disease...so on and so forth.

So if go by what we master then yep our elemental cure is better then arcane cause thats what we specialize in......so no issue.
We also master magic\arcane based as well. Which is so happen to be the Earth Element in this game - We have about 5 magic\earth spells we use for hostile spells not even counting buffs, and 6 if you count communion since it is curable by arcane cure. All those spells we use prob more than our elemental based spells. Not to mention our debuff has an elemental AND magic debuff component to it.

7 Elemental based spells 2 of which are our swarm pets, along with 1 group ae we use regularly. And yeah i'm counting BM and EV. And i'm not counting perma-buffs.

So we rely on magic\arcane (earth) based spells quite a bit, even more than our elemental ones outside BM, EV, and mage pet being all fire dmg. Out of all the other mages, we're prob the only one that has as much dependablity on 2 diff spell types than any other mage class since earth is considered a magic based element. Chanters are pretty much all mental, necs and warlocks are almost all disease and some poison, and wizards are almost all elemental with a couple magic based.

So since Earth is magic based and magic is considered arcane in this game with no distinction from mental and divine when grouped, and we use Earth\magic based spells as much as our elemental ones (more if you break it down into how much fire, cold, earth\magic spells we actually have), there is no reason to NOT get a cure arcane on a decent recast. Especially if we have to cure our pets as well since there is no pet cure only spell.

And btw, Necros specialize in disease, but don't get a cure noxious AA, so elemental being something we specialize in being on a faster recast isn't that justifiable when they don't get anything and they use disease more than we use elemental and earth\magic combined. So by that logic, we should be able to use cure arcane more often then they can, and less in comparison to chanters.
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Old 03-04-2008, 11:32 PM  
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Default Re: Conjuror Bugs and concerns:

Speaking of Communion, i have another issue that is a possible bug:

If Communion pets are considered dumbfire pets, then why are they resistible when dumbfire pets are suppose to be irresistable. Dumbfire pet irresistibility is one of the reasons why they are curable right? Well, the dumbfire pets that necros and conjs cast anyways are.
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