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Old 03-05-2008, 01:04 PM  
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Default Re: Conjuror Bugs and concerns:

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Originally Posted by bigron View Post
And that leads back to my first point witch is mages are not priests so cureing is not a class issue............if like to cure roll a fury or something.
Fine fine, i'll leave it be . If others find it an issue as well they can comment i'm sure . However, i hope we can both agree that we aren't just specialized in elemental since we have a larger portion of our spell lines as earth\magic based which also makes us arcane specialized due to it's grouping in this game.
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Old 03-05-2008, 01:45 PM  
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Default Re: Conjuror Bugs and concerns:

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Originally Posted by Malachyte View Post
Fine fine, i'll leave it be . If others find it an issue as well they can comment i'm sure . However, i hope we can both agree that we aren't just specialized in elemental since we have a larger portion of our spell lines as earth\magic based which also makes us arcane specialized due to it's grouping in this game.
I would agree that we classify as Arcane, which is magic/mental/divine if you break it down like Soe does. However the only portion of those three that affects us is the Magic. Of all the casters I think summoners are the only ones that really break things up so that we have really 3 diff. types of damage that are equally important to us. Heat/Cold/Magic, (for Conjy) all three of these types of spells are on our spellcast bars and we have to split up mob resist 3 ways instead of other classes that can concentrate on 1 or at most 2 types of damage that they put out.

This sort of blows when it comes to adornments since you can't just concentrate on 1 type to enhance but have to split your adornments up on your symbols Etc. to try and maximize as much of each of the three as you can. I actually carry diff. symbols with diff adornments on them and swap them in and out depending on the mobs resists.
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Old 03-05-2008, 02:12 PM  
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Default Re: Conjuror Bugs and concerns:

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Originally Posted by Moff View Post
But for this added difficulty i want some more rewards the pet micro management get less rewarding lately.
We get twice the bonus from group procs (Troubi, Wizzy) and the +100 damage from SK raid wide buff. So for our pet management we get quite a lot of extra dps.
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Old 03-05-2008, 07:06 PM  
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Default Re: Conjuror Bugs and concerns:

We don't get twice the bonus we get about the same amount as anyone else. Our personal DPS is about 60% of our overalldps. Our pet is ~40%, give or take. So because we're broken up like that, it doesn't affect us nearly twice as much.
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Old 03-05-2008, 07:08 PM  
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Default Re: Conjuror Bugs and concerns:

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Originally Posted by Laodaron View Post
We don't get twice the bonus we get about the same amount as anyone else. Our personal DPS is about 60% of our overalldps. Our pet is ~40%, give or take. So because we're broken up like that, it doesn't affect us nearly twice as much.
Quote:
Originally Posted by Jiraiya View Post
We get twice the bonus from group procs (Troubi, Wizzy) and the +100 damage from SK raid wide buff. So for our pet management we get quite a lot of extra dps.
I don't think you get it. Dissonant Note procs off you AND your pet, Ice Lash off you AND your pet, Precision off you AND your pet. So yes, you do gain more from a Wizard and Troubador than anybody else(well except maybe Illusionists with their Mythical).
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Old 03-05-2008, 07:11 PM  
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Default Re: Conjuror Bugs and concerns:

I see it now, I was reading it wrong.
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Old 03-05-2008, 07:37 PM  
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Default Re: Conjuror Bugs and concerns:

Yeah we have some benefits already but does this really out weights casting 3 +1 (unbate) buffs? This are 3s + 2s + 2s + 3s another 10s downtime !

I think a 10s (casting pet) punishment is sufficient ! Keep in mind some fights lasts as long as 60 seconds ;)

Last edited by Moff; 03-05-2008 at 07:40 PM.
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Old 03-06-2008, 01:20 AM  
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Default Re: Conjuror Bugs and concerns:

Basically, we stand to lose more aswell if the raidleader decides summoners have no spot in troub (and wizard) group when there's only 1 present.
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Old 03-06-2008, 02:16 AM  
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Default Re: Conjuror Bugs and concerns:

Quote:
Pet line of sight issue-03/03/08

When engage a mob if there is a very slight decline/incline or a obstacle the pet will sit there in casting motion but can not see the mob to cast a spell on it.
I think this might work as a possible fix. Good luck getting it implemented:

"When the pet attack command is issued, the pet will attempt to establish it's own line of sight on the target."

Most likely what would happen, if this ever made it live, is the pet will charge towards the mob (as if it were going to melee), until it could see the mob. Then it would start attacking. You know, kinda like before /pet ranged was implemented.

I also found that if your particles are up slightly in your options (Max Spell Results per Character is at least 1), you can actually see if the mage pet is casting or not. There's a difference between the mage pet's in-combat stance, and casting animation.

Quote:
Pet follow-03/03/08

The pet due to lack of speed and pathing problems will often fall behind the owner sometimes a very large amount.Can be fatal on PVP servers or if engaged a mob and the pet isn't there to protect you.
This is more than just the pet not able to catch up. Sometimes it will outright stop moving. Not only in RoK where it's notoriously bad, but seeing it in older zones too.

I've even seen cases where I send my tank pet to attack, and it will just stand there, in-combat, until I actually attack the mob myself. Dunno if it's a related bug or not.

Even if the pets magically had our run speed again (they used to a couple years ago), the pets will still outright stop in place while following.
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Old 03-06-2008, 02:25 AM  
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Default Re: Conjuror Bugs and concerns:

Almost forgot about this one.

ISSUE:

Tier 1-7 pets gain a new combat art/spell/whatever every upgrade. Tier 8 pets, though, did not gain new combat arts, spells, or whatever over their Tier 7 versionn. The combat arts and spells they do gain are simply scaled up versions of the ones they had before. Not even a damage improvement, mana cost reduction, faster cast/recast time, nothing. They're just basically tier 7 pets, only higher in level.
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