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03-12-2008, 02:25 AM
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Visitor
Character: Guiddian
Guild: Retired
Server: Befallen
Posts: 92
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Re: Conjuror Bugs and concerns:
Quote:
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What i want tho is some more feedback on the potential unabate issue/bug.will try to run some tests hope couple others may have some info also.
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was cut tonight no parses to log any problems  will look on Thursday when we raid vp next. we hit a PR loot run tomorow but hit rates are high there with or without unabate so i'm gonna do my testing in vp where the hit rate counts
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03-13-2008, 07:42 PM
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Lil Newbie
Character: Ponts
Guild: GoCI
Server: Permafrost
Posts: 4
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Re: Conjuror Bugs and concerns:
BUGS:
Pet follow-03/03/08
The pet due to lack of speed and pathing problems will often fall behind the owner sometimes a very large amount.Can be fatal on PVP servers or if engaged a mob and the pet isn't there to protect you.
Unabate not applied-03/03/08
If pet dies or if you summon another pet the AA buff unabate is not applied to new pet.Its a toggled buff so if its up on my self should automatically be applied to pet.
Vampire bats not recognized as a spell-03/04/08
+spell damage as well as spell procs do not affect this spell
ISSUES:
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03-13-2008, 08:14 PM
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Lil Newbie
Character: Ponts
Guild: GoCI
Server: Permafrost
Posts: 4
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Re: Conjuror Bugs and concerns:
the Vampire Bats is not recognized as a spell becuase it isnt. It reads ; deals peircing (melee combat arts) damage over time.. and has nothing to do with cold, heat, magic ect. Thats why +spell damage does not affect it.
As far as the pet follow, it's been working fine for me since they fixed it a couple months ago
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03-14-2008, 12:00 AM
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Prepare for Trouble!
Character: Sess / Cyanide
Guild: Cataclysm
Server: Permafrost
Posts: 981
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Re: Conjuror Bugs and concerns:
Quote:
Originally Posted by Ponts
the Vampire Bats is not recognized as a spell becuase it isnt. It reads ; deals peircing (melee combat arts) damage over time.. and has nothing to do with cold, heat, magic ect. Thats why +spell damage does not affect it.
As far as the pet follow, it's been working fine for me since they fixed it a couple months ago
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So then, here's another question. Why is Vampire Bats flagged as an interruptible combat art? +Combat Art effects work on it. But if it's a combat art, why does INT affect its damage and not STR?
We're Mages, we don't have Combat Arts, we have Spells. If I wanted to work on both +Combat Art Dmg, and +Spell dmg, I woulda rolled a crusader or bard, not a summoner.
Just because a spell does piercing damage does not make it a combat art.
Last edited by Xalmat; 03-14-2008 at 12:07 AM.
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03-14-2008, 12:11 AM
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Character: Arangor
Server: Splitpaw
Posts: 490
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Re: Conjuror Bugs and concerns:
Quote:
Originally Posted by Ponts
the Vampire Bats is not recognized as a spell becuase it isnt.
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Then why under knowledge is it listed under "Spells?"
It's a fucking spell you cast to summon bats THAT DO PIERCING DAMAGE. You don't do the damage, the bats do. What type of damage SHOULD be inconsequential because the spell of making the fucking bats appear out of thin air should be a spell. I'm aware there are abilities in game that summon things that are considered CAs, but that shouldn't be the case for a conj or any mage, really.
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03-14-2008, 11:18 AM
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Squishy does NOT mean useless...just check the Parse if you have questions.
Character: Khylan
Guild: Retired
Server: Crushbone
Posts: 415
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Re: Conjuror Bugs and concerns:
Vampire bats is the same as Communion folks. It's a dumbfire pet... It gets no group or self benifits... you are summoning a pack of bats to harrass and disrupt the target lowering it's defense and doing peircing damage over time.. thats why the hit rates are so low in VP...if you look at your ACT you will notice "Pierce" guess what folks.. thats your Vampire Bats at work.. and since they are melee pets.. Melee hit rates apply, meaning without group or raid buffs applying, it's like watching a scout unbuffed try to hit an orange con mob. when you cast a dumbfire, communion or Vampire bats, there is no resist check whats so ever in casting it... it cast 100% of the time.. the damage it does to the mob is based on it's own merrits though since it is it's own entity and the mob gets resist checks on each of thier attacks the same as it would for any scout or other caster when a hostile spell is cast at it.
Bottom line... you are simply summoning something to do your bidding.. how hard they hit, how often they hit and how much damage they do are dependent on the level of the mob being attacked and the level of the spell being cast (AD3, M1).
__________________
Khylan - 80 Conj
Abraahms - 80 Guard
Khylanius - 80 Trouby
We few, we happy few, we band of Casters; for he today that cast his spells with me shall be my brother; be he ne'er so vile, this day shall gentle his condition; and gentlemen in EQ2 now-a-bed shall think themselves accurs'd they were not here, and hold their manhoods cheap whiles any speaks that fought with us upon Raid Day.
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03-14-2008, 11:20 AM
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Done
Character: Calaglin
Guild: Dissolution
Server: Nektulos
Posts: 11,720
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Re: Conjuror Bugs and concerns:
Quote:
Originally Posted by Khylan
Vampire bats is the same as Communion folks. It's a dumbfire pet... It gets no group or self benifits... you are summoning a pack of bats to harrass and disrupt the target lowering it's defense and doing peircing damage over time.. thats why the hit rates are so low in VP...if you look at your ACT you will notice "Pierce" guess what folks.. thats your Vampire Bats at work.. and since they are melee pets.. Melee hit rates apply, meaning without group or raid buffs applying, it's like watching a scout unbuffed try to hit an orange con mob. when you cast a dumbfire, communion or Vampire bats, there is no resist check whats so ever in casting it... it cast 100% of the time.. the damage it does to the mob is based on it's own merrits though since it is it's own entity and the mob gets resist checks on each of thier attacks the same as it would for any scout or other caster when a hostile spell is cast at it.
Bottom line... you are simply summoning something to do your bidding.. how hard they hit, how often they hit and how much damage they do are dependent on the level of the mob being attacked and the level of the spell being cast (AD3, M1).
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Vampire Bats isn't a swarm pet, it just does piercing damage and is a spell that uses +CA Damage, go figure!
__________________
Calaglin, Former Illusionist/Guild Leader of Dissolution on Nektulos
Calaglin, Former Illusionist/Guild Leader of Confirmed on Unrest
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03-14-2008, 12:41 PM
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Squishy does NOT mean useless...just check the Parse if you have questions.
Character: Khylan
Guild: Retired
Server: Crushbone
Posts: 415
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Re: Conjuror Bugs and concerns:
Quote:
Originally Posted by Pinski
Vampire Bats isn't a swarm pet, it just does piercing damage and is a spell that uses +CA Damage, go figure!
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Hmmm ok, may not qualify as a Swarm pet persay.. but it has all the charicteristics of a swarm pet including the hit rates of a melee swarm pets and I've never had it resisted..much like a swarm pet...
In either event... I think of it the same way as i do communion, pyro and serpents...Just makes it easier for me to view it that way.
__________________
Khylan - 80 Conj
Abraahms - 80 Guard
Khylanius - 80 Trouby
We few, we happy few, we band of Casters; for he today that cast his spells with me shall be my brother; be he ne'er so vile, this day shall gentle his condition; and gentlemen in EQ2 now-a-bed shall think themselves accurs'd they were not here, and hold their manhoods cheap whiles any speaks that fought with us upon Raid Day.
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03-14-2008, 12:46 PM
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Character: Arangor
Server: Splitpaw
Posts: 490
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Re: Conjuror Bugs and concerns:
Yeh they aren't really swarm pets, the bats don't take damage or anything like that, the duration of the spell is the same regardless of an AOE or whatever. But bottom line is it's just dumb and should be considered a bug.
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