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Old 04-17-2008, 09:09 AM  
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Default Ray of Disintegration

Every once in a while (1 or 2 times a typical raid) I have a spell pop up that seemingly casts itself. It is called 'Ray of Disintegration' and I don't know where it comes from. It is a slow cast spell ... just guessing 3 seconds.
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Old 04-17-2008, 09:30 AM  
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Default Re: Ray of Disintegration

Level 80 wizards cast it. I suggest you try not to interrupt it, as it can hit for more damage than we can ever cast in one spell (I've personally seen crits from it as high as 13k, and I know theres potential for much higher).

It's damn annoying though when wizards cast it without warning or when they interrupt one of our long cast-time spells (like us resummoning our pet).
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Old 04-17-2008, 09:37 AM  
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Default Re: Ray of Disintegration

Ahhhh ... Thank you. I should probably ask the wizzy to cast about 25 sec after pull.
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Old 04-17-2008, 09:45 AM  
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Default Re: Ray of Disintegration

It's best used when the mob is under 20% since by this time we have normally gone through PoTM and other proc spells and have done a good bit of damage by then. begginning of the fight is bad IMHO since I prefer to cast like a mad dog my quick stuff using PoTM. There is nothing worse than a Wizzy interupting a proc buff to cast this thing. I normally ask the wizzy to wait until the mob is under 20%. If they refuse to listen, then there isn't much you can do but it never hurts to ask.
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Old 04-17-2008, 10:18 AM  
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Default Re: Ray of Disintegration

You can cancel it by jumping.
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Old 04-17-2008, 10:18 AM  
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Default Re: Ray of Disintegration

I'm sure the Wiz will cooperate. Now I know where it's coming from, I will encourage it as you say, toward the end of the fight.
Hey, I just thought of sumthin ... whose power gets used and is it a power hungry spell?

Last edited by Irie; 04-17-2008 at 10:30 AM.
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Old 04-17-2008, 11:35 AM  
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Default Re: Ray of Disintegration

Any wizard with 2 brain cells to rub together to cause a spark should have the spell macro'd with a warning in group, say 5 or 10 seconds, so that other grouped mages know it's coming.

In addition, as a wizard it's always a good idea to discuss the use of ROD with other mages in your group to decide on the best time to cast it for everyone. This would normally be when most of the groups higher efficiency spells are down but when the mob is debuffed sufficiently for best effect.

As for power, it uses the power of anyone who is casting it, that's the wizard, you and any other mage in the group.

The key with ROD is communication, co-operation and co-ordination oh and pray to god you are never in a group with two ROD happy wizzies who cast it whenever it's up without a second thought for anyone else.

One more word of warning, alot of wizards (yes I'm one) had a sense of humour bypass when we started raiding and we try to make up for it in our in group macro'd messages so don't be surprised if the ROD message says something like "Do my bidding in 5 seconds slaves" or "My Spell trumps your spell underlings". Personally my humour bypass was total so my macro just says "ROD incoming in 5 seconds".

Finally, you can, as a previous poster stated, cancel the spell but if used correctly it can add to rather than detract from your dps. Talk to your wizard, tell them what works for you and come to an agreement on it's use.

Some wizards use a casting cycle and rarely if ever deviate from it no matter what the situation is (big mistake imho) so if you are unfortunate enough to come across one who simply will not amend their casting cycle or take your spell rotation into account then you have two choices. 1) cancel ROD, 2) rework your own rotation to allow for the use of ROD.
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Old 04-17-2008, 06:47 PM  
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Default Re: Ray of Disintegration

2 wizzys is fun.

And it dont matter much to me when they cast it because we cant muster 15-20k damage in 2- 3 spell casts.
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Old 04-18-2008, 05:50 AM  
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Default Re: Ray of Disintegration

Yeah...I dont mind it seeing on how 3 of my spells =/= 1 ROD I just prefer they dont cast it during shit like POTM...if your wizard is doing such a thing he's not worth two shits and should be kicked.
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Old 04-18-2008, 07:17 AM  
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Default Re: Ray of Disintegration

2 wizards is fun as long as they take into account that summoners (or maybe just conjurers) don't have general spell haste so when one is still casting the other starts and interrupts the first :P

I generally let it be cast, only cancel it when rebuffing pet (rarely happens) or I got some annoying shit from trakanon or smth or smth.
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