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Old 10-29-2008, 01:41 PM  
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Default Re: TSO / Summoner question

I think this spell is going to really increase our ability to solo ^^^ nameds imo. Start with plane shifted tank pet, use the stone skin and DP spells on him. Once he dies, throw the 75% slow on him, pull out the fire pet stored in the void pocket and kite him till death. If you can have the same pet in the pocket as you can active, then I don't know if you may want to store the tank pet and have him try to get agro back or not. That may take longer than what it's worth though.

If you can have one stored and one active of the same kind, then it will certainly help with raid dps when the pet dies. But I kind of like the challenge in keeping him alive since it makes our class a little harder to play. If you can't have the same, I doubt I would even use it in raids.
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Old 10-30-2008, 03:32 AM  
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Default Re: TSO / Summoner question

I think I'd rather have the ability to resummon the pet while running.
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Old 10-30-2008, 06:46 AM  
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Default Re: TSO / Summoner question

I'm glad to see a heroic content based expansion...having no real guild and all....once the level cap goes up I get antoher chance at not burning bridges...until then I can live as a king with dungeons
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Old 10-30-2008, 08:38 PM  
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Default Re: TSO / Summoner question

It's an until canceled effect that when clicked off instantly summons the pet you suspended with no buffs. So you could do it while running.
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Old 10-31-2008, 03:55 AM  
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Default Re: TSO / Summoner question

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Originally Posted by Arlian View Post
with no buffs
How focking lazy can they get? This is probably another way of saying "we can't get it to work with pet being fully buffed, so here's what you get".

I'm 100% sure that pet pathing and keeping up issue is still there and here to stay.
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Old 10-31-2008, 01:44 PM  
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Default Re: TSO / Summoner question

yeah, how hard would it be to put in code:

if mode=followme && distance > 40{
petlocation=summonerlocation;
}

3 lines of fucking code that would guarantee that pet stays with you while following.

But, I was under the impression that the buffs stayed with the pet when in the dimensional pocket. That would be killer and save a lot of dps during raids when the pet dies. Now it's just meh.
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Old 10-31-2008, 10:16 PM  
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Default Re: TSO / Summoner question

Come to think of it, didn't the pet from the reanimation aa come without aa pet enhancements? Has anyone noticed if the unsuspended pet still has aa enhancements? I will have to look in to this later...

Edit: looks like the pet comes out with aa effects correctly.
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Last edited by Arlian; 10-31-2008 at 10:34 PM.
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Old 11-02-2008, 12:28 AM  
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Default Re: TSO / Summoner question

It deff comes out of suspension un-buffed.
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Old 11-03-2008, 07:23 AM  
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Default Re: TSO / Summoner question

Inc crazy - Add unabate to one of the group buffs so it can be enjoyed by all.
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Old 11-14-2008, 01:39 PM  
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Default Re: TSO / Summoner question

Quote:
Originally Posted by Pwnstrrr View Post
Inc crazy - Add unabate to one of the group buffs so it can be enjoyed by all.
I would endorse such change. That would certainly add utility to the mage group.
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