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Old 03-10-2009, 10:04 AM  
Ouch! I'm Butthurt
 
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Default Re: Proc damage nerf on Test

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Originally Posted by Jofe View Post
for you get no pity here.
none =)


Quote:
Originally Posted by pinksi
I have, and always will be, a proponent of allowing Enchanters instead of DPS but to have a different ACTIVE role in combat.
I agree enchanters should have some other role... but adding any kind of control to raid mechanics has to be done VERY carefully... else you're gonna see exploits out the ying yang.

considering the multitudes of "fixes" that are currently being worked on (I hope)... I doubt entrusting the SOE dev community to find a way to bring the "mez" back to raids is a top priority or even a good idea.

OUR point is that illy's are highly sought after in raid as buffers and dps.

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Originally Posted by pinksi
But instead you guys whine for more utility and you wonder what's wrong. No wonder you guys have so many issues.
No really true. We don't want just dps. Or just utility. We want something. We'd appreciate some quality time spent reworking our class. Period.

But yes... we are whining... imo for good reason.

If the devs can find a way to make your class more true to its roots at the same time as giving ours a much needed boost I'm all for it.

But if I had to choose one or the other...
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Old 03-10-2009, 03:57 PM  
Squishy does NOT mean useless...just check the Parse if you have questions.
 
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Default Re: Proc damage nerf on Test

TBH SOE isn't going to be happy until they have killed all classes with the exception of Illy, guard, templar, Assasin, ranger, mystic and wizzy. The future of EQ2 and sony cutbacks on personnel will have those 7 classes being all you can efectively play. Just my 2 CP
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Last edited by Khylan; 03-10-2009 at 03:58 PM.
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Old 03-10-2009, 06:33 PM  
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Default Re: Proc damage nerf on Test

Forgot dirge
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Old 03-10-2009, 10:58 PM  
Squishy does NOT mean useless...just check the Parse if you have questions.
 
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Default Re: Proc damage nerf on Test

I think they will just have the give the Illy the Trouby/Dirge buffs to ensure that the Illusionist class is well rounded, they wouldn't want them to complain that they are feeling like they are not desired in raids.
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Old 03-11-2009, 03:41 AM  
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Default Re: Proc damage nerf on Test

I don't even like mezzed mobs, it hurts my AE DPS on both my Conjuror and my Berserker. If I'm tanking on my zerker and I see an enchanter mez a mob needlessly, I break mez on purpose.

Mezzing is only a useful tool if it's needed for crowd control purposes. Throw in excellent off-tanks and competent healers to keep the off-tanks alive, and some DPS to kill the adds quickly, and mezzing becomes useless. Think about it: Any fight where multiple waves of heroic (ie: probably mezzable) adds pops, the strategy isn't to mez the mobs and continue DPSing, the strategy is to kill the adds as quickly as possible.

The only fight in recent history where mezzing is probably more beneficial than killing adds is Nexona, and only if your add DPS is low and struggling to keep up on the x2 adds in the first place (that and the drakes are a pain in the ass). And even then, a single enchanter (specifically a single Illusionist) can keep all the mezzable adds in lockdown for the duration of the fight with no effort. The other enchanters help to get the mobs under lockdown, but once the single Enchanter is caught up, their job is done and they can get back to doing what they were doing before.

The last time that I saw a fight where multiple Enchanters make or break the raid is The Rathe Council in EQ1, and before that it was Emperor Ssraeshza, and we know how fun those fights are when the Enchanters get a random resist, and the mobs get loose.

But I digress. Carry on with your fantasy where a lack of mezzable Raid mobs makes Enchanters not wanted. It's still more utility than Conjurors get.
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Last edited by Xalmat; 03-11-2009 at 03:45 AM.
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Old 03-11-2009, 05:20 PM  
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Default Re: Proc damage nerf on Test

Id be fine with:
sorcerer dps with pet
pet cure all spell
change seed line any successfull attack
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Old 03-11-2009, 05:30 PM  
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Default Re: Proc damage nerf on Test

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Originally Posted by bigron View Post
Id be fine with:
sorcerer dps with pet
pet cure all spell
change seed line any successfull attack AND MAKE IT STACK
Fixed.
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Old 03-11-2009, 05:40 PM  
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Default Re: Proc damage nerf on Test

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Originally Posted by Pinski View Post
Fixed.
Well they would need to fix the whole dot stacking issue from items/procs first....
Took them 2 years to accomplish that with spells... so i exspect that fix sometime 2011

But wait thats about the time when fighter revamp will be complete lol
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Old 03-11-2009, 05:46 PM  
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Default Re: Proc damage nerf on Test

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Originally Posted by bigron View Post
Well they would need to fix the whole dot stacking issue from items/procs first....
Took them 2 years to accomplish that with spells... so i exspect that fix sometime 2011

But wait thats about the time when fighter revamp will be complete lol
Well some of them stack.....
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Old 03-15-2009, 07:18 PM  
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Default Re: Proc damage nerf on Test

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Originally Posted by Xalmat View Post
....

But I digress. Carry on with your fantasy where a lack of mezzable Raid mobs makes Enchanters not wanted. It's still more utility than Conjurors get.
But this all is the whole point, why not giving us content and make classes balanced so every class is being useful on raids and has a role to fullfill. Giving everyone just DPS make the whole game just a burning down everything stupid game.

Most people from HC guilds don't know most of the "strats" in instances, everything is just going to be burned down. For sure then you don't need to meez, stun, whatever. Imagine you wouldn't have so much DPS or mobs would come with adds that actually HAVE to be meezed, no matter what. (meezing is just an example here)

Making Enchanters just another DPS class with more utility than we have is just so annoying. The whole game needs a revamp tbh.
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