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Old 04-22-2009, 01:34 PM  
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Default Re: Antagonize

yeah, would be nice if offensive stance gave a proc or even +crit
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Old 04-22-2009, 04:57 PM  
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Default Re: Antagonize

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Originally Posted by Harduc View Post
I just stopped using pet stances with the myth pet all together. Would have been nice if the conjurer offensive pet stance was more in line with the necro one, at least they get a spell proc on theirs and some disruption/subjugation

Not tryen to flame, Just wondering why would you not use offensive stance on your pet, rather then no stance at all... seems pretty wierd since... A increase to dps no matter how little it is, in the end is a increase.. as for you guys mentioning putting pet in defensive, idunno about you but i really don't have that much trouble with my pet dieing if u know how to cycle what your doing..
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Old 04-23-2009, 05:23 AM  
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Default Re: Antagonize

If I read the spell description right, the offensive pet stance only really gives int to my mage pet, the rest is buffs to autoattack. Since my mth pet is already way over int cap, it adds absolutely nothing to my pets dps. Now, it also lowers my pets defense, so my net gain from casting it is actually negative

pos = 179 int, 65 attack speed, 39 slash, pierce, crush (no disruption) myth pet is allready maxed on int, so absolutely nothing for the mage pet
neg = lowers defense and parry by 36

why gimp my pets defense for nothing?

now if I use the defensive pet stance I get a ward, a rather large increase to pet health and added resists, but the drawbacks (that actually matters) are huge... 46% extra hate gain, a hate proc on all spells and increased agression. In the short fights that trash usually is, I really need to get that pet in and working as soon as possible, preferably send it in as soon as the mob has the tank on target, because it usually takes the pet a sec or two to get started. This means that sometimes when I am a little too triggerhappy and the pet lands its first spell before the mob is in camp and locked on the tank, it can pull agro. With the defensive stance im pretty sure it WILL pull agro. The drawback seems to be greater than the net gain from the added surviveabillity, since my pet already has more HP than me *blush* and very rarely dies to a direct AoE hit (a dot AoE that isnt cured is of course a whole other ballgame, but the added surviveabillity does squat in those cases anyway).

Pos = extra HP, extra magic resists and a small ward, nothing that I feel is really needed on the myth pet
Neg = huge agro increase, extra hategain on every spell cast added agression

so, again, the net gain of defensive pet stance is, for me at least, negative

thus, I am better off with no stance on the pet at all... sad but true
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Old 04-23-2009, 12:09 PM  
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Default Re: Antagonize

Agree, the pet pulls enough agro as it is no need to give it more hate *lol It is just another thing to add to the "Fix Summoners List".
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Old 04-23-2009, 02:38 PM  
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Default Re: Antagonize

The INT portion does affect the tank pet's CA damage.
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