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Old 04-08-2009, 08:43 PM  
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Default Dev Post: Summoner Hearts and Shards

Aeralik wants to condense all of the Hearts and Shards into a single spell:

Summoner Hearts and Shards

Quote:
While we are doing the consistant naming conventions, I was thinking of combining the summoner heart and shard spells into just one spell for each class. It seems redundant to have 5 versions plus a raidwide summon when you really only need one. The summoned shard would then scale in relation to the level of the player using it. Overall it would be low impact I think and remove some levels of unnecessary redundancy.
Obviously, the new spell would pick up the name players choose. It would also pick up the highest version of the line so if you had one mastered out then the resulting merged spell would be a master spell as well. It's a small change overall but seems to fit in with the scope of going to consistant naming only in this case you really don't need all of the upgrades.
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Old 04-09-2009, 12:23 PM  
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Default Re: Dev Post: Summoner Hearts and Shards

How fucking retarded are these people? Of all the things wrong with Summoners, this is the fucking thing they choose to concentrate on. I stoped casting shards in early RoK.
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Old 04-09-2009, 12:37 PM  
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Default Re: Dev Post: Summoner Hearts and Shards

I"m so glad they're focusing on hearts and shards and not -really- changing them, or you know....focusing on our class or shit like magma seed...etc. Thank you SoE.
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Old 04-09-2009, 03:29 PM  
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Default Re: Dev Post: Summoner Hearts and Shards

So what? now i may possibly cast a Cavandish (M1) ? that is retarded honestly.

Btw after a horribly noobed up 8+ minute TSO named fight i checked every player in the raid one by one.

Out of 24 players who each started with a shard, ONE could accept a new one. The warden with the broken myth.

In a casual raid force mind you.
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Old 04-12-2009, 07:35 AM  
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Default Re: Dev Post: Summoner Hearts and Shards

I dont really even know where to begin, on how much hearts and shards dont need to be given attention to, except to actully make them usefull... but all they want to do is make it where there is less spells.

What are they going to do if you have master single shard, and adept 3 raid wide. I had that for a long time, and I know many still do. What the hell are they going to give them.

I have mastered in both now, just hope that dont get people screwed over, cause it really could.
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Old 04-14-2009, 09:47 PM  
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Default Re: Dev Post: Summoner Hearts and Shards

Just make them have a 30 second duration 4% base damage increaser whenever you use the shard.
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Old 04-15-2009, 12:30 AM  
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Default Re: Dev Post: Summoner Hearts and Shards

Quote:
Originally Posted by Iluk View Post
Just make them have a 30 second duration 4% base damage increaser whenever you use the shard.
What about those already at +100 base

+ to any modifiers is bad idea imo

If gonna increase any modifiers it should be the modifiers with least items/buffs in game to buff it like +crit bonus or +spell double attack.
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Old 04-15-2009, 02:54 PM  
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Default Re: Dev Post: Summoner Hearts and Shards

I don't think consolidation is the most needed attention for this class. Make them usefull, sure, but most people don't even need them right now. Focus on giving us a different kind of utility.
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Old 04-16-2009, 10:07 AM  
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Default Re: Dev Post: Summoner Hearts and Shards

Quote:
Originally Posted by Fusoya View Post
How fucking retarded are these people? Of all the things wrong with Summoners, this is the fucking thing they choose to concentrate on. I stoped casting shards in early RoK.
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Old 04-16-2009, 05:32 PM  
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Default Re: Dev Post: Summoner Hearts and Shards

/sigh. I saw the title of this thread and thought summoners actually received a meaningful post from a Dev. What was I thinking?
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