Najena's Ring of Readiness - Analysis
Just recently acquired this gem, and I noticed some incredibly big hits on some unexpected spells. Here's the breakdown.
For these tests I had 58% Base damage, plus another 35% for Crystal Blast, 10% for Petrify, Shattered Earth, Earthquake, Bewilderment, Master Strike, and another 15% for Fiery Annihilation. 840 Spell Damage. Also Crystal Blast has a 1.7 crit mod, remaining magic nukes are 1.6 crit mod, WoV 1.6, and everything else is 1.55)
Petrify Base: 2778-3204 (Theoretical max crit 5166)
With Ring: 2778-3396 (Theoretical max crit 5433)
Difference: +192 (267) on top end
Fiery Annihilation Base: 2151 initial, 293/tic (Theoretical max crit 3334)
With Ring: 2977 initial, 293/tic (Theoretical max crit 4614)
Difference: 826 (1280) initial
Winds of Velious Base: 1283-1382 initial, 443-542/tic (Theoretical max crit 2142)
With Ring: 3326-4065 initial, 443-542/tic (Theoretical max crit 6504)
Difference: 2043-2683 (4362) -- almost triple its original value!
Crystal Blast Base: 2362-3071 (Theoretical max crit 5220)
With Ring: 2362-3196 (Theoretical max crit 5433)
Difference: 125 (213)
Shattered Earth Base: 1101-1276 initial, 788-963/tic (Theoretical max crit 2041)
With Ring: 1576-1926 initial, 788-963/tic (Theoretical max crit 3081)
Difference: 475-650 initial (1040) (AEs have a much lower +Spell Damage cap)
Ice Storm Base: 1647-2005 (Theoretical max crit 3107)
With Ring: 1647-2013 (Theoretical max crit 3120)
Difference: +8 (+13) on the top end
Master Strike Base: 5230-6183 (Theoretical max crit 9892)
With Ring: 6435-7865 (Theoretical max crit 12584)
Difference: 1205-1682 (2692)
Earthquake Base: 1646-4547 (Theoretical max crit 7275)
With Ring: 1646-4939 (Theoretical max crit 7902)
Difference: 392 (627) on the top end
Bewilderment Base: 2921-4619 (Theoretical max crit 7390)
With Ring: 2972-5519 (Theoretical max crit 8830)
Difference: 51-900 (1440)
So the spells that gained the most damage:
Winds of Velious - HUGE boost
Master Strike - High base damage = huge boost
Bewilderment - High base damage = huge boost
Fiery Annihilation - Moderate boost
The spells that gained the least damage:
Ice Storm - Caps extremely low
Crystal Blast - Caps very low
Petrify - Caps very low
Earthquake - Only partially effective
Shattered Earth - Only partially effective
The damage boost on Fiery Annihilation, Winds of Velious, and Shattered Earth are even higher if you happen to have Upbeat Tempo going. And my theoretical max crits are before debuffs are considered.
Your mileage will vary of course. If your base damage and crit mod are higher than mine, your potential damage boost is higher. On the other hand if your worn spell damage is higher, the gain will be less.
What about Vampire Bats you ask? I tested it, and it doesn't seem to benefit worth a shit from the ring. Theoretically it's supposed to gain a few thousand points of damage, but in reality it barely gains any damage at all, maybe a few hundred. And because the tooltip lies, it's very hard to get an accurate measure of the actual damage potential.
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No amount of class adjustments will ever cure bad player syndrome.
Last edited by Xalmat; 08-07-2009 at 03:07 PM.
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