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Old 09-22-2009, 04:02 PM  
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Default Re: The Future Scout Pet - Effects on DPS from Group Setup

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Originally Posted by s3id0n View Post
lol, you actually get a pet taunt that works in pvp in eq2, and it pwns in 1v1 pvp.
That helps I suppose. heh Does it just change their target or does it actuall target lock them for a little bit as well?

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p.s. not to mention that kiting someone with antistun insignia, freedom of action and noxious remedy for snares doesnt sound like an easy job. And yes almost everybody who does solo pvp on hd won't hesitate to use them to claim a mage update. And perhaps a god or two ontop of that.
This.
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Old 09-23-2009, 04:28 AM  
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Default Re: The Future Scout Pet - Effects on DPS from Group Setup

Also iirc the duration of the snare is crap on pvp when comepared to blue servers.So despite the fact of the bazillion ways to remove/negate it and have a immunity attached to it....the duration is preety nerfed at base anyway.
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Old 09-23-2009, 04:37 PM  
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Default Re: The Future Scout Pet - Effects on DPS from Group Setup

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That helps I suppose. heh Does it just change their target or does it actuall target lock them for a little bit as well?
locks target for 2 sec and has 8-9 sec cd. That's fine on conjuror and absolutely pwns on a necro, since they lack a reliable snare.
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Old 09-28-2009, 04:04 PM  
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Default Re: The Future Scout Pet - Effects on DPS from Group Setup

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Originally Posted by s3id0n View Post
Kiting is for carebears, man the fuck up and go melee.
p.s. not to mention that kiting someone with antistun insignia, freedom of action and noxious/elemental cures for snares doesnt sound like an easy job. And yes almost everybody who does solo pvp on hd won't hesitate to use them to claim a mage update. And perhaps a god or two ontop of that.
Uhm... that has nothing to do with "manning up". You play a fucking game, not real life. All of that other crap you're whining about, dunno what to tell you other than kite harder? Sprint and pet attack is pretty easy.

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Originally Posted by bigron View Post
Also iirc the duration of the snare is crap on pvp when comepared to blue servers.So despite the fact of the bazillion ways to remove/negate it and have a immunity attached to it....the duration is preety nerfed at base anyway.
The snare is still nice damage, and for the split second it would take someone to cure or whatever you've already unloaded even more damage. Or you can just learn how to stack cures so they wouldn't even be able to cure it anyways.

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Originally Posted by s3id0n View Post
locks target for 2 sec and has 8-9 sec cd. That's fine on conjuror and absolutely pwns on a necro, since they lack a reliable snare.
All retarded answers. l2p
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