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  1. #11
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    Default Re: GU 66 - The Aftermath

    By far the easiest way to stop swarm pets standing around doing nothing after a mob has died is to cast them at least 8 sec before the mob dies

  2. #12
    Señor Member gameb0y's Avatar
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    Default Re: GU 66 - The Aftermath

    Quote Originally Posted by Ashwind1 View Post
    By far the easiest way to stop swarm pets standing around doing nothing after a mob has died is to cast them at least 8 sec before the mob dies
    pfft, we're conjurors, not wizards

  3. #13
    A thin Disney veneer
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    Default Re: GU 66 - The Aftermath

    You're right, you're not wizards. If you were, you wouldn't be so low on the parse~!


  4. #14
    Senior Member Belton's Avatar
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    Default Re: GU 66 - The Aftermath

    Quote Originally Posted by DaiNut View Post
    I agree with you on a couple points:
    -- dumbfires should not be dispelled as soon as the mob we cast it on dies.
    -- dumbfires should obey the same pet commands that we use for our main pet.
    -- temps suck - would love to cast those spells as well as dumbfires on the run.
    Now that i'm raiding again I agree with ^ Some of the shit is retarded. But all around i dig the changes. makes us have to try harder which is cool imho! Also the mass amounts of temping makes me cry. #Conjproblems.

  5. #15
    THE Conjy aniathor's Avatar
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    Default Re: GU 66 - The Aftermath

    Quote Originally Posted by Ashwind1 View Post
    By far the easiest way to stop swarm pets standing around doing nothing after a mob has died is to cast them at least 8 sec before the mob dies
    In our raids, a gigantic linked swarm encounter doesn't last for 8 seconds, or even 6 usually, so roaring flames gets largely wasted, which is my beef with the way things are. They should just pulse aoe like shaman dumbfires!

    Quote Originally Posted by Shook View Post
    You're right, you're not wizards. If you were, you wouldn't be so low on the parse~!
    I'm not sure what you mean by so low, because you know better than that~

    Grats on instant cast Eci's you OP bastard, and happy bday.

    I guess I'll stand back and quietly let you troll a bit, because it must have sucked having to try so hard to keep up or beat conjurors until this GU, which I admit was bullshit on SoE's part.

  6. #16
    Senior Member Belton's Avatar
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    Default Re: GU 66 - The Aftermath

    ^ Shots fired.

  7. #17
    A thin Disney veneer
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    Default Re: GU 66 - The Aftermath

    Ain't even trolling. When I say so low on the parse, I'm referring to all these other conjies who can't just hit ~ 3 buttons anymore and proc their way to victory.


  8. #18
    Señor Member gameb0y's Avatar
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    Default Re: GU 66 - The Aftermath

    ani- do you cast roaring flames first on swarms? I was thinking of macroing it to /assist MT and hitting it first to give it the most time to work on swarms

  9. #19
    THE Conjy aniathor's Avatar
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    Default Re: GU 66 - The Aftermath

    Flames casts a blue, and considering everything I said earlier about it, u wanna find the target with the most Hp, or rather one that not may people are hitting with ST stuff. Timing it with time warp is equally important. It's a shit storm any way you look at it.

  10. #20
    Senior Member
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    Lolkat / Loldawg
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    Default Re: GU 66 - The Aftermath

    Quote Originally Posted by Shook View Post
    Ain't even trolling. When I say so low on the parse, I'm referring to all these other conjies who can't just hit ~ 3 buttons anymore and proc their way to victory.
    we do alright. compete w/ the sorcs, often beat them, sometimes get beat. just depends on fight.

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