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  1. #1
    THE Conjy aniathor's Avatar
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    Default Trakanon AAs - Beta

    Before I get started, everyone needs to keep in mind that this stuff is still in beta, so what people should take from this is knowledge of the new content and then /feedback your opinions on beta, not start ranting about how mad you are about these changes. It seems like this happens every single time someone posts a beta thread for summoners. Without /feedback there would be no point to the beta testing, and I have personally seen a lot of my /feedbacks change mechanics. Do not loose hope if you see something you don't like, instead use your opinion as fuel to log into beta, /feedback and post on official about it (once the thread is up).




    THE BREAK DOWN



    This will make master strike more worth casting every time it's up. Pretty cool change and also refreshing to see them modifying base CS



    More spell double cast, does properly share with pets, pretty strait forward.



    That's a lot of spell skills.



    Bewilder too strong now lol.



    25% Base potency multiplier. In other words, if you have 400% potency, this temp will give you 100% potency for 10 seconds.



    Be better if it was elemental and worked on pets, but at least planar wrack.



    More spell weap AE auto = more procs, more dmg vs more mobs.



    Planar wrack is already capped on trigger chance if you spec correctly, which is @ 10x a min (if the tool tip isn't lying). This AA will however increase the trigger chance of planar detonation, and maybe crystalline destruction, but the CD's proc rate doesn't display it's modified value in your AA tree. Decent/fluff AA at best.



    Nice for those of us who never get tempo. Extra ticks only effect, Fiery Annihilation, Winds of Velious, Vampire Bats, and Shattered Earth.
    Last edited by aniathor; 10-17-2013 at 05:12 AM.

  2. #2
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    Default Re: Trakanon AAs - Beta

    When looking on my mage the trigger percentage didn't affect my gear.

  3. #3
    THE Conjy aniathor's Avatar
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    Default Re: Trakanon AAs - Beta

    Was far too obsessed with getting the word out to /feedback spellbind and didn't hover over my gear procs. I just assumed it would affect gear since I have yet to see a trigger chance increase increase in this game that didn't. Doesn't change any choices, but thanks, fixed.

  4. #4
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    Default Re: Trakanon AAs - Beta

    Assuming you do not receive UT, would you favor 4th? Especially considering the herpaderp no shared potency.
    Last edited by Clownshoe; 08-05-2013 at 11:55 AM.

    Quote Originally Posted by Алексейманорег View Post
    Zero them progress

  5. #5
    THE Conjy aniathor's Avatar
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    Default Re: Trakanon AAs - Beta

    Two extra ticks to DoT spells is pretty useless for a conjuror honestly. It does not modify planar wrack or eruption. It only modifies, Fiery Annihilation (the weak dot attached to it), Winds of Velious, Shattered Earth, and Vampire Bats. Other than fiery, none of these are a big enough % of outgoing dmg to justify imo.

    Spellbind is giving me around 110% potency solo, and in a raid would be closer to 150. I personally think it's better still, even if it doesn't share with pets. As far as sorcs are concerned, if they have ev, bolster, sanguine, and spellbind, they will easily see 1k potency with any decent gear. Not to mention that 10 second duration and 1 min reuse on spellbind is looking pretty perfect for every fiery blast chain. I don't think people realize what a big deal this ability is, especially for a wizard. It's kind of funny because I totally asked Xelgad on official not to make this very mistake, and he followed through PERFECTLY by ignoring what I said and did it anyways.

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    Default Re: Trakanon AAs - Beta

    Yes, wizard path is straight forward. Was just curious for the dot/pet people given that scenario, thanks. Hope asshats fix /report doe

    Quote Originally Posted by Алексейманорег View Post
    Zero them progress

  7. #7
    THE Conjy aniathor's Avatar
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    Default Re: Trakanon AAs - Beta

    Xelgad posted this 2 months ago under a thread I made on official forums:

    "We're currently planning to reduce the importance of ST buffs by providing character advancement options (including items) that give the benefits of those buffs without stacking with them. Obviously, having the buffs would allow players to spec/gear such that they are stronger with them, but their effect would be much more limited.

    This is all a ways off (and plans may change), but I'd be interested to hear feedback on the idea."

    I responded with:

    "I personally think that if implemented correctly, this Idea could work, and in fact, has worked in the past. In the case of necromancers, the addition of accelerated decay aided in weening them of their dependence of UT. On the same token this change could also prove to have opposite effects. There are undeniable similarities between the Sorcerer Heroic end line Sanguine Sacrifice and Enchanted Vigor ( + Potency based on int, at the cost of HP for sanguine / - power and hp for EV). Bolster has made Saguine incredible because it vastly improves the sorcerer's int making the endline that much more powerful, all while sorcerers also remain the best targets for EV. I love the idea that certain ST buffs benefit certain classes in ways that they cannot others, but you guys need to make sure that also you consider that by giving " the benefits of those buffs without stacking with them" to all classes, not accidentally double the effectiveness of endlines or abilities for only a few classes. I doubt that anything in regards to sanguine was an accident, but I think my point is pretty simple."

    I mean they did exactly what I said here, and doubled the effectiveness of endlines and abilities for only a few classes and flopped on the rest. Thankfully, we are a long ways away from live release, and I am going to be pretty relentless about trying to get this stuff fixed for us. 100% live shared pet stats would make it easier on the developers/programmers who just can't seem to get it right, make the players happy, and make mage dps more competitive. The addition of another pet class, the Channeler, should also be another reason for SoE to take another look at pet mechanics for the 1000th time, when they should have just made them truly and fully share stats years ago. To clarify, I don't think anything needs nerfing, pets just need fixing.
    Last edited by aniathor; 08-05-2013 at 12:36 PM.

  8. #8
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    Default Re: Trakanon AAs - Beta

    I know you, you're a bad conjy

  9. #9
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    Default Re: Trakanon AAs - Beta

    At this point I would actually like it if they just removed all of the single target buffs and made them raidwide at a lesser effectiveness. (Like Bolster just being a raidwide until canceled 5% increase to stats, stacking between multiple mystics)

  10. #10
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    Default Re: Trakanon AAs - Beta

    and is it really that too much to be asked to check how buffs in general boost specific classes ? it shouldnt even take them more than an hour to generate enough parse data to look through , they should make all stats shared and I had the idea to tone Soulburn down a bit but screw this when looking at Wizards

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