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  1. #1
    Paladin of Erollisi
    Join Date
    Oct 2007
    Posts
    207
    Character
    Sigrdrifa
    Guild
    Legends of theTundra
    Server
    Crushbone

    Default Reforging & Conjurors in Tears of Veeshan

    I see that reforging to swap MA and DPS mod is The Big Thing for melee classes in Beta. I have not seen much in the way of discussion of what kind of reforging a conjuror shoudl expect.

    I have heard suggestions that we need 200,000 hitpoints, and I know the raids require ~500 crit chance or more, so that's one thing to address. I know my raid will want to start playing immediately with the intro raid zone, and so I'll definitely make those two changes ASAP.

    What other stats are going to require emphasis in TOV, for those of you have been testing? In my COE HM raid gear, the overland and Advanced Solo zones have been reasonably easy, but when we were trying that first raid the TRASH was kicking our hineys.

  2. #2
    THE Conjy aniathor's Avatar
    Join Date
    Dec 2008
    Posts
    1,492
    Character
    Aniathor
    Guild
    Fatalibrium
    Server
    AB

    Default Re: Reforging & Conjurors in Tears of Veeshan

    I plan on doing a section update for xpac soon. One thing we all will be focusing on is over capping casting speed since they increased the conversion to spell double cast.

  3. #3
    Member
    Join Date
    Oct 2013
    Posts
    36
    Character
    Anunnaki
    Guild
    nah
    Server
    FreeNagaFrost

    Default Re: Reforging & Conjurors in Tears of Veeshan

    I've noticed a somewhat substantial increase in my ranged auto attack DPS on my parse (percentage wise.) Is this something we should start focusing on or ignore all together? I'm still using a lot of the legendary quest gear, but am curious as how to proceed on loot for upgrades. I know on the quest junk you can exchange it for gear with different stats (some include DPS mod, attack speed and spell weapon bonus etc, some are just casting speed, reuse, recovery etc.) so maybe the increase in auto-attack is based on the wrong gear set up from the get-go?

    I dont wanna spend too much time/plat on this lower level gear because I know itll all be replaced relatively soon.

    I changed out a lot of it just before I wrote this to what the convention was in CoE (cap on reuse, casting, and recovery, with emphasis on ability mod afterword), just curious if this convention has changed and havent had a chance to check the difference.
    Last edited by Anunnaki; 11-21-2013 at 04:41 AM.

  4. #4
    We Always Prevail!
    Join Date
    Sep 2007
    Posts
    1,174
    Character
    Andarielle
    Guild
    The BlackHand
    Server
    Splitpaw

    Default Re: Reforging & Conjurors in Tears of Veeshan

    What's your Haste and DPS amount?

  5. #5
    Member
    Join Date
    Oct 2013
    Posts
    36
    Character
    Anunnaki
    Guild
    nah
    Server
    FreeNagaFrost

    Default Re: Reforging & Conjurors in Tears of Veeshan

    I just lowered them and they are at 73 DPS and 105 haste now, but they were a bit higher earlier (forgot honestly, but I replaced probably 5 pieces of gear that had those stats on them). I took most of it out because that high of an auto attack just didnt seem right and I felt like I was leaving something on the table.
    Last edited by Anunnaki; 11-21-2013 at 04:47 AM.

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