+ Reply to Thread
Page 3 of 3 FirstFirst 123
Results 21 to 26 of 26
  1. #21
    THE Conjy aniathor's Avatar
    Join Date
    Dec 2008
    Posts
    1,492
    Character
    Aniathor
    Guild
    Fatalibrium
    Server
    AB

    Default Re: Broken Conjuror Mechanics Thread

    There's an effect on that fight which applies to pets as well as players, also all the adds ae auto attack.

  2. #22
    Member
    Join Date
    Mar 2014
    Posts
    34
    Character
    Squosh
    Guild
    RRC
    Server
    Splitpaw

    Default Re: Broken Conjuror Mechanics Thread

    Quote Originally Posted by Coriel View Post
    Yes, summoner (and enchanter) pets die lots on Ragefire. No, it's not due to them being in the red circle.
    Zordakalicus Ragefire's Ethereal Enfeeblement hits pets (swarm + main) for much more than characters.
    Zordakalicus_Ragefires_Ethereal_Enfeeblement.png
    ---------
    Squosh

  3. #23
    Why have pets when you ca Coriel's Avatar
    Join Date
    Feb 2009
    Posts
    466
    Character
    Lynch
    Guild
    Vantage
    Server
    Lucan D'Bone

    Default Re: Broken Conjuror Mechanics Thread

    Of course it hits pets harder. And before you even ask, the answer is mitigation.

  4. #24
    THE Conjy aniathor's Avatar
    Join Date
    Dec 2008
    Posts
    1,492
    Character
    Aniathor
    Guild
    Fatalibrium
    Server
    AB

    Default Re: Broken Conjuror Mechanics Thread

    It shouldn't hit pets period.

  5. #25
    Member
    Join Date
    Oct 2013
    Posts
    36
    Character
    Anunnaki
    Guild
    nah
    Server
    FreeNagaFrost

    Default Re: Broken Conjuror Mechanics Thread

    Quote Originally Posted by aniathor View Post
    It shouldn't hit pets period.
    This was kind of my point, but just from the wrong source I guess.

  6. #26
    Member
    Join Date
    May 2009
    Posts
    62
    Character
    Beee
    Guild
    Aphadrim
    Server
    Valor

    Default Re: Broken Conjuror Mechanics Thread

    a lot of things willl be changed:

    Below is an excerpt of the patch notes:
    Summoners can now right-click their pet and use the "Change Appearance" functionality. The summoner and their pet must be out of combat. The appearance list is generated based upon the caster's knowledge book.
    Possession is now Flash Cast. For a short duration, the summoner's next primary pet spell will have no cast time, reuse time or recovery time. The second pet summoned will have a reduced cast time. Flash Cast itself has no cast time or recovery time and has a 120 second reuse. It terminates after two pets are summoned.
    Summoner Pets now use a new AI system and cast their spells more reliably.
    All Summoner Pets now gain the effects of Doublecast.
    Summoner Scout pets now are immune to AE Auto Attack.
    Summoner Fighter pets now hold aggro more reliably off of the summoner. They are also focused exclusively on encounter damage and effects.
    Summoner Mage pets now focus exclusively on encounter damage.
    Summoner Alternate Advancement priest pets are now single target pets that function similarly to scout pets. They have longer range, reduced damage and heal the group.
    Necromancer Undead Knights no longer can ride horses due to systematic changes to how pet appearances work.

    https://forums.station.sony.com/eq2/...edback.557921/

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts

Sponsor Ads