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View Poll Results: Should Mystics and Defilers be merged into one Shaman Class?
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Yes, these archetypes should be merged, we would be better off with just one Shaman class.
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35 |
39.33% |
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No, we should keep both archetypes and not merge them into a single class.
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54 |
60.67% |
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10-19-2006, 05:56 PM
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The Most Interesting Man in the World.
Character: KFizzle/Antarafein/Kajar
Guild: Has Gone Linkdead/Treadstone
Server: Nektulos
Posts: 2,431
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Re: Should Mystics and Defilers be merged into one Shaman Class?
Thats what i had meant, Bolster (sorry i'm at work and trying to work, i meant Bolster and not Torpor). Honestly though after one shaman, you really dont need a second ... two would be ok, but if i have a total of 6 healers, i'd like it to be 1 Shaman, 2 clerics and 3 druids. If it's 7, make that 1 shaman 3 clerics and 3 druids. If i have 8 then give me a second shaman but christ almighty if we had 8 healers on a raid with Stasis i think i would faint.
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Quote:
Originally Posted by Hoss
Kfizz, I'm suing you for raping me.
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10-19-2006, 05:57 PM
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Visitor
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Re: Should Mystics and Defilers be merged into one Shaman Class?
It is hard to say how shamans will match up with the new revamp. This problem is not isolated to shamans i see this problem with every class some worse then others.
temp > inq
assasin > ranger
fury > warden
etc.
etc.
etc.
you take a primary class and split it in half the best you can to make it seem there are alot of classes available this is soe's vision. How many of these are truly unique? With the current class tree it makes it difficult to ever add a new class without destroying what little balance there is. There is no way to balance this without making them all the same so someone will always come up short. Combining all these class into one would not only BALANCE the game it opens up the possibility of new classes.
I have always felt this way about the game. It would be easy for sony to do this and it would make alot of people happy.
only a few classes should not be combined ... necro conjurer.... pally sk
Last edited by Tarsonis; 10-19-2006 at 06:02 PM.
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10-19-2006, 06:03 PM
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You can't sell that, it's no trade!
Character: Fumtik
Guild: Re-
Server: Tired
Posts: 607
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Re: Should Mystics and Defilers be merged into one Shaman Class?
Quote:
Originally Posted by Tarsonis
you take a primary class and split it in half the best you can to make it seem there are alot of classes available this is soe's vision. How many of these are truly unique? With the current class tree it makes it difficult to ever add a new class without destroying what little balance there is. There is no way to balance this without making them all the same so someone will always come up short. Combining all these class into one would not only BALANCE the game it opens up the possibility of new classes.
I have always felt this way about the game. It would be easy for sony to do this and it would make alot of people happy.
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There is still oppurtunity for plenty of class additions, SoE just limited themselves to being obligated to release two classes at the same time, rather than only one at a time.
Or, if they're as stupid as I think they are, they will eventually use the archetype of the class as an mixture of the two and call that a new class. In other words, they'd make a Shaman as a class, and have it be part defiler part mystic, then you could be balanced, buff oriented, or debuff oriented. Dumb, but wouldn't honestly put it past them
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Last edited by Fumtik Muffinbane; 10-19-2006 at 06:05 PM.
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10-19-2006, 06:05 PM
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Administrator
Character: Retired
Guild: Onyx
Server: Nagafen
Posts: 15,844
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Re: Should Mystics and Defilers be merged into one Shaman Class?
Quote:
Originally Posted by Fumtik Muffinbane
There is still oppurtunity for plenty of class additions, SoE just limited themselves to being obligated to release two classes at the same time, rather than only one at a time.
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Not sure if I hear what you are saying correctly, but they will never release another completely new class in this game. Trust me on that. They can't feed the classes they already have.
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10-19-2006, 06:09 PM
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You can't sell that, it's no trade!
Character: Fumtik
Guild: Re-
Server: Tired
Posts: 607
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Re: Should Mystics and Defilers be merged into one Shaman Class?
Quote:
Originally Posted by LFG
Not sure if I hear what you are saying correctly, but they will never release another completely new class in this game. Trust me on that. They can't feed the classes they already have.
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I'm not saying they definately will, but they haven't cut themselves off from ever having the ability to add them in and still remain balanced (at least what we accept as balance as the game stands today). I honestly don't think they'll ever add new classes. Beastlords in eq1 were the gayest thing ever!
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10-20-2006, 12:19 AM
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NO YOU WON'T
Character: Aleraku
Guild: YMCA
Server: Blackburrow
Posts: 11,381
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Re: Should Mystics and Defilers be merged into one Shaman Class?
Quote:
Originally Posted by Fumtik Muffinbane
The fact that there already are two shamans, druids, etc. would make it almost an impossibility to change it over now. With only 5 concentration slots, think about all the buffs we'll be missing, single target and group. All of the raid encounters in the game are based off of having those buffs, and debuffs, and SoE would be forced to change 50% of the game in addition to removing 50% of the classes. It might have worked had it been that way from release, but this far into the game, it's too late.
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Think out of the box, man. You get all the buffs, but the concentration slot limit means that one shaman applies one set of buffs while the other applies a different set.
Then when a shaman says he hates the game and wants to leave, you don't have to find a specific mystic or defiler to replace him; any shaman will do.
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Oh shit I just had a memwipe, why is retarded uncle Roger still designing raids for this game again?
Some players might bot against encounters but it seems like he bots the encounter design!
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10-20-2006, 03:42 PM
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My inner child is weeping.
Character: Stede/Madigan
Guild: Bane
Server: Blackburrow
Posts: 260
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Re: Should Mystics and Defilers be merged into one Shaman Class?
Quote:
Originally Posted by keldo
Why don't you ask an old school shaman how useful they felt with more than one on a raid - I'll give you a hint, they are gonna say useless.
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I played a shaman in EQ1 and raided up through Plane of Time on him. During the next release (GoD?) I switched back to my mage.
More than one shaman on a raid... /afk call me to roll on loots.
Hell even on a raid when I was the "main" shaman I would slow the mob do the debuffs, wait for the inevitable death or just sit back and watch the fight. At least in EQ2 my mystic (62, non raider) has wards and the ability to keep the tank alive along with debuffing. Note I do not raid on my EQ2 mystic so I am not considering myself an expert on them.
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10-26-2006, 11:39 AM
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Visitor
Guild: United Kingdoms
Server: Splitpaw
Posts: 81
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Re: Should Mystics and Defilers be merged into one Shaman Class?
Keep what differences there are
we are very happy to roll with either a mystic or a defiler in the MT grp and the other in the OT grp - sure the MT likes the initial 1k extra HP buffage from the defiler but, as ever, Player >>> Class and the mystic melee perma ward versus the deflier magic one starts to make up for the lower raw HP buff
2 shamans in the raid dramatically smoothes spike damage eg Chel and makes for a much happier OT grp - one of each shaman, cleric and druid type + an extra druid makes a very nice max healing/buffing raid grp of 7.
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10-26-2006, 11:49 AM
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Administrator
Character: Retired
Guild: Onyx
Server: Nagafen
Posts: 15,844
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Re: Should Mystics and Defilers be merged into one Shaman Class?
Quote:
Originally Posted by ecoskii
Keep what differences there are
we are very happy to roll with either a mystic or a defiler in the MT grp and the other in the OT grp - sure the MT likes the initial 1k extra HP buffage from the defiler but, as ever, Player >>> Class and the mystic melee perma ward versus the deflier magic one starts to make up for the lower raw HP buff
2 shamans in the raid dramatically smoothes spike damage eg Chel and makes for a much happier OT grp - one of each shaman, cleric and druid type + an extra druid makes a very nice max healing/buffing raid grp of 7.
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It's not 1k extra hp, try half that.
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