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Old 12-08-2007, 03:53 PM  
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Default Heal Crits vs. +Heal

How much +heal is worth %1 crit. Flame me if its posted somewhere else but also link me the thread cause I don't see it.
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Old 12-08-2007, 10:39 PM  
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Default Re: Heal Crits vs. +Heal

Its posted else where but its out of date that was pre +heals change. I'd personally put the mark at 20-25 +heals:1% crit.
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Old 12-20-2007, 08:30 PM  
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Default Re: Heal Crits vs. +Heal

Is there a mathematical explanation to that?
Cause when I try to evaluate crit vs. +heal it tends more to +5 heal = 1% crit.

Of course some of my assumptions could be wrong:
For our 3400 AE ward I calculate:
+25 heal = 3425
+1% crit = 3400*(1+0,15*0,01) or (99*3400 + 1*3400*1,15)/100 = 3405,1

Based on this I calculate the resulting heals for all our heals.
I also consider having a basecrit of 45% and a basic healmod of 400.

The result however always is in favor of +heal in a 25:1 ratio.

For example:
Im Standard_Defiler_Guy.
I have an AE Ward (I use this one because this ward benefits most of %crit) that wards for 3400.
Now I have a healmod of 500 - my ward now heals for 3900.
I also have some buffs and specced AGI. So I have like 45% critheal.

In average I ward : (55*3900 + 45*3900*1,15)/100 = 4163,25

So now I have this ring from the new quest with +75 heal.
On the other hand I just might use the 4% crit ring from Tomb of Thuuga.

So I calculate:
+75 heal ring: 3900+75 = 3975 with 45% crit => (55*3975 + 45*3975*1,15)/100 = 4243,3125

+4% crit ring : (51*3900 + 49*3900*1,15)/100 = 4186,65

Well it is a difference of 56,6625 heal after all - which equals 1,6% of the original ward.

Of course the Single Ward benefits even more from +heal.
Heals are a bit different because of the crit mechanis ... however the min-max difference is too small to be important.

Now of course I realize that the item values from SOE and your "personal mark" point in a different direction, where crits are more important than my numbers show.
So I'd like to know where my mistake is so I can wear my healcrit gear knowing why I actually wear it - and not because "it has to be worth something"
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Old 12-21-2007, 01:51 AM  
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Default Re: Heal Crits vs. +Heal

Quote:
Originally Posted by Melth View Post
(1+0,15*0,01)
this is also the location i hid my secret treasure at
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Old 12-21-2007, 02:11 AM  
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Default Re: Heal Crits vs. +Heal

math for group ward only with no procs taken into consideration, the new m1 group ward static crits for an additional 578
so over 100 casts, with 1% heal crits, you get an extra 578 which = 5.78 + to heals
however this does not factor in a multitude of other components like healing blanket / overloaded heal etc. etc. procs
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Old 12-21-2007, 02:58 AM  
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Default Re: Heal Crits vs. +Heal

Quote:
Originally Posted by Ipum View Post
math for group ward only with no procs taken into consideration, the new m1 group ward static crits for an additional 578
so over 100 casts, with 1% heal crits, you get an extra 578 which = 5.78 + to heals
however this does not factor in a multitude of other components like healing blanket / overloaded heal etc. etc. procs
Also I would just like to point out to Illuminator JR crits are not always exact, they are a chance for a reason and 1% could mean 1 out of 100 cast or more realistically is 3-4 out of 100 cast. Group ward is not effected by (+heal/3 either) at least from looking at the tool tip.
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Old 12-21-2007, 03:02 AM  
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Default Re: Heal Crits vs. +Heal

Well ya, crits are not that hot compared to +heals, but when you fire that grpheal for 3200, and add 3x350+1x450 from overloaded heals...almost worth getting the extra critgear!

Good omgz value, shitty value in the long run i guess.
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Old 12-21-2007, 03:19 AM  
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Default Re: Heal Crits vs. +Heal

Quote:
Originally Posted by razieh View Post
Also I would just like to point out to Illuminator JR crits are not always exact, they are a chance for a reason and 1% could mean 1 out of 100 cast or more realistically is 3-4 out of 100 cast. Group ward is not effected by (+heal/3 either) at least from looking at the tool tip.
i put crits in a higher regard than a 1:5 ratio to +heals, just posting my raw math on groups wards since i couldnt figure out that other guys
and i still firmly beleive that 1%crit = 1%crit cause while you could get 3-4, you could also get none
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Old 12-21-2007, 03:54 AM  
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Default Re: Heal Crits vs. +Heal

Quote:
Originally Posted by Ipum View Post
math for group ward only with no procs taken into consideration, the new m1 group ward static crits for an additional 578
so over 100 casts, with 1% heal crits, you get an extra 578 which = 5.78 + to heals
however this does not factor in a multitude of other components like healing blanket / overloaded heal etc. etc. procs
Yeah well different method, same result.

3400 (my number) * 0,15 * 0,01 = 5,1
That's with your calculation and I get the same with mine, above.

I have not counted in procs - that's true and a good point. I doubt these will have a big impact (in the +heal vs. +crit discussion)- but I'll crunch the numbers later.

And I'm not trying to prove sth. here - in the end you are more limited by available gear, drops and your DKP than mathematics. And healcrits are of course a gamble - and as such a matter of personal taste.

I just often see such a high +heal:+crit ratio - and I was wondering if my calculations were wrong or sth. like that. Like not counting in procs

Last edited by Melth; 12-21-2007 at 03:55 AM.
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Old 07-22-2008, 04:37 PM  
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Default Re: Heal Crits vs. +Heal

I was wondering where beneficial reuse & cast speed reducers fit into this equation.

example:

1% reuse = 3% heal crit = 15 +heal

This is just an example to illustrate my question and I am in now way saything that the above is accurate.
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