Quote:
Originally Posted by seethe
just curious but what is healblocking? is there a time you shouldnt have wards up on the mt?
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Healblocking refers to the fact that Wards register first on the parse, so if wards are constantly up, you will parse more than the other healer types given that you put out the same amount of healing.
On a mob that hits like a fucking truck and eats WAY through a ward, there is no heal blocking because the other heals are used as well. On a weaker hitting mob - just as a simple example - if all you do is chain wards, you will parse higher at the cost of another healer, however, the better thing to do in the situation may be to debuff the mob and/or dps and let the other healer(s) pick up more of the heals.
This will result in a lower heal parse for you, but overall more efficiency to the raid, since instead of two healers casting heals (since other healer is still casting his reactives or w/e even if you're healblocking), one of the healers (you) will also get more additional spells in, such as extra debuffs and extra dps, without endangering the tank.
I think any good defiler that's played for a while knows the difference between how you should cast to top the parse and how you should cast to do the most to help the raid. On plenty of encounters the two are the same, on plenty they're quite different.
The examlpe I always give is SOH trash. If you chain your wards, you'll end up with like 80%+ of the parse, if not more and your tank will never go under 90%. If you never cast a single ward, you'll end up with 0% of the parse, yet the tank will still never go under 90%. So wtf is the benefit of you chaining all those wards during such fights?
Again, it's an oversimplified example, but I think gets the point across.