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Old 03-25-2009, 09:11 PM  
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Default Help with crit mod on wards

Hi I have been trying to figure out how crit modifiers work and i thought wards base crit modifier was 15 percent.....i have been testing my single target ward with heal stance and the 10 percent crit modifier aa and my ward is still only showing up as criting for 22 percent?? Any idea as to how this actually works or am i just a noob and dont know anything....
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Old 03-26-2009, 02:48 PM  
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Default Re: Help with crit mod on wards

Are you calculating the percent off the base heal, or including any heal modifiers on top of the base and applying the critical amount? I could be wrong, but I think critical bonuses apply to the base heal (so only the base heal + effects that modify the base would get the critical bonus). Anything with +heal amount should get added after the critical bonus is calculated. Other more technical savvy defilers can correct me on that, but I have a feeling that's where the discrepancy is coming from for you.
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Old 03-27-2009, 07:24 AM  
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Default Re: Help with crit mod on wards

Heal crit bonuses are halved for wards. Obviously the base crit for wards is 15% more, where as for heals it is 30% more. But this halving holds true for all heal crit modifiers. If your heal crit modifer is 45%, then wards only crit for 22.5% more. The crit modifier you see when examing the specific ward spell is only showing it before the % is halved (i.e. with just AA's, no heal crit bonus gear, normal single target ward shows a crit modifier of 1.45, when it really is just 1.225 for the actual ward).
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Old 03-27-2009, 09:17 AM  
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Default Re: Help with crit mod on wards

http://www.eq2flames.com/defilers/41738-crit-mod.html

Thanks for clearing that up guys the above thread was sorta confusing me .....
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Old 03-31-2009, 01:27 AM  
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Default Re: Help with crit mod on wards

Thanks for catching this. Just learned my math was wrong in the last post. Ward crit is a static 15% base because there is no range on wards; the spell max +1 to 130%spell max doesn't apply. Will recalculate and amend other post.

Last edited by Kublaikahn; 03-31-2009 at 02:08 PM.
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Old 10-06-2009, 01:03 PM  
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Default Re: Help with crit mod on wards

So, I've read what I could find concerning heal crit mod and came to this conclusion (or question).

Since crit mod is halved for wards then every +10 crit mod that is added you get a 5% larger crit ward.

If you are over 100% heal crit and that is true then is 10 crit mod = 5 base heal? or am I missing something.
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Old 10-06-2009, 03:14 PM  
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Default Re: Help with crit mod on wards

Quote:
Originally Posted by Sanizy View Post
So, I've read what I could find concerning heal crit mod and came to this conclusion (or question).

Since crit mod is halved for wards then every +10 crit mod that is added you get a 5% larger crit ward.

If you are over 100% heal crit and that is true then is 10 crit mod = 5 base heal? or am I missing something.
That would be new information for me, but I've never personally done the number crunching. I was under the impression that only the base critical heal modifier was halved from .30 to .15. I made the assumption that heal crit bonus from gear and effects would apply their full amount and not be halved.

Of course, I could be totally wrong with that assumption! I might sit down and do some testing of my own to prove or disprove that assumption, though.
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Old 10-06-2009, 03:34 PM  
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Default Re: Help with crit mod on wards

Quote:
Originally Posted by Koinoo View Post
That would be new information for me, but I've never personally done the number crunching. I was under the impression that only the base critical heal modifier was halved from .30 to .15. I made the assumption that heal crit bonus from gear and effects would apply their full amount and not be halved.

Of course, I could be totally wrong with that assumption! I might sit down and do some testing of my own to prove or disprove that assumption, though.
If you do please post the info, id be interested to see it.

The question I was trying to get at was, is crit bonus effectivly = to base heal mod if your heal crit is at or over 100%?

I was trying to determine if it would be more beneficial for me to use the t4 hat to get my 6 set +10 heal crit bonus or to stick with just the 5 set bonus and use the REH. (I do not have access to the t4 chest yet)

If crit bonus works the way ive been assumeing then 12 crit bonus is bound to be more beneficial than the difference in the proc.

Thanks for your thoughts.
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Old 10-06-2009, 11:21 PM  
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Default Re: Help with crit mod on wards

Quote:
Originally Posted by Sanizy
The question I was trying to get at was, is crit bonus effectivly = to base heal mod if your heal crit is at or over 100%?
Yes, this is exactly the case. Bonus is cut in half for wards because wards crit for 15% and not the traditional 30%. Because of this, at 100% heal crit, 1 bonus is always equal to 0.5 base for wards.

More detail on the subject:
http://www.eq2flames.com/mystics/429...tml#post974188
http://www.eq2flames.com/mystics/468...tml#post999122

Either ward hat will give your group more maximum health (survivability) on average than 12 bonus. However, its effectiveness is highly dependent upon your aggression. Group heal, group ward, and group cure (obviously, don't waste it if you will need it again before its recast) to get as many procs as you can flowing at all times.
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Old 10-07-2009, 09:41 AM  
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Icon12 Re: Help with crit mod on wards

Those other threds are nice, thanks.

I was hopeing that our 6 set would be a little more benefitial than that, but what are ya gonna do. Thanks again for the info.
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