Quote:
Originally Posted by Koinoo
That would be new information for me, but I've never personally done the number crunching. I was under the impression that only the base critical heal modifier was halved from .30 to .15. I made the assumption that heal crit bonus from gear and effects would apply their full amount and not be halved.
Of course, I could be totally wrong with that assumption! I might sit down and do some testing of my own to prove or disprove that assumption, though.
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If you do please post the info, id be interested to see it.
The question I was trying to get at was, is crit bonus effectivly = to base heal mod if your heal crit is at or over 100%?
I was trying to determine if it would be more beneficial for me to use the t4 hat to get my 6 set +10 heal crit bonus or to stick with just the 5 set bonus and use the REH. (I do not have access to the t4 chest yet)
If crit bonus works the way ive been assumeing then 12 crit bonus is bound to be more beneficial than the difference in the proc.
Thanks for your thoughts.