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Old 05-07-2009, 11:28 AM  
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Default Re: TSO 6-set bonus

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Originally Posted by Sudden View Post
Additionally, the dmg it does for other people is based on your stats i.e. spell crit/ +base and so on.
When did they change that? It used to be based on the stats of the player who has the ward on them.
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Old 05-07-2009, 11:54 AM  
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Default Re: TSO 6-set bonus

Pretty easy to test out since it is effected by your stances. group with someone- cast your ward on them in heal stance, have them examine, then switch stances and cast it again- heave them re-examine. Worked that way from the start afaik.
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Old 05-07-2009, 03:36 PM  
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Default Re: TSO 6-set bonus

Hmm, but I was still under the impression it was the stats of the receiver as well.
In all my healing gear I have hardly any spell crit. I put wards on a guardian tanking an instance (who also has very little spell crit) and looking at the parse, the amount of critted bane warding reflects this low amount. I'll put it on an SK with nearly 100% spell crit, and it crits almost 100% of the time. Same for mages vs scouts in AOE-intense raids.
I've seen some mages get 5.5k out of one bane warding hit, but only mages.
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Old 05-07-2009, 07:27 PM  
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Default Re: TSO 6-set bonus

Yeah, at least the crit portion is taken from the recipient because our SK tank crits like a mother with it as well, and I have.. like... 13% spell crit.. raid buffed.
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Old 05-08-2009, 12:10 PM  
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Default Re: TSO 6-set bonus

It's possible its shred then or something. I know that base is however checked from the defiler. The way I tested this was but grouping with someone- casting my ward on them, having them examine it, then add base through choker- ring- and stance and repeated, thier examine showed the increase in dmg ammount.
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Old 05-08-2009, 12:13 PM  
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Default Re: TSO 6-set bonus

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Originally Posted by Sudden View Post
It's possible its shred then or something. I know that base is however checked from the defiler. The way I tested this was but grouping with someone- casting my ward on them, having them examine it, then add base through choker- ring- and stance and repeated, thier examine showed the increase in dmg ammount.
This is incorrect. The Display is always wrong. You have to do actual tests to see what affects i, just saying because the Display shows something means it is right has followed lots of people. The reality is, the Display is woefully inaccurate.
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Old 05-08-2009, 12:44 PM  
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Default Re: TSO 6-set bonus

I agree with the display possibly not showing an accurate representation as far as the true ammount, however if that ammount reacts a certain way reguardless of the true base ammout, I would think it to be a reletively safe assumption that the one factor you are altering is in fact altering that base. Not like ti s easy or even possible to do the kind of accuracy testing required to verify this. Training Dummy's don't hit back, and any mob that does hit back, will have too varried of hits to make a determination.
Unless there are some other mechanic at work here, I can only go off of what is available for comparison.
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Old 05-08-2009, 12:58 PM  
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Default Re: TSO 6-set bonus

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Originally Posted by Sudden View Post
I agree with the display possibly not showing an accurate representation as far as the true ammount, however if that ammount reacts a certain way reguardless of the true base ammout, I would think it to be a reletively safe assumption that the one factor you are altering is in fact altering that base. Not like ti s easy or even possible to do the kind of accuracy testing required to verify this. Training Dummy's don't hit back, and any mob that does hit back, will have too varried of hits to make a determination.
Unless there are some other mechanic at work here, I can only go off of what is available for comparison.
The problem is, you'd be wrong. If you cast Invective on a mage, it doesn't use your spell crit, or your base spell. It uses theirs, even though the display reacts based on yours. This is easy to tell by having them melee the training dummy and notice how much damage it does and how often it crits, then have yourself do the same.
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Old 05-08-2009, 02:58 PM  
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Default Re: TSO 6-set bonus

The display is bugged in many respects, but I'm fairly certain my interpretation is close to how it operates. Looking at a log parse of the bane warding effect I can tell a significant increase in the damage of the damage shield when I'm in offensive versus healing stance on the same tank. That proves my base damage is at least being applied to the initial amount of the damage shield.

Alongside that, I can tell just as big of a difference on the critical damage rate of the damage shield when it's firing off of a guardian (i.e. not likely high spell crit chance) versus a caster or shadow knight (i.e. higher spell crit chance than a guardian). Even if I jack my personal spell crit bonuses up to a fair amount, it doesn't increase the damage when I cast the ward on someone else.

So the only thing that seems to affect the amount the damage shield is doing that would be coming from you would be any base damage modifier affecting the initial amount of the damage when the ward is first applied to another player. Criticals and other mods on your gear won't further modify that effect unless you're the one getting hit with the ward/DS on.

Last edited by Koinoo; 05-08-2009 at 03:07 PM.
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Old 05-08-2009, 03:35 PM  
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Default Re: TSO 6-set bonus

Exactly what Koinoo is saying. The base dmg mod is being applied by the caster not the recipient. As far as crit rates... I didn't test that but it seems other have. I understand Pinski is pointing out how invective works, but we are talking about deadly bane. I know Pinski has a ton of knowledge about mechanics so I won't discount his input. But, my findings and original point was that the base damage of deadly bane is being applied from the defiler... not the recipient. I don't know if this is intended or a bug, but I will continue using my choker and other +base items when I utilize the effect until it gets nerfed or changed.

Edit: The comparison to Invective really doesn't apply very well here since the overall mechanic is different. With Invective, that is a buff we are specifically casting on another person, and that person is generating the proc. So it is understood all modifiers applied to that proc would be from the person it is on. But, Deadly Bane, isn't a buff, in a simple way it is damage reactive, but since the application comes in the form of a ward that is specifically cast via the defiler, I'm thinking this is why it is applying the defilers base modifiers, just as the ward ammount is from the defilers base heal modifiers. I'm not entirely sure why the crit modifiers are applied from the recipient though unless it is unintentional in how it works.
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Last edited by Sudden; 05-08-2009 at 03:40 PM.
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