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Old 05-08-2009, 03:55 PM  
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Default Re: TSO 6-set bonus

Since the person doing the damage(this is the person casting), they are going to be the ones doing the damage and thus all the damage output will be based on their stats. Not on the caster's stats.
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Old 05-08-2009, 05:06 PM  
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Default Re: TSO 6-set bonus

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Originally Posted by Pinski View Post
Since the person doing the damage(this is the person casting), they are going to be the ones doing the damage and thus all the damage output will be based on their stats. Not on the caster's stats.

Try it then... no one is arguing how mechanics generally work. But, this is a reletively new feature, and if you are so confident that it is impossible to be accounting for the defilers base modification I invite you to test it yourself as well. I'm pretty sure you know some defilers...
TBH - the reason I believe it is being effected by the defilers is because it is attatched to the ward, and as you know... the logic used in your post above does not apply to wards. If it did, then wards would be for crap because if a mob hit a guardian that has a ward on them, reguardless of the defilers stats, then the guardian would technically be casting the ward since it is on them, and would be dick all for protection. A better example of this would be a cleric reactive heal. It certainly does not utilize the recipients stats. But, is technically being cast by the recipient in the exact same manner as this dmg proc.
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Last edited by Sudden; 05-08-2009 at 05:08 PM.
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Old 05-08-2009, 05:08 PM  
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Default Re: TSO 6-set bonus

Quote:
Originally Posted by Sudden View Post
Try it then... no one is arguing how mechanics generally work. But, this is a reletively new feature, and if you are so confident that it is impossible to be accounting for the defilers base modification I invite you to test it yourself as well. I'm pretty sure you know some defilers...
TBH - the reason I believe it is being effected by the defilers is because it is attatched to the ward, and as you know... the logic used in your post above does not apply to wards. If it did, then wards would be for crap because if a mob hit a guardian that has a ward on them, reguardless of the defilers stats, then the guardian would technically be casting the ward since it is on them. A better example of this would be a cleric reacive heal. It certainly does not utilize the recipients stats. But, is technically being cast by the recipient in the exact same manner as this dmg proc.
Then by your example right here, precog should be ours!
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How come when I type /mvp in game after we kill a raid mob it always displays razieh?
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Old 05-08-2009, 05:14 PM  
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Default Re: TSO 6-set bonus

Wow, Cleric's Reactives don't get applied to the Cleric for healing? I didn't know that, can somebody show me where that example is true POST-LU13? Because if so, I'd LOVE to see it.
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Old 05-08-2009, 05:14 PM  
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Default Re: TSO 6-set bonus

w/e you wanna read into it...LOL. Pretty fuckin simple testing. And I know you and Pinski both have a shit ton of knowledge, but simply stating "no it don't work that way" without even trying it out to see what people are talking about is kinda unlike both of you. I guess now it's unheard of that SoE would have something not work like other things do.
So like I said, it's entirely possible it is a bug.

At any rate its pretty fuckin dumb to be arguing something this stupid Test the shit out and tell me it isn't working liek I'm saying... or don't I really could care less. I'll continue doing what I do reguardless.
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Old 05-08-2009, 05:16 PM  
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Default Re: TSO 6-set bonus

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Originally Posted by Pinski View Post
Wow, Cleric's Reactives don't get applied to the Cleric for healing? I didn't know that, can somebody show me where that example is true POST-LU13? Because if so, I'd LOVE to see it.

Really... are you gonna act like that? Where the fuck did you see anything like that in what I fuckin wrote? That's some funny shit.
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Old 05-08-2009, 05:19 PM  
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Default Re: TSO 6-set bonus

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Originally Posted by Sudden View Post
w/e you wanna read into it...LOL. Pretty fuckin simple testing. And I know you and Pinski both have a shit ton of knowledge, but simply stating "no it don't work that way" without even trying it out to see what people are talking about is kinda unlike both of you. I guess now it's unheard of that SoE would have something not work like other things do.
So like I said, it's entirely possible it is a bug.

At any rate its pretty fuckin dumb to be arguing something this stupid Test the shit out and tell me it isn't working liek I'm saying... or don't I really could care less. I'll continue doing what I do reguardless.
You are being fairly simple minded sir. I never said which way it works, as I have not tested it. I just said with your logic Precog should be ours. Thus proving a point that things do not always work the way you think.
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Originally Posted by Dants View Post
How come when I type /mvp in game after we kill a raid mob it always displays razieh?
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Old 05-08-2009, 05:19 PM  
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Default Re: TSO 6-set bonus

Quote:
Originally Posted by Sudden View Post
Really... are you gonna act like that? Where the fuck did you see anything like that in what I fuckin wrote? That's some funny shit.
Quote:
Originally Posted by Sudden
A better example of this would be a cleric reactive heal. It certainly does not utilize the recipients stats. But, is technically being cast by the recipient in the exact same manner as this dmg proc.
You said it was similar to the damage proc, news flash, the damage proc is applied to the person it's applied on, and they get the damage. Is the Cleric doing the HEALING from their Reactives? Yes, thus they aren't even similar.

Please try to be less stupid.
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Old 05-08-2009, 05:24 PM  
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Default Re: TSO 6-set bonus

Quote:
Originally Posted by Sudden View Post
A better example of this would be a cleric reactive heal. It certainly does not utilize the recipients stats. But, is technically being cast by the recipient in the exact same manner as this dmg proc.
Not quite right, a reactive is cast by the cleric. It works similar to kindred restoration, a instant cast no animation, recovery or recast spell. It was changed some time ago (back in tier five I believe) to this system. Another example to make it easier for you to see is Shroud of Armor, this is very similar to a reactive. Note that every check of it is recalculated so people can not bug them. This is also why Claymore works the way it does with reactive heals.
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Quote:
Originally Posted by Dants View Post
How come when I type /mvp in game after we kill a raid mob it always displays razieh?

Last edited by razieh; 05-08-2009 at 05:25 PM.
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Old 05-08-2009, 05:31 PM  
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Default Re: TSO 6-set bonus

Quote:
Originally Posted by Pinski View Post
You said it was similar to the damage proc, news flash, the damage proc is applied to the person it's applied on, and they get the damage. Is the Cleric doing the HEALING from their Reactives? Yes, thus they aren't even similar.

Please try to be less stupid.
Don't be a fucking retard here... Who gives a fuck if you think your e-peen is bigger then mine.
Fact is the shit doesn't appear to working like you are saying. Add as much bullshit and fucked up interpretation to attempt to make me look dumb as you want.
Since you are soooo fucking smart with everything eq2 then tell me exactly how it is possible that this fucking effect is increasing in base damage on the same target when the only changes being made are base damage increases on the defiler that is casting it??? And, yeah it can be viewed in what everyone knows is a not-so-accurate examine window, but it can be also viewed on ACT as increasing in average damage... by guess what? ding ding ding.... Approximately the same base increase the defiler put on. The ACT however is very difficult to utilize as a stable testing media based on what I stated in an earlier post. It is tough to find a contolled test to utilize ACT, since it would require the person to be taking damage (which niethre the training wall or training dummy will do. This leaves mobs.. which IMO leaves too much to the random number generator as far as combat mechanics are concerned to make a simple and reliable test platform.
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