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Old 07-22-2009, 12:12 PM  
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Default Stat cap?

Anyone know what the stat cap is?
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Old 07-22-2009, 12:42 PM  
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Default Re: Stat cap?

for which stat(s)?

like Wis/Int/Str/Sta/Agi?



Edit: btw, I think it's [15* level] + 20 for those stats (at least for Int affecting spell damage...)
For a Mythical's X% of wisdom added to base heal amount, however, it goes well beyond this, as I saw an increase in heal amount all the way up to 1850 Wis (and maybe farther, I just didn't try any higher than this)
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Last edited by nyquist; 07-22-2009 at 12:55 PM.
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Old 07-22-2009, 04:22 PM  
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Default Re: Stat cap?

Alien - Don't listen to the mythical bit as he is a mystic, and WIS does NOT boost our heals. In fact I would recommend taking Nyquists posts with a grain of salt in the defiler section.

Stats (str/agi/sta/int/wis)
Hard Cap : [ 15 * level + 20 ] = 1220 at level 80.
Soft Cap: approx 800

Here's the link where I snagged the info from as it has some other resourceful information you may find helpful about caps.

Last edited by Alaocia; 07-22-2009 at 04:24 PM.
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Old 07-22-2009, 05:05 PM  
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Default Re: Stat cap?

Here is a breakdown of all the stat caps for you.

As already mentioned for attributes (str, int etc etc) The cap at level 80 is 1220

For heal crit 100% (not a true cap but anything over 100 is useless)

For heal mod 1/2 your base heal amount

Base modifiers (spell, heal, CA) 100%

Casting, recovery, and reuse speed 100%

DPS/Haste mods 200

For offensive stats it is a little different. Alot of offensive stats are "contested" meaning that the level of the mob affects the stat. For crits (spell, melee, ranged), DA, etc etc a good 'cap" would be to attain about 118%. That value will give you an effective 100% against orange mobs.

I am not entirely sure what the caps are for mit and avoidance. I do know that they are contested however so the level of the mob partially determines your effective stat.
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Old 07-22-2009, 05:12 PM  
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Default Re: Stat cap?

btw, I was just pointing out that there are some exceptions to the 'hard cap' well at least one exception...(while this is the defiler forum, some people other than defilers read this)
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Last edited by nyquist; 07-22-2009 at 05:16 PM.
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Old 07-22-2009, 06:34 PM  
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Default Re: Stat cap?

Ok awesome... Just a bit confused on how i find out my Base heal. to figure that out. Do you mean i just look at what healing a spell does then look at my +to healing?

Also does +healing Effect wards? i do notice my wards are warding for more than the spell says.. just wonder what is effecting that..

Thanks again
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Old 07-22-2009, 07:08 PM  
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Default Re: Stat cap?

+heals does affect wards

if you examine a ward or heal spell with no armor/items on, it will tell you your 'base' heal amount; however, if you have items on with +heals, it will change the numbers you see when you examine your heal spells
so from the 'naked' spell amount, you can determine what your +heals will max out at (don't forget to take into account any armor with +Base Heal amt on it, as this will also affect the max to +heals)


e.g. take off all your items, examine your ward:
if it says 2100, then your max +heals for that spell will be 2100/2 or 1050
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Old 07-23-2009, 10:18 AM  
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Default Re: Stat cap?

Quote:
Originally Posted by nyquist View Post
btw, I was just pointing out that there are some exceptions to the 'hard cap' well at least one exception...(while this is the defiler forum, some people other than defilers read this)
Stating that your mythical gives you a heal boost even up to 1.8k+ on WIS would do nothing for a defiler since;

A. Our mythical does not rely on wisdom for +heal mod
B. 1.8K+ would be retarded as that is WAY over the hard cap

We don't provide advice to other healing classes on this section... Umm I think that's why it's named "Defilers". What boosts your heals to your mythical is irrelevant to a defiler, and may be confusing to some seeking basic advice.

Last edited by Alaocia; 07-23-2009 at 10:20 AM.
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Old 07-23-2009, 11:02 AM  
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Default Re: Stat cap?

sorry if I confused anyone! (just trying to be general :P , and you may wanna tell razieh about the "only post about the class whose forum you're in" thing ;) )
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Old 07-23-2009, 01:27 PM  
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Icon8 Re: Stat cap?

Quote:
Originally Posted by nyquist View Post
sorry if I confused anyone! (just trying to be general :P , and you may wanna tell razieh about the "only post about the class whose forum you're in" thing ;) )
Are you seriously this dense? My post was an analogy to an terrible question, it worked perfectly.

The question was.
Quote:
Originally Posted by cimtaurus View Post
In any situation where all spells were available to be cast, there is not one situation where Oberon would be the first choice with the exception of using the stun as a bonus rather than the penalty it was designed to be.

That simply shows that the spell is not useful as it was designed.

Please tell me one instance where all spells are available that you would use Oberon over any other spell. One situation, to make use of the stun.
After explaining a few instances I said.
Quote:
Originally Posted by razieh View Post
At this point you are just stretching things to try and make your point, it is lost though. Here let me ask you to give me one example.

Give me one situation when death ward would be useful if you are solo with no pet.
Which is completely valid if you have any form of reading comprehension.

Let me say this, do not come in here nyquist to start flames or arguing about illogical points again.
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