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05-31-2007, 09:20 AM
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Internet Bully
Character: Timmehh
Guild: Equestrian Prep (app)
Server: Unrest
Posts: 915
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Re: DPS Defiler
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Originally Posted by Schalacken
Personally being MT Defiler your guild must not be strict in the way of allowing you to adjust your aa's to be dps friendly. Being my main is a Defiler and was a part of a now defunct raid guild I had to set my aa's to get the most out of my heals and wards as I could. And in my opinon I wouldn't want any healers in a raid dps'ing with the exception of their being an extra Fury that can just spot heal in between dps'ing. Just my opinion. 
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Well I am the guild and raid leader. Currently im mostly specced for healing. Im down str and agi lines with Soul Ward and cannibalize. Im probably not going to change my spec, just want to be able to add as much or little DPS as possible
Quote:
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Originally Posted by Molesy
This is a very interesting thread and I'm wondering if I can slightly change the slant of it.
I've recently been moved up to MT group and when we parse heals I'm always quite a way down the list. I don't slack and the Tank doesnt die or anything. Its just I spend so much time debuffing that I dont heal as much as maybe I should.
The way I raid is as follows:-
-Firstly I single ward the MT and cast a group ward.
-I then send pet in.
-I then get ALL debuffs on mob (including T7 hex doll which takes and age) and continue to refresh debuffs at regular basis. When I say debuffs I mean all attacks with a debuff element including ruinous anathema, Calignious corruption et al.
-Obviously if any member of the raid is being hit I will ward/heal them.
I dont have curseweaving and instead opted for Soul Ward and Cannibalise. I don't intentially go for DPS over healing I go for debuffing.
Am I incorrect in my approach to raiding or should I be more concerned with keeping wards up on MT at all times. I'm relatively new to raiding as a defiler (re-rolled after 2 years as a raiding conjuror) so any imput would be greatly appreciated.
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As a MT defiler I am never not #1 on the ZW heal parse. I open up with a group ward, then a single target. Then i get on my attack speed and dps debuffs as well as Bane. Refresh wards as needed. I always keep those four debuffs up at all time, and then cycle in the rest of them inbetween ward casts. Im always standing next to the mob with my auto attack on unless I need to be at ranged and my dog is always attacking
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05-31-2007, 11:16 AM
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Regular
Character: Janaka
Guild: Retired Again
Server: Butcherblock
Posts: 260
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Re: DPS Defiler
I just bought a bunch of cheap armor and jewelry with STR on it for dpsing on trash in EH,etc. The extra STR made a big difference in my autoattack damage in my limited testing.
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05-31-2007, 05:34 PM
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underground
Character: Yayo
Guild: George Bush doesn't care about black people
Server: Dunemaul
Posts: 1,649
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Re: DPS Defiler
You better hope razieh doesn't see this thread, for your own sake.
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06-05-2007, 04:00 PM
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Show me magic!
Character: Budia/Alaskah/Pannix
Guild: Taking a break
Server: Splitpaw
Posts: 111
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Re: DPS Defiler
Well I just wanted to thank you guys for the words of advice. Tonight I kept single ward on tank at all times group ward up also, kept bane up and sent pet in and i absolutely walked the healed parse - pissed it infact.
Still had plenty of time to get debuffs on and didnt worry about that spazzy hex doll. Infact I'd be as bold as to say I rocked the funky beats.
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06-06-2007, 04:48 AM
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Regular
Character: Allanna
Guild: WoN
Server: Nektulos
Posts: 220
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Re: DPS Defiler
Quote:
Originally Posted by Molesy
This is a very interesting thread and I'm wondering if I can slightly change the slant of it.
I've recently been moved up to MT group and when we parse heals I'm always quite a way down the list. I don't slack and the Tank doesnt die or anything. Its just I spend so much time debuffing that I dont heal as much as maybe I should.
The way I raid is as follows:-
-Firstly I single ward the MT and cast a group ward.
-I then send pet in.
-I then get ALL debuffs on mob (including T7 hex doll which takes and age) and continue to refresh debuffs at regular basis. When I say debuffs I mean all attacks with a debuff element including ruinous anathema, Calignious corruption et al.
-Obviously if any member of the raid is being hit I will ward/heal them.
I dont have curseweaving and instead opted for Soul Ward and Cannibalise. I don't intentially go for DPS over healing I go for debuffing.
Am I incorrect in my approach to raiding or should I be more concerned with keeping wards up on MT at all times. I'm relatively new to raiding as a defiler (re-rolled after 2 years as a raiding conjuror) so any imput would be greatly appreciated.
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Well, I know a few people already answered you as well, but I thought I would add my 2 cents worth as well. First off, like someone else said, don't hex doll, EVER. As the MT defiler, your primary job is to make sure the MT stays alive, and you'll notice that most of the time the MT healers are enough to keep the MT alive. Taking 8 seconds to cast a hex doll is first off, WAY too long for you to be casting anything, and its best left to let someone out of the MT group worry about hex dolls if you use them.
Getting single and group wards up on the MT first is important and should be done ASAP, and they should be refreshed as needed. Debuffs are important as well, but usually I'll start to debuff the mob's offense first, as the quicker the mob's attack speed and dps are debuffed, the less damage the tank will take, and therefore your wards will last longer so you dont have to refresh as much (not to mention, that if the tank is taking less damage, theres less damage for others to heal, therefore you'll more than likely look better on a parse) Also, make sure to use Bane often, because thats a debuff that heals for you, always nice to use, and its probably one of the most under-utilized spells we have.
As for healing and warding anyone who you see taking damage, sometimes its good, others, not so much. For example, someone peels, tank gets it back, throwing a ward on them doesnt help at all, since they arent taking damage anymore, healing them might, but chances are a druid, with faster casting heals, will have already healed them. Now, if its someone who does have agro, warding them would help, but it also depends on who it is. As an example, if I see our zerker peel, the last thing I think of is to ward him, because its our mystic's job to keep him wards up on him, since shes in his group, so all I would be doing is overwriting her wards. Generally, worry about the MT first and foremost.
As for your AA spec, a lot of people have different opinions, and many actually like soul ward, but I prefer curseweaving over soul ward, and you might notice that, with as much as you debuff, that the time you save casting them allows you to heal more and be more effective overall.
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06-08-2007, 05:58 PM
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Lil Newbie
Character: Eileithia
Guild: Siege
Server: Najena
Posts: 3
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Re: DPS Defiler
Quote:
Originally Posted by Claria
As for your AA spec, a lot of people have different opinions, and many actually like soul ward, but I prefer curseweaving over soul ward, and you might notice that, with as much as you debuff, that the time you save casting them allows you to heal more and be more effective overall.
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Just going to chime in here on this one.. Soul Ward is nice, but really the benefit is all the other crap you get by going down the prevention line. Increased ward on Shroud, Faster recast for emergencies, circle, voice.. Those are really the reasons I went down that line.. Soul ward is kinda cool, and has saved our butts on occation, but you have to be careful not to cast it before a massive AE or you take a very quick dirt nap.
I played with curseweaving, and as cool as the cast timers thing is, It really doesn't outweigh the benefits you get from prevention, from what I've tested.
As to DPS..
When I'm in OT group.. I have INT gear on (~520 INT), I run with a 1H mace (Riteous Scepter of the Doomsworn) which procs spell haste on melee attack. and I go nuts rotating between our 3 Dots, and DD.. then throw Defile about the last 20% (Basically you want the last tick of Defile to hit as the mob dies to get full benefit).
AA Spec is STR 4 4 8 8 1, Wiz 4 8 8 (Ritual and Aggression) with Extra points put into wiz and int for more power and spell damage..
Dog has a 25% chance to proc a ~550 slashing attack. And when grouped with Zerk, Inq, Dirge, Swash, Monk (OT group) I see our DD hit 1200 quite often.
I float around ~850 DPS killing trash in EH, with the odd fight over 1k from well timed defiles and group hastes (CoB etc).
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06-08-2007, 06:09 PM
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Show me magic!
Character: Budia/Alaskah/Pannix
Guild: Taking a break
Server: Splitpaw
Posts: 111
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Re: DPS Defiler
yeah your spot on Eileithia, I haven't use soul ward in a raid setting yet but maxing out some of the prevention line items has prevented me form moving to cursewaeving.
I think its inevitable though as curseweaving will help getting those debuffs on between warding which, lets face it, is whats its all about.
Last edited by Molesy; 06-08-2007 at 06:12 PM.
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06-11-2007, 05:37 AM
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Healtastic!
Character: I
Guild: Quit
Server: 24/3/2008
Posts: 257
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Re: DPS Defiler
I'm a MT group defiler and currently specced STR/AGI, got 7 points into melee crit (82% iirc) and I'm soulward/hexation specced in the defiler tree.
Must say that the AGI spec is really nice if you have a good melee weapon. (Im currently switching between serpentine skewer/dragon rib club/hammer of the Tribunal's judgement) But I try to stay ranged most of the times. So in the end it's not worth it unless like me, you really want the + heal crit %
As to curseweaving, its a VERY nice AA ability but I prefer hexation cause it increases the change a mobs spells are resisted by 15%. Wich imo is quite nice. My debuffs hardly ever get resisted so I don't really need curseweaving.
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06-18-2007, 02:26 PM
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Debuff Whore
Character: Odox
Server: Nagafen
Posts: 20
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Re: DPS Defiler
Well with the AA change the DPS defiler will be a easier build.
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07-05-2007, 09:31 AM
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Character: Promise
Guild: Onyx
Server: Nagafen
Posts: 305
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Re: DPS Defiler
Everyone here pretty much covered the basic's but something I didn't really see suggested is the dmg adornments. Switching out a few select pieces of gear with +nox or +dis or +spell dmg adornments on them will improve your overall dps nicely. Also getting the diety cloak that adds +65 spell dmg could help. Just remember we're not talking about enabling you to compete with true DPSer's out there but you should see a increase.
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