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  1. #1
    /sitchair Quse's Avatar
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    Default Destiny of Velious Info - AA's/Adorns

    For worldwide class chat /join guk.defilers.
    For Ward Proc and SF information look here.
    For epic walkthrough click here.


    --------------

    DoV AA Spec

    Created with the following stats (your mileage may vary):
    casting speed 85
    reuse 80
    pot 220
    cb 215
    ability mod 2,874
    cc 288

    http://beetny.com/eq2aa/?GU61;602p14...@1a@1aaa@18@41
    ----------------------

    Faction-Based Adorns
    There are four factions tied to Velious red/yellow adornments; red adorns require 20k faction and Pure Primal Velium Shards (raid obtainable), yellow adorns require Primal Velium Shards (heroic obtainable).
    I'm not listing the yellow adorns they are just lesser versions of the red values, you (should) get the idea of what they are.

    Key:
    Othmir of Velious
    Clan Ry'Gorr
    The City of Thurgadin
    Snowfang Gnolls
    Deepwater Circle*

    -------

    Head
    7% Crit Chance
    7% Crit Mit

    Shoulders
    7% Cast Speed
    3% Crit Bonus
    7% Crit Chance
    7% Crit Mit
    4% Ability Reuse
    3% Potency

    Chest
    7% Crit Chance
    7% Crit Mit
    3% Potency

    Forearms
    7% Cast Speed
    3% Crit Bonus
    7% Crit Chance
    7% Crit Mit
    3% Potency
    4% Ability Reuse
    Efficiency - 1.5% Reuse/Recovery
    Power - 1.5% Crit Bonus/Potency

    Hands
    7% Crit Chance
    7% Crit Mit
    Power - 1.5% Crit Bonus/Potency

    Legs
    3% Crit Bonus
    7% Crit Chance
    7% Crit Mit

    Feet
    7% Crit Chance
    7% Crit Mit

    Primary/Secondary/Ranged/Charm
    \aITEM 1697346922 1591676935:Rune: Greater Aegis I\/a - 5000 ward proc
    \aITEM 685856646 -761709837:Rune: Greater Cognent I\/a - Static 4% potency
    \aITEM -1763277009 -1217981315:Rune: Greater Focused Destruction I\/a - 675 ability mod proc
    \aITEM 1824963891 1376415137:Rune: Greater Magnitude I\/a - 12% crit bonus proc
    \aITEM 1611012478 1336460441:Rune: Greater Overbearing Onslaught I\/a - 12% potency proc
    \aITEM -700323233 1950134857:Rune: Greater Panacea I\/aI - Heal proc and 135 level dispel
    \aITEM 559532430 -1647723171:Rune: Greater Perpetual Flow I\/a - 12% reuse/recovery proc
    \aITEM 1129662082 941835824:Rune: Greater Restorative Counter I\/a - 5 charge reactive heal proc

    Class Focus Adorns
    These adorns are available with the class focus in addition to your choice of 2 potency, 2 crit bonus, 3 reuse or 3 recovery speed.

    Chest
    Curse of Shielding - +20% ward amount*
    Voice of the Ancestors - 15 seconds off recast

    Shoulders
    Curse of Shielding - +20% ward amount*
    Voice of the Ancestors - 15 seconds off recast
    Absolute Corruption - +1 second duration, +2 ticks

    Forearms
    Curse of Shielding - +20% ward amount*
    Voice of the Ancestors - 15 seconds off recast
    Absolute Corruption - +1 second duration, +2 ticks

    ----------------------
    * Only available from Maayla A'nadir, Deepwater Circle Adornment Merchant, in Thurgadin (478.23, -212.18, 240.76) after completing the signature quest "The Fallen Swords: Here There Be Giants".
    ----------------------

    War Runes
    These adorns are dropped from raid mob chests. When you loot the item you are given an adornment and your character is able to purchase the adornment you looted from the vendor when you please (ie - when you upgrade items).
    Detailed info here.


    Cloak/Belt/Ranged/Charm
    \aITEM 2136792513 -1887128671eathless Devotion\/a - AI-type proc, 4500 ward/225 regenned
    \aITEM -717812049 -1179688909escent of Kael\/a - Yael charm proc, group HoT and 6% cb to group
    \aITEM -1192115851 -1576953937:Split-Second Redemption\/a - 1 charge self-stoneskin
    \aITEM 192373197 503552177:Storm Essence\/a - +2500 HP/MP, +138.6 STR, AGI, INT, WIS
    \aITEM 918536570 -1565322570:Revered Lands\/a - Sacred Territory-type proc, 3200 group-wide ward
    \aITEM -598232076 629693733:Foundations of Stone\/a - +1260 to all mit types.
    \aITEM -1476676774 1461968186:Steadfast Defiance\/a - Stun immunity proc
    \aITEM 1984985956 -1582473228:Steadfast Resolve\/a - Stifle immunity proc
    \aITEM 2002136382 959714349:Unleashed\/a - 500 group ability mod proc
    \aITEM -2064689728 920302568:Velium Cipher\/a - 2 charges of stoneskin, 429 group power on termination (procs on inc damage)

    Profit Quick Cure Info
    Profit UI Cures.png
    Last edited by Quse; 02-13-2012 at 08:19 PM.

    Quse UI :: EQ2 :: WoW
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  2. #2
    Road Pizza
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    Default Re: Destiny of Velious Info

    Thank you. This information is pretty hard to find right now, and you're written it up in a very usable form. Some questions:

    Q: Attribute Prowess adds to all stats, but I had read that the only ones that matter any more are STA/WIS? Does STR still affect our melee output? How about AGI for avoidance? WIS for resistances?

    Q: Enhance: Ancestral Channeling. This is already a gigantic heal, sometimes approaching 30K per member in the group over a two second period. Do we really need it to heal for even more? An extra second of duration might help under truly extreme conditions but ... really? Am I wrong?

    Q: Enhance: Spirit Companion. First off is the dog worth using now? Currently he doesn't do much of anything DPS wise, and the utility is pretty intermittent to count on it saving you in a moment of need. This looks like a new way to save the dog, and maybe proc one stoneskin on yourself?

    Q: Spirituality. This looks pretty good, but I am trying to figure out exactly which powers it impacts.

    Q: Spitfire. Looks awesome for soloing. Right now solo questing with a defiler can be like watching paint dry, this could help. Does it do enough damage to impact Velious mobs?

    Q: Avenging Ancestors. Another soloing / group DPS thing. You mention it takes a LOT of power, how much are we talking in terms of your power bar, 25% of the entire bar to cast and maintain? More? What's the reuse time like, the same couple of minutes as Defile?

    Q: Totemic Protection. The way I read this, you cast it on the tank. Tank doesn't benefit at all, but it heals everyone else a bunch, allowing you to concentrate your normal efforts on healing the tank? What's the reuse time?

    Q: Spirit Aegis. Refreshes the entire 6K, on each group member? How often? What's the reuse time?


    Once again, thank you. I, and (hopefully) the other members of this community, really appreciate it.

    - Menacing of Unrest

  3. #3
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    Default Re: Destiny of Velious Info

    Quote Originally Posted by ManiiNames View Post
    Thank you. This information is pretty hard to find right now, and you're written it up in a very usable form. Some questions:

    Q: Attribute Prowess adds to all stats, but I had read that the only ones that matter any more are STA/WIS? Does STR still affect our melee output? How about AGI for avoidance? WIS for resistances?
    First two lines are for all classes, thats why there's str, agi etc, you jsut have to look at STA (for HP) and WIS (for power) rest doesnt do zip anymore i believe.

  4. #4
    Senior Member
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    Default Re: Destiny of Velious Info

    Answered some in red.

    Quote Originally Posted by ManiiNames View Post
    Thank you. This information is pretty hard to find right now, and you're written it up in a very usable form. Some questions:

    Q: Attribute Prowess adds to all stats, but I had read that the only ones that matter any more are STA/WIS? Does STR still affect our melee output? How about AGI for avoidance? WIS for resistances?

    On Wis (power pool, dps abilities) and Sta (HP) has any benefits to the priest - all secondary benefits like resists, avoidance etc have been removed. This is to ensure that scouts don't get super high avoidance as they stack AGI as their primary, and wis with priests etc

    Q: Enhance: Ancestral Channeling. This is already a gigantic heal, sometimes approaching 30K per member in the group over a two second period. Do we really need it to heal for even more? An extra second of duration might help under truly extreme conditions but ... really? Am I wrong?

    There was a fair bit of talk over whether this was worth it on the beta forums. Some people thought the extra tick would be nice others didn't. I didn't raid any beta stuff other than the x2 so can't really say if its going to be needed for the raid content.


    Q: Enhance: Spirit Companion. First off is the dog worth using now? Currently he doesn't do much of anything DPS wise, and the utility is pretty intermittent to count on it saving you in a moment of need. This looks like a new way to save the dog, and maybe proc one stoneskin on yourself?

    Dog now gets shared stats which increases the ward proc amount from the STR line by a lot (I was getting 2.7k in my SF gear). I had heard that a lot of aoes are now unblockable which does take away from some of his usefulness though. The AA as it stands is very good and I can see most people unlocking that one first

    Q: Spirituality. This looks pretty good, but I am trying to figure out exactly which powers it impacts.
    Anything that debuffs stats (STR/WIS etc) or DPS/Haste. I'm not a defiler so can't name names

    Q: Spitfire. Looks awesome for soloing. Right now solo questing with a defiler can be like watching paint dry, this could help. Does it do enough damage to impact Velious mobs?

    The damage shield parses about the same as a mystics CA. You're not going to be able to stand there and have the mob melt itself as you laugh.


    Q: Avenging Ancestors. Another soloing / group DPS thing. You mention it takes a LOT of power, how much are we talking in terms of your power bar, 25% of the entire bar to cast and maintain? More? What's the reuse time like, the same couple of minutes as Defile?

    Reuse is around a minute (I can't remember exactly)/ What is meant by power is the damage done by the ability not the power cost. The way is works is that for every mob it damages after the first it puts a dot on each mob (or something similar) meaning the more mobs you damage you get a much higher return (and not just x2 damage if you hit 2 mobs). This AA is very fun and parses very well if you have lots of mobs to damage. Only draw back is reports that raid content is very single target.

    Q: Totemic Protection. The way I read this, you cast it on the tank. Tank doesn't benefit at all, but it heals everyone else a bunch, allowing you to concentrate your normal efforts on healing the tank? What's the reuse time?

    Base reuse is 2 mins iirc (or thereabouts). The way you read it is correct. Unfortunately it doesn't work out to be a very good AA, if you want healing you're better of with spirit aegis


    Q: Spirit Aegis. Refreshes the entire 6K, on each group member? How often? What's the reuse time?

    Can't answer this one, I didn't even realise it refreshed!It is a very nice healing option, only drawback is large reuse and large cast times.

    Once again, thank you. I, and (hopefully) the other members of this community, really appreciate it.

    - Menacing of Unrest

  5. #5
    BLEARG
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    Default Re: Destiny of Velious Info

    Quote Originally Posted by ManiiNames View Post
    Thank you. This information is pretty hard to find right now, and you're written it up in a very usable form. Some questions:

    I'll add my thoughts on the abilities I had the most to talk about in beta:

    Q: Enhance: Spirit Companion. First off is the dog worth using now? Currently he doesn't do much of anything DPS wise, and the utility is pretty intermittent to count on it saving you in a moment of need. This looks like a new way to save the dog, and maybe proc one stoneskin on yourself?

    The dog is a beast now. I was getting wards for just over 3k wearing the new raid gear from Aura of Warding. His damage output is also quite a bit higher with the shared stats. This particular AA is great, too--the stoneskin was up often for me during testing. He still will melt to all of the AOE melee attacks if you aren't careful with positioning, however.

    Q: Totemic Protection. The way I read this, you cast it on the tank. Tank doesn't benefit at all, but it heals everyone else a bunch, allowing you to concentrate your normal efforts on healing the tank? What's the reuse time?

    Reuse time was rather fast--it bottomed out at just over a minute reuse I believe. Unfortunately, the ability just simply doesn't heal for a lot. I tried my best to like this ability, but the cases where it was built to perform (i.e. everyone in group taking loads of damage), it simply didn't have much healing output. Every single time I wound up going back to Spirit Aegis by the end of a particular instance. It needs something else added to make it worthwhile over Spirit Aegis as a choice. Keep in mind I didn't test much as far as raiding, but I would assume it's performance on raid content would be equally as shoddy. Hopefully they took some of the feedback into consideration and will be adding something else to this ability to make it worth getting.


    Q: Spirit Aegis. Refreshes the entire 6K, on each group member? How often? What's the reuse time?

    The base casting time is 6 seconds. The reuse was 3 minutes, I believe. Honestly the fact it refreshes is news to me, though I did notice it does not drop when the ward amounts runs out. During the last days of beta I hovered my cursor over the ability itself when it would hit 0 but didn't see it refresh anything (that could very well be a tooltip bug, however). It's a very potent ability, though the casting time leaves much to be desired. The most common feedback was to drop the ability down to at least match our group ward. If they decide to heed feedback and adjust that, the ability will be perfect.


    Once again, thank you. I, and (hopefully) the other members of this community, really appreciate it.

    - Menacing of Unrest

  6. #6
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    Default Re: Destiny of Velious Info

    Spirit Aegis regenerates very slow, and even slower since they increased the duration from 18s to 30s. In the limited testing I did, it would regenerate ~5k twice over it's full duration (was 9s between regens when it was 18s duration, and 15s between when it was bumped to a 30s duration.) Better than not regen'ing at all, but not really spectacular. And I'm not even certain the 2nd regen even wards anything as it might be coming on termination, given the intervals.

    Edit: Ok after pouring over the logs some more, it seems it is regenerating at the 15s and 30s duration marks, for ~25% of the initial ward. And the second one is just coming on termination and not actually warding anything.

  7. #7
    Defiler Of Sheep
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    Default Re: Destiny of Velious Info

    Thanks for the Info.

  8. #8
    Prime Minister of Kenada Kendayar's Avatar
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    Default Re: Destiny of Velious Info

    Took them long enough to put the Munzok shield to rest.

  9. #9
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    Default Re: Destiny of Velious Info

    One thing I don't understand. So here are druids with a whole tree that gives them immunities to interrupts, stuns, stifles etc., and the devs give them as an end ability this:

    Howling with the Pack. Makes caster immune to stun, stilfe, mez, fear, root, and Interrupt effects, plus a damage reduction to the druid, plus healing the group 25% for all damage done by the druid.

    Meanwhile Shamans don't have any sort of immunities like this except what they can get off of gear. So it would stand to reason that an end AA choice like the above would be perfect for Shamans.

    So why give druids another immmunity AA in addition to Serenity while still not giving Shamans anything of the sort even though it's been an issue with us forever?

  10. #10
    Prime Minister of Kenada Kendayar's Avatar
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    Default Re: Destiny of Velious Info

    Because Druids need it a hell of a lot more than we do to stay relevant in this game.

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