Abelard@Oasis wrote:
Which developer could address this concern?
The nodes do need to be looked at with in GF and the greater area.
Harvesting nodes have historically been placed by whichever designer happened to make the zone, not by the tradeskill developer. That's how it's being done in Kunark also. For Kunark zones, during the beta testing would be a good time to feedback on any issues you may see with the nodes, using the forum appropriate for the specific zone, not the tradeskill forum. I can tell you that I've been talking to a number of the zone designers already and offering a few suggestions (like "lots of ore! lots of roots!"

and from what zones I've seen so far it's looking pretty good, though it's not all done yet of course (harvest nodes tend to be one of the later things added to a zone). Of course, sometimes it's hard to see where there may be an issue until you actually see people playing in the areas.
For zones that are already complete it's a bit more fuzzy who'd tweak those. Probably any designer who has time could ... which at the moment is none of us, of course.

Once time permits, I can probably take a look, but it's unlikely this would be before Kunark comes out. In the mean time fortunately there's plenty of harvesting for these levels to be had in other zones.
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