Pyronymphy wrote:
I'm sorry for the newbishness of this question, but this is the first time I've seen the power pool discussed in relation to tradeskilling. Can someone explain why having a smaller power pool is desirable?
Mentioned here!
Basically, using your tradeskill arts decreases your power by a % (well, for the arts that use power). Power regen is a fixed number.
Let's say for example you lose 5% using an art, and you regen 5 power points per tick from your drink.
If you have a power pool of 100 total, then you'll be constantly at full power (lose 5 points, gain 5 points).
If on the other hand you have a power pool of 1000 in total, you end up losing power and will eventually run out (lose 50 points, gain 5 points).
This is why higher adventure level folks sometimes choose to remove all their equipment that increases their power pool, when crafting. It's not necessary, but if you like spamming those power-using arts (for example if you're doing a timed writ) some people find it helps. There are also other options such as using +power regen totems, being a class with power regen or grouping with one, mentoring down, etc. Or, just not using your arts that use power all the time (which is what I do). Your preference may vary. If it's not causing you problems now, it's probably not worth worrying about.
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