Cusashorn wrote:
As for Kedge Keep: When EoF was being developed, the developers, if I remember right, only had enough space left on the expansion to include one more dungeon. It was a toss up between Unrest and Kedge Keep, but it really wasn't even an issue of which to choose since Unrest was more popular and easier to design, whereas Kedge Keep would force the designers to deal with Z axis combat issues.
This is not the case. There was never a choice between Unrest or Kedge Keep. Unrest was always planned to be in the expansion.
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