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Old 11-27-2007, 06:20 PM  
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Icon3 (Saavedra) Re:Karnor's Castle - Unbelievably bad

Thanks, I'll take your suggestion into consideration.

Amana wrote:

The reason I have a problem with the health is due to how the zone is percieved. It is considered to be the Sanctum of Scaleborn for RoK. I would say tweak the mobs upfront, along the edge and 1st floor of the main hall having their health slashed a bit. Maybe take away 25% of the health, but keep the dmg there so people can level up no matter the group on trash.
After that more towards the inside mobs keep their health so they are significantly more difficult.

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