Just a couple o' quick notes ...
- Yes, it's my fault, and you can blame me. And, I'm sure you will once some of the details become clearer.
In turn, I will blame Bristlebane, and will forward any complaints directly to him.
- That which Froech referred to as tradeskill epics, and which I've been referring to as crafting class quests in my state of the tradeskills post, can be done by any adventure level provided you are sufficiently high crafting level. I have tested it extensively as a level 5 adventurer. A couple parts may be slightly less hazardous as a high adventurer, but most of it will be just as lethal. See note above about Bristlebane.

- There is no requirement for faction with your home city's local tradeskill society, either to do the class quests or to get cloaks. There are however other challenges involved, of course!
- The entire tradeskill-related content of this game update was planned and implemented under the assumption cloaks would not be available. The fact that the art guys did have time to make some new cloaks is fantastic, but the quests were all initially planned without them. Though they do have awesome "epic" looks and I'm very happy the art guys did have time for this update.
How you do get them and whether or not they are tied in to any of the other quests is something you will have to discover on your own.
- Srukin and Feconix are awesome and showed me how to do all sorts of neat things that you'll no doubt curse me for.
As noted by several previous posters, there's not really a lot that tradeskillers need, not in the same way that adventurers can be given a wide range of exciting effects on their weapons. So while there are rewards I hope folks will find nice, the main goal of this update is FUN. If everyone has fun with the new stuff, then crafters win.

Overall I'm very excited to see if everyone has fun with the new stuff, since fun is what this game is all about.
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