MrWolfie wrote:
I have many reasons to be against the quest implementation as it stands, not just one. I'll list the top ones:1. It's not a true judge of your crafting ability.2. There's only one way to achieve the goal. It's a limiting and artificial mechanic.3. It's undeniably a slight at those people who have worked 9 times harder* than anyone with a single crafter.4. In the future, in my opinion, it will be harder to get all the required items due to lack of interest on the part of others.
All right, out of curiosity and perhaps for future reference:
1. but what would be? You already have to make a level 100 item with a higher than usual fail rate not using your "best" class buffs. Without rewriting the entire mechanics of crafting, what would be a "true judge"? As someone earlier posted, this quest already makes you craft your normal stuff, has you harvest, tests your knowledge of how to get around Norrath, tests your nerve and ability to sneak around, tests you on a level 100 recipe, tests your patience in gaining faction, tests your knowledge of your community and ability to work with others ... what more do you feel is missing?
2. this being a game created with the use of artificial mechanics, our quests do tend to be like that ... I'm unclear how this differs from any other quest however. What would be an example of another quest that's different?
3. I find this entirely and 110% deniable. It isn't a slight in the tiniest bit. It treats them exactly and 100% the same as every other crafter. What it doesn't do is say "ooh you're special" and give them any advantage either ... but it in no way slights anybody.
4. time will tell on this one.
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